A Short Interview with John Carmack
The Guardian Gamesblog had the chance to pick John Carmack's brain about mobile gaming's first official doom title: The Doom RPG. From the article: "Q: On your blog you talked about getting into Java programming as a means of resetting some assumptions and habits after working on Quake III. So did Doom RPG help? How?
A: It wasn't so much the Java aspects as the mobile platform that is the diversion. It has been worthwhile, but I didn't get to go all that far down the detour before my primary responsibilities asserted themselves. I did three major blocks of coding on the project and regular design review meetings, which was all I could spare the time for. The crew at Fountainhead did a great job of following up on the direction and turning my rough project into a polished product."
A hint of hope for the future, perhaps: "There is so much flexibility and power available now that there aren't a whole lot of beneficial trades that we can do to make something radically better by restricting the game design in a particular way, so the game design is a lot less technology driven than it used to be."
I'm interested in developing mobile games -- it seems like it's indie-developer friendly, as Palm OS was back in 2000. However, as Carmack suggests, developers are constrained by the architecture. Things like a 64k memory block limit (remember the days of 16-bit programming?) are a pain in the rump. Here's hoping for a good Mobile Python.
We're indie. We're working on our 14th game.
The designteam clearly noticed the limitations on a mobile phone, and instead of playing the game 'real time', it's now turn-based.
This obviously makes aiming not to be important, and instead the player is given different stats as he levels up through killing monsters/fullfilling objectives.
As said, get this game: It's been worth its money for me for sure.
It's good to see them recognising the restrictions of the mobile platform and working around them compared to creating a sub-par quality game that follows the original goal of Doom, three cheers to the developers for having an open mind.
Business Voyeur
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Um, yeah. Count me in...