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Game Retailers Make Money On The Margins

This week's Escapist deals entirely with the business of selling games, and the article A Marginal Business details how EB and Gamestop make their money. From the article: "'Used games are keeping the entire ship afloat,' a vice-president of marketing for Electronics Boutique tells me. 'EB and GameStop make basically no money from new product.' No money from new product? But everybody knows the retailers are the real profiteers of the interactive entertainment industry, brutally extracting marketing development funds and ruthlessly returning product in the name of the all-mighty dollar. Right?"

91 comments

  1. I'm pretty sure... by Bin_jammin · · Score: 4, Insightful

    it's the publishers that demand such high prices. Same with cds and dvds.

    1. Re:I'm pretty sure... by SuperMo0 · · Score: 1

      I don't know if that's the case. To my knowledge, publishers and developers only get money from retailers when they send the game out new. The retailer buys the game at, say, $45, and sells it for $50. When EB or GameStop take your used game, you are, in effect, the supplier, and they pay you for it. They just mark it up a lot higher.

  2. EB and Gamestop? by Anonymous Coward · · Score: 2, Informative

    I thought it was the gaggle of producers that got all the credit for money-grubbing. As in, EA. I can't recall hearing anything specific about the retail chains.

  3. So what? by Threni · · Score: 1

    I've been screwed over by retailers since before this happened. So I'll get my games direct from the publisher, or ebay? Retail is just another redundant link in the food chain. Maybe if they'd have more respect for the customer in the first place, and employed staff who know what they're talking about and don't have an `if it's not on the shelf we don't have it in stock` or `I'm only working here because I need a job - any job - for the money` we'd have some sort of reciprocal relationship.

    Better luck with your next job, guys.

    1. Re:So what? by Stormwatch · · Score: 0
      A staff that actually knows games, you say? And possibly one that likes games? And is possibly, heaven forbid, honest about it? I know a certain publisher (you all know the one) that will not like this idea...

      "No, ma'am, this football game is not very good. It's the same dumb game from last year, only with updated player names. If you want a really good game for your child, try something original! We have [[obscure japanese shmup name here]], it's excellent."

    2. Re:So what? by Threni · · Score: 1

      > A staff that actually knows games, you say? And possibly one that likes games?
      > And is possibly, heaven forbid, honest about it? I know a certain publisher (you
      > all know the one) that will not like this idea...

      99+% of all the games ever sold have been through retailers which have clearly had no moral qualms whatsoever about pushing shoddy crap at anyone with a credit card.

    3. Re:So what? by Anonymous Coward · · Score: 0

      Good idea, best to buy directly from publishers. They'll never, ever lie to you about the quality of a game! They're also really quick to drop prices when a game isn't selling well, or offer you cheap used copies of their back catalog. Oh...wait. Tell me again what benefit buying direct from the publisher offers?

    4. Re:So what? by bigman2003 · · Score: 1

      The only problem with the staff who is knowledgeable about games, is that they put too much of their own opinion into it.

      Last two games I bought at a retail store were Blitz: The Leage and SSX: On Tour. Football and snowboarding.

      The guy working the register spent about 5 minutes trying to convince me that Call of Chtulu was better. And that I *should* be buying Morrowind because I hadn't played that yet. He went on and on about it.

      Finally, the girl that works at the store told him, "Hey- I don't think he wants those games, sell him the ones he asked for!"

      Thank god she was there, because I was getting ready to shove his Chtulu doll (yes...the guy had one) up his RPG lovin' ass.

      Yes- I *do* like sports games. And it is annoying as hell to have these guys trying to push their own personal favorite games on me. Trust me, I've tried them, I don't want to play them. If I want to play the 5th re-hash of a snowboarding game, so be it. (I really liked it...)

      Now I just buy my games online, or from some anonymous big box store. Because I don't want to deal with the bozos at my local EB Games.

      It reminds me of record stores...where the guys who work at the store think they are so damn cool for pushing the Velvet Underground to some kid who just wants the latest Green Day album.

      --
      No reason to lie.
    5. Re:So what? by GaryPatterson · · Score: 1

      Unless the staff happen to have tastes that run the same way as profitable business, that'll cause the game shop to lose money.

      As far as the staff are concerned, they should match the right game to the right player.
      The right player is the one in the shop, and the right game is whatever is in front of the player.

      Anything else is a luxury that staff can only afford when they own the business.

    6. Re:So what? by KDR_11k · · Score: 1

      He said nothing about publishers, he said that most retailers are assholes and being an asshole is profitable in that sector.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:So what? by KDR_11k · · Score: 1

      It may not be immediately profitable for cinemas to issue refunds if you walk out of the movie but it builds customer relations. Selling people good games and helping them to avoid bad ones will make them more likely to come back to you because they know they get better service.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:So what? by Anonymous Coward · · Score: 0

      Read the grandparent, where he wrote, "So I'll get my games direct from the publisher".

    9. Re:So what? by Zediker · · Score: 0

      So, then why did you reply here?

      --
      I love to slaughter the english language.
    10. Re:So what? by Anonymous Coward · · Score: 0

      Because it was part of the same thread and was relevant to both of his comments. Do you have anything productive to add?

    11. Re:So what? by montyzooooma · · Score: 1
      Look what happened with Valve. They've made a huge effort to cut out the middle man so they can sell their games direct to their fans. They didn't need a publisher for HL2 and partnered up with Activision (I think) for retail distribution as part of a contractual obligation. With their next game they'll have a much stronger bargaining position when looking for retail distribution, if they even bother with it at all.

      I'm actually a big fan of Steam and think it works well.

      Now they're offering other independent developers the chance at Steam distribution for games like Darwinia and Rag Doll Kung Fu. All they need to do is take the extra step of offering to fund game developement and they've completed the trinity of development publishing and distribution. Amen.

    12. Re:So what? by hal2814 · · Score: 1

      I know the publisher, but their football game is very good. For at least 3 or 4 years now, it hasn't been the same game each year. The engine has improved to the point that it's worth the new engine and not just the roster updates. The standard /. reply is that it's missing features from last year, but those features are NOT part of the football engine and are not missed by people who are only interested in using it to play football (which is what the game is designed for). I like originality but I plan on buying the new football titles yearly as long as they can keep it interesting. I do miss the "other" publisher who lost out on the NFL rights though. Their game was better IMHO.

    13. Re:So what? by sesshomaru · · Score: 1
      Heh, I had a similar experience. I was in, ugh.., Gamestop just to make an impulse buy on a game. I wasn't out looking for anything in particular, but I was probably going to buy something. So the guys at the counter start having a loud conversation (paraphrased):

      First Guy: "Oh, Alien Hominid is cool."

      Other guy: "Alien Hominid sucks and anyone who likes it sucks, what systems is it out for"

      First Guy: "I think its out for Gamecube and Playstation 2"

      Other Guy: "See, it isn't out for XBox, it's only out for the two systems that are failing. Probably because they have kiddie games like that."

      I put down whatever game I was looking at and went elsewhere.

      --
      "MIT betrayed all of its basic principles."
  4. Misplaced sarcasm in the story header? by Rakarra · · Score: 2, Insightful
    Article quote:

    But everybody knows the retailers are the real profiteers of the interactive entertainment industry, brutally extracting marketing development funds and ruthlessly returning product in the name of the all-mighty dollar. Right?"

    ... Huh? Since when has that been conventional wisdom? Seems the prevailing view is that margins in retail, such as game stores, are pretty thin in general, and competition keeps it that way. Only by growing unbelievably large (like Wal-Mart share) can you have a lot of power in that sector.

    1. Re:Misplaced sarcasm in the story header? by Lehk228 · · Score: 1

      walmart has very thin margins too, that is the only way they stay as big as they are. unlike markets such as cell phones and software, in a retail market you have to stay cheap or stay good, you can't grab all the market share and coast for 10 years. If you try at the end of that 10 years you will be facing bankruptcy and possible shareholder lawsuits.

      --
      Snowden and Manning are heroes.
    2. Re:Misplaced sarcasm in the story header? by KDR_11k · · Score: 1

      Yes but Walmart makes enough profit to stay alive with those margins while smaller shops face bankrupcy if they try to compete. That is the nature of capitalism, the bigger you are, the more likely you are to stay profitable and the easier it is to drive all competition out of business.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Misplaced sarcasm in the story header? by MBraynard · · Score: 2, Insightful
      It's not the nature of capitalism so much as the nature of economies of scale.

      It is the incentive for growth - Walmart, Starbucks, everyone, all started with one store and grew to leverage economies of scale. The only place you DON'T see it is where there is no need to succeed to remain in existence - namely the government (with the exception of the military, which does have a genuine survival instinct and much in common with the business world in that way).

  5. Overheads? by Jeff+DeMaagd · · Score: 4, Insightful

    Given that many of the EB and such stores are in high rent districts, I can imagine that once the new product is sold, all of the margin from their cost to sell price goes to overhead, be it taxes, rent, payroll, utilities and so on. With used games, for reasonably new games, they seem to buy from the individual at less than 25% of the original price and turn around to label it at 75% original list or more, making the actual profit on the used game possibly higher than the new, with less invested.

    In terms of costs, it doesn't help that most of these game stores seem to be very poorly managed.

    1. Re:Overheads? by Anonymous Coward · · Score: 0

      At my local Gamestop I brought in two newish (Doom3 and Theif3) PC titles, not particularly worth keeping. I kid you not, I got 3 dollars for the both of them. Maybe console users have more luck reselling, but as a PC gamer, expect almost 100% depreciation.

    2. Re:Overheads? by KDR_11k · · Score: 1

      Did you actually agree to that? Why didn't you tell them "no deal" and walk off? Did you need those three bucks so badly?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Overheads? by ZephyrXero · · Score: 1

      I worked at EB from 2000-2002 and learned quite a few things. Yes, the reselling of used games is there bread and butter, but it's not everything. The markup on accessories and guide books is ridiculous. Magazines are almost pure profit for them...and ESAs (extended warrenties) bring in a buttload too. Back when the PS2 launched I found out EB was only making around a dollar or two off each system they sold, so selling those warrenties with them was a huge deal. You could get written up for not selling enough of them, even though most customers didn't want them...

      As digital distribution advances these kind of businesses don't stand to last much longer....well, I guess EB/Gamestop is the only major game focused retailer left now. Good riddance :P

      --
      "A truly wise man realizes he knows nothing."
  6. Exactly right: Used games == money by thesandtiger · · Score: 5, Interesting

    I was at a Gamestop the other day and saw someone come in to sell some games. Not 10 minutes later, 2 of those used games got resold to other customers at a pretty good margin.

    Initial sale: call it 49.99 (of which...? is profit?)
    Buy it back used, currently popular title: -$25
    Sell it used: $45
    Buy it back re-used: $-15
    Sell it re-used: $35
    Buy it back re-re-used: -$5
    Sell it re-re-used: $20

    Off of that life-cycle for one game, they can easily make $55 bucks off of one game that had a maximum retail price of $50 bucks.

    Because used game sales are so attractive, they offer incentives for people to buy and sell used games - I have one of those membership cards, and I get %10 off of the price of used games as well as a %10 bonus to the trade in value when I sell games, and also they'll let me bring a used game back for a full refund if I do so within a week of purchase, no questions asked.

    Even better, they have huge leeway with what they can charge for the games - I tend to get pretty good deals when I haggle a little.

    Win win for the retailer and consumer, in my opinion.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
    1. Re:Exactly right: Used games == money by EvilMagnus · · Score: 2, Informative

      Your theory is right, your numbers are off a bit, the result is the same. :)

      New game sold for $50, wholesale price from distributor was $36 (this is typical, and is in TFA). Gross $14 to Gamestop/EB.

      Current title, used, buyback at $15, if you're lucky. Re-sell at $40. Gross $25 to Gamestop/EB.

      Back title, used, buyback at $5 (again, if you're lucky. $3 is common now). Resell at $20. Gross $15 to Gamestop/EB.

      Total gross over three cycles (assuming it doesn't get sold back as a back title ad-infinitum) is $54. But the title could be re-sold several more times at backtitle prices, at $15 gross a pop ... which is what the article and your OP rightly draw attention to. That's a better gross than selling current titles new.

      The lesson to take home from this is distributors are charging too much for their product. It's no wonder the second-hand market is florishing. This is especially true for high-volume console titles.

      --
      -EvilMagnus
    2. Re:Exactly right: Used games == money by PhoenixOne · · Score: 1
      >Win win for the retailer and consumer, in my opinion.
      >
      Yes. It is just the developer who gets screwed.

      But that's okay, they are probably use to it by now...

      --
      Spell cheek you've failed me four the last thyme!
    3. Re:Exactly right: Used games == money by thesandtiger · · Score: 2, Interesting

      If developers want to avoid getting screwed on the used game market, they can do a number of things:

      1) Create titles so compelling that no-one will want to wait for the used market.

      2) Create titles so original/replayable that no-one will want to sell them to create that market.

      3) Lobby their publishers to reduce the retail price so that more people will be willing to pay full retail.

      4) Stop working with publishers who keep amping up prices while forcing absurd schedules making quality slip.

      There are many games I'd be interested in, but there's just no way in hell I'm going to spend $50 on them, as much as I game, and as varied as my tastes are. So I rent, and, if I "more or less" liked the game when I rented, I'll buy it used.

      The only time I buy new stuff is when I rented and absolutely loved the game and want to help encourage similar development - Katamari Damacy, for example. I bought a dozen copies to give as gifts. And there are some games I have that are years and years old that I *still* come back and play with regularity and, in fact, have bought multiple copies because I've lost my disks or switched platforms.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    4. Re:Exactly right: Used games == money by Red+Flayer · · Score: 1

      I agree with the gist of your post, but a couple things strike me --

      3) Lobby their publishers to reduce the retail price so that more people will be willing to pay full retail.

      I think think you mean wholesale price, which would help preserve the margins of the retailers for new games. If they lower the MSRP on new games, all you'll see is the used games being sold for $5 less than the new MSRP. This would hurt retailers in the long run, beacuse their margins on both the new and used games would be less.

      "4) Stop working with publishers who keep amping up prices while forcing absurd schedules making quality slip."

      Not so easy. Prices have been fairly steady, and the scheduling is usually forced due to market constraints. Videogame sales are partly dependent on timing of the release, and devlopers being behind schedule may be due to either unrealistic expectations, developer errors, developer/designer miscommunication, or inadequate allocation of dev resources. Not working with a publisher can kill a dev house, the business is pretty competitive and most dev companies know what they're getting into when they sign a contract.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    5. Re:Exactly right: Used games == money by cgenman · · Score: 1

      There are actually two people "getting screwed" here, the publishers and the developers. But unless the title is a break-away hit, the developers usually don't see a dime. And if the title is a hit, the developers get a sweet deal on their next title. So really the one getting screwed is the publisher, as the developer is already screwed.

      Unfortunately lower initial price does not always equal higher sales, let alone higher profits. People equate cost with quality (usually incorrectly), and as such cheaper games will often sell less overall. Having worked on the 2k sports lineup earlier, I was elated to see Sega try to sell their sports titles at the steepy EA-undercutting price of 20 bucks. These weren't crappy games: they were frequently better than the competition and at less than half the price. But everyone saw the price, assumed it was being binned for being bad, and flocked to EA in even greater numbers. People are bad at math sometimes.

      No developer will admit to this, but sometimes junk gets shipped because the project needs to be started over. Sometimes a game just doesn't click, be it for gameplay reasons, artistic reasons, etc, and there really isn't any way practical or otherwise to salvage it. I would guess that a lot more games are shipped as junk because the project was never going to get particularly great, rather than because the publisher didn't want to pony up for another 3 months of development.

      However, there are some options that you didn't mention. The pessimist in me suspects these will be the options that publishers explore.

      1. Create games with a single-registration online component, such as your account key in World of Warcraft.

      2. Pressurs console manufacturers to lock games to the first system that plays them, DRM style.

      3. Move to an Xbox Live Arcade style download-only service.

      4. Make re-selling games illegal.

    6. Re:Exactly right: Used games == money by thesandtiger · · Score: 1

      However, there are some options that you didn't mention. The pessimist in me suspects these will be the options that publishers explore.

      1. Create games with a single-registration online component, such as your account key in World of Warcraft.

      2. Pressurs console manufacturers to lock games to the first system that plays them, DRM style.

      3. Move to an Xbox Live Arcade style download-only service.

      4. Make re-selling games illegal.


      I suspect you're right, which is really kind of sad. I'd hope that the people running publishing houses would at least be bright enough to realize that the best solutions - for them, profit wise - are the ones that increase the size of the market and make people want to do business with them.

      Many people said that Apple couldn't sell digital music when it was so easy to pirate it - but iTunes proves the value in the warm-fuzzy approach instead of the antagonistic approach taken by the music industry.

      So, if publishers have a problem with used game sales, I suggest that they REALLY pay attention and maximize their profits by finding a happy medium approach, rather than ultimately minimize their profits by pissing off and alienating their customer base with draconian practices.

      I really hope that made sense - I'm so tired I'm seeing spots.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    7. Re:Exactly right: Used games == money by ElleyKitten · · Score: 1

      >Win win for the retailer and consumer, in my opinion.
      >
      Yes. It is just the developer who gets screwed.

      But that's okay, they are probably use to it by now...


      What's this crap about the developer being screwed? No on would say that I screwed over Toyota because I bought a used car, so why is it different when it comes to games? I didn't pirate it, the makers got their money. If they don't want people to sell their games, then make then longer or put in some damn replayablity.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    8. Re:Exactly right: Used games == money by Anonymous Coward · · Score: 0
      1. Create games with a single-registration online component, such as your account key in World of Warcraft.

      That could happen but wouldn't be a good idea as it would generate a huge amount of ill will towards a publisher. Especially if it wasn't made clear up front.

      2. Pressurs console manufacturers to lock games to the first system that plays them, DRM style.

      Suicide. Remember the backlash that was brewing on just the rumor that the PS3 would do this? Even Sony couldn't pull that off. 3. Move to an Xbox Live Arcade style download-only service.

      This is the most viable choice. Some people actually like things like Steam, for reasons that utterly escape me.

      4. Make re-selling games illegal.

      That would require a fundamental change in the law, possibly even a Constitutional Amendment. First Sale has a long and well established legal precendent up to the Supreme Court.

    9. Re:Exactly right: Used games == money by cgenman · · Score: 1

      1. Create games with a single-registration online component, such as your account key in World of Warcraft.

      That could happen but wouldn't be a good idea as it would generate a huge amount of ill will towards a publisher. Especially if it wasn't made clear up front.


      I thought so too, but Microsoft Windows got away with it and World of Warcraft is raking in the money.

      2. Pressurs console manufacturers to lock games to the first system that plays them, DRM style.

      Suicide. Remember the backlash that was brewing on just the rumor that the PS3 would do this? Even Sony couldn't pull that off.


      Again, I would think this. But I said the same thing 15 years ago about requiring a disk to be in a computer when playing a game, and look where we are now.

      3. Move to an Xbox Live Arcade style download-only service.

      This is the most viable choice. Some people actually like things like Steam, for reasons that utterly escape me.


      I do too. This is probably the least evil of all of the options. I'm still waiting for iGames.

      4. Make re-selling games illegal.

      That would require a fundamental change in the law, possibly even a Constitutional Amendment. First Sale has a long and well established legal precendent up to the Supreme Court.


      Re-selling software applications violates EULA, and MS has successfully stopped second hand sales of Windows on this ground. And, again, long-held principles of ownership were shattered with the passage of the DMCA. I don't think it would be that difficult to buy a legally binding bill through congress on this.

    10. Re:Exactly right: Used games == money by Prophet+of+Nixon · · Score: 1

      Is that used game full refund policy only for the loyalty card program, or is it a general store policy? It sounds like a decent policy. Is there any cost for the loyalty card program?

    11. Re:Exactly right: Used games == money by hal2814 · · Score: 1

      "People equate cost with quality (usually incorrectly), and as such cheaper games will often sell less overall."

      This reminds me of a client I used to have. He was running an insurance program for temp nurses who do not get health care for the hospitals they work for or their temp agency. The policy wasn't a great one but it was cheap enough that if anything catastrophic happened, they wouldn't be up the creek. Nobody was interested. He then took the exact same policy and charged 15% more for it and it sold like hotcakes. And these are nurses. You'd think they'd be able to read what health coverage they're getting a little bit better than the average joe.

    12. Re:Exactly right: Used games == money by thesandtiger · · Score: 1

      I don't know if it's general or just for the program - I was told about it when I was signing up for the program, though. The cost of the card thing was $9.99 (I think - might usually be $15 but I got a discount) - it also comes with a year's subscription to their gaming magazine, which, while not tremendously useful, does provide more reading material for the can.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  7. Pre-orders don't work for me. by DPJohnny+Canuck · · Score: 2, Insightful

    Having been burned with online pre-ordered games, my son and I buy our games at either EBGames or Future Shop (in Canada). If it's not in one store, I go to the other(s). The guys that pre-ordered their games online get their copy a week later and pay shipping to boot. I also purchase older games as well, i.e. just picked up a new copy of Civ3 for $10 last week at EBGames. Expecting the clerks to have expert knowledge of 'Latest Game III' is unreasonable IMHO, as they probably get paid squat, and probably don't get much time at work for training/education. I do my research in advance at sites such as Gamespot or Wargamers, etc.

  8. Fascinating Article, godawful website by EvilMagnus · · Score: 3, Insightful

    Really - pretty pages to look at, but someone needs to tell their webmonkies that the web is not print. It took me forever to find the 'next page' button, and I don't like reading web content in three column layout. Even the IHT learned this lesson, and there are many other print-to-web publications out there that show how you can do this without compromising aesthetics.

    --
    -EvilMagnus
    1. Re:Fascinating Article, godawful website by Jerf · · Score: 2, Insightful

      Try turning on Firefox's "Minimum Font Size" feature.

      While it's not at all uncommon for that to "break" a site, it often renders the text of The Escapist partially or totally unreadable. Fortunately, I find that is also true of the articles themselves, so all in all I'm not missing much. When the Slashdot discussions are routinely several times more interesting or intelligent (and much better laid out on my browser), you have a problem with your website.

    2. Re:Fascinating Article, godawful website by vistic · · Score: 1

      I think it's a really nice looking page and it's comfortable to read. I had to go check out the page to see if it was really as bad as you say... I can't figure out how it took you forever to find the link to the next page, it's not like it's hidden in a mess of text and images. It's exactly where I would expect it to be and exactly in the first place I looked. I wish more sited were designed this way. What's distracting is messy graphics and columns of ads on either side of the text... like Tomshardware.

    3. Re:Fascinating Article, godawful website by Anonymous Coward · · Score: 0

      I agree with you. I contacted the editor about this after first encountering an article I wanted to read. She pointed out the small (and still hard to read) link (which does not look like a link) labelled "text" on that bottom right navigation bar (bad place).

      While I suspect Jakob Nielsen might use the Escapist of How Not To Do Things, the text version is much more readable. No graphics. Minimimal formating funk (just block quotes really). Although grey text as links is yet another poor choice, at least they are underlined and look like links.

    4. Re:Fascinating Article, godawful website by BenjyD · · Score: 1

      Also, the layout is completely broken here (Firefox 1.5 Linux). The columns of text are about 1.5 times the height of the background box, making it unreadable. I think it's to do with font size.

    5. Re:Fascinating Article, godawful website by Scorchio · · Score: 1

      I had a similar reaction when I first tried reading an article on this site. However, the articles are generally quite good, so I persisted and found that in Firefox you can navigate back and forth through the pages using the page-up/page-down keys. This doesn't seem to work in IE, though.

      Now I'm used to it, I actually quite like flipping through the pages on a key press.

  9. Publishers Publishers Publishers Publishers by mbourgon · · Score: 1

    Yes and no. The trick is that no, retailers don't make money on the games themselves. They make money selling the SPACE on the shelves. No money, no space. It's part of how Doom made it big - rather than buy space at stores like Best Buy, they bought space on the counter at Circle K, 7-11, etc. This is, btw, how grocery stores make their money.

    Anyhow... of the 50$ of the game, the store usually gets 10. The Developer gets 5. Who gets the rest? Congrats, you get a biscuit. Yup, it's the publisher/distributor. Yes, they assume risk on a game. However, the publisher tends to be a LOT better off, on the whole. Sure, Eidos is having problems, but EA certainly isn't. And considering how often a game company releases a game then is closed (okay, I gave up hunting down links - you get the idea), I feel little sympathy.

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  10. Buying games at the store? by mnmn · · Score: 1

    I havent bought many games at the retail level. I just buy em online. Steam allows you to just pay and get the game downloaded automatically, while others might send a DVD too.

    Put it this way, people shop around online to buy hardware. More and more are doing the same for software now. If you had to buy the latest Radeon, would you just hop into the next door computer store or look around online for the best deal?

    The thing with brand-name computer parts is that you can be sure they're all the same. The Geforce 4 Ti 4400 made by Asus is the same in my next-door store as on the online discount mail-order store. The difference is really just the price, including the price of waiting for it.

    Most other items require personal approval. You have to try out cars and clothes and furniture. For computer parts including games, you just know you need it (you can try out games as demos).

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    1. Re:Buying games at the store? by Anonymous Coward · · Score: 1, Insightful

      You're the game publishers' ideal customer. You drop their cost to produce the game (no physical media), you increase their margin (no middle man) and you can't resell what you downloaded when you're not going to play it anymore. You're basically paying full retail price for an intangible that you have no real rights to, only a "license" that can be terminated on a whime. How do you make out on that deal?

    2. Re:Buying games at the store? by TeraCo · · Score: 1
      ou're basically paying full retail price for an intangible that you have no real rights to, only a "license" that can be terminated on a whime.

      Read a EULA lately? You can have your CD Key banned from the master server on a whim.

      How do you make out on that deal?

      Well, it's cheaper than retail, and you get it on the spot. You also know that your money isn't going to Vivendi.

      --
      Not Meta-modding due to apathy.
    3. Re:Buying games at the store? by Anonymous Coward · · Score: 0
      Read a EULA lately? You can have your CD Key banned from the master server on a whim.

      Not with a single player game you can't be. Except when it's Steam. No validate, no play.

  11. EULAs by MobyDisk · · Score: 1

    Do retailers ever refuse to buy back or sell used stuff based on EULAs? Just curious if anyone has an example.

    1. Re:EULAs by Anonymous Coward · · Score: 1, Informative

      Do retailers ever refuse to buy back or sell used stuff based on EULAs? Just curious if anyone has an example.

      When I worked at Gamestop, we couldn't take back any game with a serial key like Everquest (PS2) or Phantasy Star Online (DC, et al).

    2. Re:EULAs by Anonymous Coward · · Score: 0

      Yep. Wondered about that, considering I saw two used copies of PSO for the DC, even though I was told they couldn't take it.. (I was also trading in my system, but they couldn't be bothered to keep track)

      So I just asked them to throw it away for me. No sense in keeping it.

  12. Move along, Nothing to see here by EvilNecro · · Score: 1

    economic rant

    Almost every retail entity works on razor thin margins, really! Were talking 1 or 2 percent. When I was in retail, we were happy if we made 1 cent on a 20oz Pepsi. It's not some bizarre phenomenon specific to new computer games, its just the way it is. To be successful, you have to sell a LOT of sodas! (ne: Wal-Mart).

    As for the 'insane margins' on used games... Clue time, the same thing happens in other used areans. The used music stores here in New York, for example, may give you a dollar or two for a CD, and sell it for $5 and up. It's how used works.

    No need to get all crazy about GameStop and their ilk. They'd be poor businessmen if they weren't doing exactly what they are doing.

    /economic rant

    1. Re:Move along, Nothing to see here by Lehk228 · · Score: 1

      to be clear that is 1% net after everything, it doesn't mean that for a $100 purchase the store gets to use $1, but after paying for electricity, employees, rent, taxes, and damaged goods the store grows by $1

      --
      Snowden and Manning are heroes.
    2. Re:Move along, Nothing to see here by EvilNecro · · Score: 1

      Exactly, provided that you didn't have 1% in inventory shrink!

  13. Retailers always work on the margins by jgardn · · Score: 3, Informative

    I have been working at online retailers since college. I've worked at retailers in high school and during college. They always work on the margins, and sometimes, their profits from sales amount to negative.

    Where do they get the money to keep afloat? From other sources. Some companies get paid by their distributors or manufacturers to advertise. That's right, Retailer Y gets paid money by Manufacturer X to advertise Retailer Y's store. Since advertising is money that has to be spent anyway, this translates to free cash. Others get cash from investors who believe if they can hold on one more year they'll hit it big. Others have some other service or plan that they are selling besides the product.

    Retail is about living life on the edge, with barely enough ground to stand on. When times are good, they are really, really good. (And Christmas is a really good time for everyone!) When times are bad, numbers turn red, and managers start sweating more and choosing which salespeople to let go. For most of the year, no one really knows whether they'll get bonuses or get fired.

    It's a tough game. It's tough because if you are a clerk or a salesperson, unfortunately, your higher salary works against you. One store I worked at told me upfront. "If you're good, we'll give you a raise." And then the manager said, "If you make too much money, we'll let you go!"

    But this is the same everywhere. Publishers are trying to find out how to whip out more product from their factories for cheaper. Distributors are trying to justify their take on the supply chain, wining and dining both suppliers and buyers. And retail shops are trying to manage the head-ache that dealing with people instead of lifeless products brings. Add to that the workers who want to bleed every dollar from their employers, consumers who are about as loyal as a goldfish, and then the government who wants to tell you how to run your business and take their cut of your money as well, whether or not you are profitable. It's a game where everyone is pitted against everyone else.

    Remember, one reason the internet is great for retailers is because you can now run your mail-order business for much cheaper and have more content that interacts better with the catalog readers. We've come a long way since Sears has published their first catalog, and we have a lot of ground to cover yet, but all signs point towards the internet solving a lot of problems mail-order has.

    But you know what? All of this uncertainty and stress and competition leads to a superior product and distribution chain. In America, you CAN buy almost any game you want in almost any condition you want for a pretty decent price in pretty much any locality. Not so in most of the rest of the world. In America, you CAN start a new publishing or producing company to compete with the big dogs. It's not easy, but if you are good, you'll succeed. It's what makes it all happen. It's all because we have these free markets where people compete for money and no one is coerced to do anything they don't want to do (except in special cases).

    --
    The radical sect of Islam would either see you dead or "reverted" to Islam.
  14. I worked @ CompUSA for a few years by aztektum · · Score: 1

    And bought my games with their employees-get-cost discount. Typically on console games that was in the area of 10-12$ less than retail (which was the typical 49.99). So around 38-40 dollars is what CompUSA paid for each console game. PC games had a bit more mark up, usually around 15-17$, to bring them to 49 if they were a "top tier" release. I heard from people at other chains (Best Buy for example) that their cost was slightly lower, perhaps because, compared to CompUSA, they had more retail outlets and bigger sales.

    As the prices went down, the margins dropped too. A lot of times CompUSAs 9.99 games then were costing them 8 bucks and change.

    --
    :: aztek ::
    No sig for you!!
    1. Re:I worked @ CompUSA for a few years by superpulpsicle · · Score: 1

      Are you implying Compusa and Bestbuy are losing huge because they don't sell old games? I find it odd that they continue to stock the latest and greatest when they keep losing money. Everyone knows they don't sell every game in stock.

    2. Re:I worked @ CompUSA for a few years by aztektum · · Score: 1

      Actually I meant to click to reply to another posters question about how high the mark up is on games as best I could based on my experiences. But I clicked wrong.

      --
      :: aztek ::
      No sig for you!!
    3. Re:I worked @ CompUSA for a few years by alvinrod · · Score: 1

      CompUSA and BestBuy are using games to give you a reason to go into the store. While you're there they hope you might buy some other stuff. Maybe a nice new HDTV or surround sound system to play those games on. Guess what the mark up is on those items.

      Games aren't quite a loss-leader, but they're fairly close in some cases. BestBuy can afford to make money through the rest of their product and have thin margins on games. If the stopped selling TVs, sterios, and other electronics then they'd probably get into the used game business. Fortunately for them, they've found an alternative method to rape the customer.

  15. Doesn't surprise me by Lime+Green+Bowler · · Score: 2, Interesting

    When the retail price of a game is $50 or more, it doesn't surprise me if people would rather wait for it to go 'bargain bin' or 'used' rather than buying new. No sense getting burned on a lousy game. Again. *ahem* Don't you see games becoming the next 'used car' market?

    Hokey/hostile copy protection schemes such as Steam and Starforce aren't helping matters either. No sense ragging on Steam since it has been hashed out here before, and Starforce's hardware/software-hostility has a cult following of gamers who stay informed of titles NOT to buy.

    1. Re:Doesn't surprise me by HD+Webdev · · Score: 2, Informative

      Hokey/hostile copy protection schemes such as Steam and Starforce aren't helping matters either. No sense ragging on Steam since it has been hashed out here before, and Starforce's hardware/software-hostility has a cult following of gamers who stay informed of titles NOT to buy.

      How is Steam an Evil copy protection scheme?

      It seems to be quite the opposite of what most companies are doing. I can play any Valve game I've bought since 1998 on any computer that can handle the software without digging for any discs or serial numbers for those games.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    2. Re:Doesn't surprise me by Anonymous Coward · · Score: 0

      As long as Valve doesn't go out of business anyway.

    3. Re:Doesn't surprise me by HD+Webdev · · Score: 1

      As long as Valve doesn't go out of business anyway.

      Delivery of applications online is here to stay. Many businesses have come and gone ever since shareware arrived. Yet, I can still download the programs I have paid for.

      There are many people already trading pirated Steam games so Valve going out of business isn't a big deal.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    4. Re:Doesn't surprise me by tepples · · Score: 1

      Many businesses have come and gone ever since shareware arrived. Yet, I can still download the programs I have paid for.

      But can you upgrade them to the registered version without having them try to phone home to a nonexistent server?

    5. Re:Doesn't surprise me by HD+Webdev · · Score: 1

      But can you upgrade them to the registered version without having them try to phone home to a nonexistent server?

      They can call all they want. Extremely few products absolutely require online access to register. Most often they are just checking for updates.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  16. Yeah but..... by countach · · Score: 1

    >In an interview with Computer and Video Games, Mark Rein of Epic Games was blunt:
    >"If you walk into EB in the U.S., they try and sell you a second hand version of a game
    >before a new one. I think that's bad. It would be fine if they share that revenue with us.
    >They can also be marketing partners with us, as well. We can have an official refurbished >games policy. That's the problem. Those resold games use server resources, tech support.
    >The majority of guys calling up saying "I don't have my serial number," I'm sure a lot of
    >those are resold. It costs us money. Those customers think they paid for it, and they're
    >entitled to support. The reality is we didn't get paid. They didn't pay us."

    Yeah but, when the original buyer resells, he is no longer using server resources, techsupport etc etc. It costs you money, but you got paid already.

  17. Some inside info from an ex-EB employee.. by jonahead · · Score: 1

    Just about every game you get from EB is second hand anyway, in terms of it's usage. All their game discs come out of a big drawer behind the counter, and everyone takes advantage of their returns policy, at least once, which allows you to bring back a game within two weeks if it just didn't "float your boat". These returned discs go back in the drawer with the new ones and it's not unusual for someone who purchases a new game to get one which has already passed through several sets of hands before. They have even started doing it for their xbox games, which means breaking the little xbox seals before they get to the customer, and this seems just plain dodgy to me.

    1. Re:Some inside info from an ex-EB employee.. by DocUi · · Score: 1

      Yeah but that doesn't fly at EB's in Canada anymore.

      IF you open the game? Tough. You're done. If it doesn't work, you bring it back for EXCHANGE only. If it's not opened okay, refund/trade-in. Otherwise tough beans.

    2. Re:Some inside info from an ex-EB employee.. by Anonymous Coward · · Score: 0

      thats the same with the all the software stores near me Arizona even EB.

    3. Re:Some inside info from an ex-EB employee.. by crazed · · Score: 1
      That's certainly not the case at every store. While it is true that we "gut" some of the games we receive and leave the discs in envelopes behind the counter, EBGames does not [currently] have the return policy of which you speak and I do not think they ever did. Yes, we do have the 7 day return policy on preplayed games, but for new games - if you've opened it - it's yours, buddy. I don't know what kind of store you guys ran when you worked there, I guess you didn't care about even the simplest of things - such as following a return policy.

      To those EB/Gamestop customers reading, always ask for a shrink wrapped copy if you would rather not have a gutted copy; in most cases, this is easier for us, too, because we won't to open yet another copy to fill in the now-empty slot on the shelf. If they don't have a shrinkwrapped copy, ask to see the disc before they pop it into the case. If it doesn't look new to you, ask for a different disc. Excercise your right as the customer to get what you want. Take it somewhere else if your needs aren't met.

    4. Re:Some inside info from an ex-EB employee.. by jonahead · · Score: 1

      Firstly, all the EB Games in Australia have the returns policy that I spoke of, although I think it is now shortened to 7 days. Secondly, I never ran the store, and nobody there implemented their own policies - we simply did what we were told, even making horribly affected conversation with customers about the weather.

    5. Re:Some inside info from an ex-EB employee.. by crazed · · Score: 1

      Well, I stand corrected. I'm very suprised about that policy, but I'll take your word for it.

    6. Re:Some inside info from an ex-EB employee.. by cttforsale · · Score: 1

      I'd never buy new or used from EB. The 3 in my area only sell their games opened. And some of their used games only only a couple of bucks cheaper than new. The private places are a much better deal for used games, everything else being equal. I'll leave EB to the retards.

    7. Re:Some inside info from an ex-EB employee.. by Xian97 · · Score: 1

      I bought my last game from EB and Gamestop retail stores last month because of their opened box policy. I had bought a new Nintendo DS game at the local Gamestop for my son for Xmas and complained that the box had been opened. They said it was their only copy so they had to open it to put it on the shelf else it would get stolen. Christmas day my son puts the "new" game into his DS and there are save game files from months before the date I had purchased it. They had given me a used game and charged me a new price. They exchanged it with no troubles, but it wouldn't have happened at all if it had been a sealed box.

      I believe they should not be able to open up new game boxes if they are selling used games too. Best Buy, Comp USA, and other retaliers can put their boxes out unopened, why can't EB and Gamestop?

      This was not the first incident of that nature. I had previously bought an opened game from EB and got all the way home to find there was a missing instruction manual. Now I just avoid them and buy my games online or at a retailer that doesn't open the box.

  18. Offtopic but... by Eightyford · · Score: 1

    Offtopic but... Does anyone else find it awkward when "product" is used as the plural instead of "products"?

    1. Re:Offtopic but... by Red+Flayer · · Score: 1

      Not really bothersome to me. It's quite acceptable in microeconomic terms (and business jargon) to refer to what you produce as product, irrespective of quantity. The form 'products' as a plural is probably technically, etymologically, correct only for product from multiple producers.

      The 'product' of company A refers to all that company A produces.

      The 'products' of companies A and B refers to all that they together produce.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Offtopic but... by Anonymous Coward · · Score: 0

      it bothers me....so you have friend

  19. When will developers/publishers sell directly? by NeMon'ess · · Score: 1

    Sure there's a battle between retailers and publishers, but something could still be worked out. Say a 12 month period during which only retailers get to sell a new game. After that the developer/publisher can sell directly from their website(s) and lower their prices. Instead of ebay being the only place to find out of print games, I'd like to give a few dollars directly to developers for $20 games that once were $50.

  20. Publishers are the problem by Guspaz · · Score: 1

    I've made my opinion known before. I think retail stores selling used games is wrong. I won't get into the reasons I feel that way here.

    What I will say is that I think that the publishers are the problem. They're charging too much for their product, and even Mark Rein, quoted in the article as speaking out against used sales, thinks that publishers charge too much.

    The solution is simple. Publishers need to lower the price charged to retailers by at least 33%, but ONLY do it for retailers who agree not to sell used games. Consumers might be happy assuming that the lower prices lead to lower game prices (they might not), retailers are happy because they end up making more money per unit due to a much larger profit margin, and publishers are happy because even though they've reduced prices they're selling more copies by eliminating the used game business. Everybody wins.

    Publishers won't do this, however. Because they're greedy, and because they are too stuck in their ways to take a big risk like that even if it will earn them more money. Think about how the RIAA is clinging to a dying business model, biting and screaming trying to stop online distribution like iTunes from succeeding, and then try to tell me that EA would behave any differently.

    1. Re:Publishers are the problem by iainl · · Score: 1

      If EA announced that they wanted to charge 50% extra to stores that stocked a particular unrelated but legal item (because that's what your scheme really amounts to), exactly how long do you think it would be before EB and Gamestop went running to the lawyers?

      --
      "I Know You Are But What Am I?"
    2. Re:Publishers are the problem by Guspaz · · Score: 1

      No, that's not what my scheme amounts to. There is a difference between increasing price for people who don't agree to a partnership and providing a price incentive to join a program such as this. If EB or GameStop wanted to sue EA for offering a discount for joining their program, they would be welcome to it, but they'd lose. That is, they'd lose if the case wasn't thrown out of court right away, which it probably would be. Of course IANAL.

    3. Re:Publishers are the problem by MaineCoon · · Score: 1

      The majority of game sales for the big publishers like EA, Activision, etc, are not through specialty retailers like EB and Gamestop, but through general retailers like Walmart and Target. These retailers probably get lower wholesale prices than the specialty retailers because of a larger volume. Granted these same retailers sell a much smaller selection than specialty stores, but that selection is pretty focused on the big-publisher titles.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  21. Won't work. by Anonymous Coward · · Score: 0

    That'd just put specialty stores entirely out of business. Stores like walmart would be willing to sell the games at the much lower cost, just to get people into the store to buy other products. The whole concept of loss leaders and all that..

  22. Shrink Wrap Machines by TibbonZero · · Score: 1

    I know that at several retailers (at least a few years ago) that it was rather common for employees to open and/or take home a game to copy it and then re-shrinkwrap it with the machine that the store had.

    Actually, most Office supply stores have shrinkwrap machines available for use and if you know the guy there, he can often re-wrap it for you. Doesn't work great for some games that have the harder plastic wrap, but if you pull it off right, it's a charm!

    --
    Tibbon
    tibbon.com
  23. ...including Steam games by tepples · · Score: 1

    Extremely few products absolutely require online access to register.

    The point of AC's comment about Valve going out of business is that Steam games are among these "extremely few products".

    1. Re:...including Steam games by HD+Webdev · · Score: 1

      I addressed that issue. Even people who don't pay for Steam games can play them if they choose to do so. They don't have to worry about registration.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  24. margins better in some places by Anonymous Coward · · Score: 0

    I remember back when WoW was about to be released in the UK with "limited" stocks to create a buzz. I tried to pre-order a copy in my local ASDA (Walmart owned I believe) only to be told they don't do pre-orders. I did catch the price they pay when looked up his list to confirm release date and it was around £15. It went on the shelf at either £29.99 or £34.99.... you do the math ;)