A Short Interview with John Carmack
The Guardian Gamesblog had the chance to pick John Carmack's brain about mobile gaming's first official doom title: The Doom RPG. From the article: "Q: On your blog you talked about getting into Java programming as a means of resetting some assumptions and habits after working on Quake III. So did Doom RPG help? How?
A: It wasn't so much the Java aspects as the mobile platform that is the diversion. It has been worthwhile, but I didn't get to go all that far down the detour before my primary responsibilities asserted themselves. I did three major blocks of coding on the project and regular design review meetings, which was all I could spare the time for. The crew at Fountainhead did a great job of following up on the direction and turning my rough project into a polished product."
An Imp appears!
>kill imp
Imp hits you.
You hit Imp hard.
Imp scratches you.
You hit Imp very hard.
Imp falls to the ground.
Imp is bleeding to death.
>kill imp
Imp has died.
You got 4 gold.
An Imp appears!
Um, yeah. Count me in...