Slashdot Mirror


A Short Interview with John Carmack

The Guardian Gamesblog had the chance to pick John Carmack's brain about mobile gaming's first official doom title: The Doom RPG. From the article: "Q: On your blog you talked about getting into Java programming as a means of resetting some assumptions and habits after working on Quake III. So did Doom RPG help? How? A: It wasn't so much the Java aspects as the mobile platform that is the diversion. It has been worthwhile, but I didn't get to go all that far down the detour before my primary responsibilities asserted themselves. I did three major blocks of coding on the project and regular design review meetings, which was all I could spare the time for. The crew at Fountainhead did a great job of following up on the direction and turning my rough project into a polished product."

1 of 15 comments (clear)

  1. Finally by Sv-Manowar · · Score: 2, Insightful

    It's good to see them recognising the restrictions of the mobile platform and working around them compared to creating a sub-par quality game that follows the original goal of Doom, three cheers to the developers for having an open mind.