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The U.S. Arcade is Dead?

Via GameSetWatch, an article by one of the editors of GamePro positing that the U.S. arcade is now a dead thing. By positing, I really mean ranting. From the article: "Americans play videogames for one reason and for one reason only, to kick ass. It doesn't matter if you're crushing skulls in the fighting arena or on the football field. Being a virtual DJ, riding a horse (not into battle), and playing other violence-free games is not enough to draw people into arcades. Gaming isn't about having family-friendly fun it's about indulging in man's carnal desires. And then Konami drove the nail through the heart of coin operated gaming... The abomination of videogaming known as DDR served as an outlet for wannabe Travoltas to flail around wildly and quickly made the house of tank simulators and street fighting a haven for lamos. "

13 of 107 comments (clear)

  1. Wait... what?! by LordPhantom · · Score: 4, Insightful

    So, umm, all arcades are havens for Horse Riding(tm) and DDR?
    Someone never played Mortal Combat or any number of the racing games in most arcades. "Lame-o" games didn't kill arcades, the cost of playing at an arcade did (when you can play it at home with people around the world).

    1. Re:Wait... what?! by heavy+snowfall · · Score: 4, Insightful

      It's like going to an internet cafe when you have broadband..

  2. Personal Computing Became Affordable by thegrassyknowl · · Score: 4, Insightful

    The arcade died the day powerful personal computers became affordable for the masses. Why go down to the arcade to stand in front of a machine and shovel money when you can just pass disks/carts/CDs around your friends and play all the latest games?

    The trend continued and now "LANNING" is the new norm. Why go out when the Interdoodle has all the game servers you could ever need and your connection is plenty fast enough to use them?

    --
    I drink to make other people interesting!
  3. DDR was a good game by AsiNisiMasa · · Score: 3, Funny

    This guy probably only hates DDR because he's no good at it.

    That being said, the arcade is dead because nobody wants to spend a dollar for one fight against their friends in a game they already have at home.

    --
    Help a student gain some exp. http://www.halovariants.com/touchup/index.php
  4. DDR? by Xaroth · · Score: 4, Insightful

    It's interesting that he should pick DDR as signaling the death of arcades, when, in fact, DDR was the beginning of a (albeit temporary) revival of arcades. The death of arcades started many years before DDR's release in the States, beginning with the rise of home gaming.

    Specifically, the main draw of arcades for most goers wasn't the "competition" factor. It was that the technology available in arcade games was leagues above what was available at home. Anyone else remember the Genesis and SNES ports of Mortal Kombat 2? People were willing to pay for play at arcades because the games there were simply BETTER than what was available at home.

    As commodity computing became a reality, and the technology required to run arcade-quality games became widespread, the draw of going to an arcade to play dampened significantly. It got to a point (around '99 or '00, plus or minus a bit depending on locale) where arcade machines were no longer able to outperform home computers and consoles. As a result, people were no longer willing to drop $50 a month at an arcade because they can spend that same $50 at home and get a BETTER gaming experience.

    The reason why DDR did so well in the arcades was because of the speciality of the controllers. The game itself was well-designed, has an easy learning curve, and is attractive to players of both genders. This, coupled with the fact that good dance pads simply weren't feasible to purchse for one's home, meant that a central location (read: an arcade) was an ideal arrangement.

    This, too, however, has been superceded by the level of tech available for home use. Now that reasonable dance pads are available for purchase affordably, the interest in DDR at the arcades has waned. So much so that Konami is no longer producing new machines, and has turned their focus primarily (and in the US, exclusively) to home releases.

    If another thing comes along that substantially improves the gaming experience in a way that simply isn't economical to do in one's home, then the arcade will make a resurgence. No amount of "competitive" gaming draw will cause the same effect. (As an example, I'll point to the rise and fall of LAN-gaming shops.)

    1. Re:DDR? by Kelson · · Score: 3, Interesting

      I have friends who have successfully used DDR as a workout regimen. If you get the home edition and the dance pads, you can play as long as you want, and it's exercise. If you have friends or roommates who like to play, it's competitive. And if you actually like the game, it's a heck of a lot more fun than riding a stationary bike, or running on a treadmill, or whatever else you might do at the gym.

      Seriously, I've never heard someone say, "Hey, let's go to the gym and work out!" But "Hey, let's go play DDR" works mentally like "Hey, let's go shoot some hoops" and gets you more physical activity than, say, World of Warcraft.

  5. They have to offer different elements now... by MagicDude · · Score: 5, Insightful

    I think arcades can be saved once they realize that they need to have content that can't be reproduced at home. Why would I want to spend money at the arcade to play Teken or Mortal Kombat when it's available on my home console. The advantage arcades used to have was they could offer games that needed more powerful hardware than what was available on computer or on home consoles. I remember having Teenage Mutant Ninja Turtles II for Nintendo, but I would still play TMNT at the arcade because the quality was so much better. Now with MAME, we see that PCs have more than enough processing and graphics capability to play arcade games. Couple that with unlimited quarters on the emulator and the draw for traditional arcade games goes way down. Arcades can still draw people though. These days, when I go to an arcade, it isn't to play regular games. I play skiball, because I don't have a skiball machine at home. I play pinball because I don't have a pinnball machine at home. I play gun games like Police 911 because that game uses hardware that I wouldn't have at home. That's where an arcade's strength lies, offering access to hardware and games that aren't practical for people to personally own. Just because the era of the arcade's dominance in computing ability is over, doesn't mean it doesn't have other elements to it.

    1. Re:They have to offer different elements now... by servognome · · Score: 3, Interesting

      I think arcades can be saved once they realize that they need to have content that can't be reproduced at home.

      They have for a long time. Yu Suzuki described in an interview how when he designs games for the arcade, he specifically looks at integrating unique hardware to add to the experience. Originally this philosophy created games that could charge a premium (eg 75cents to play "Afterburner" in the moving cockpit). Now with consoles and computers being so powerful, that's pretty much all you see in arcades.
      The problem is that games in themselves are not enough to attract an audience. You can drive 20 minutes to go to the arcade to play a game that costs $1 or just play something that may not be quite as entertaining at home free. Where you do see arcades still thrive is at Dave & Busters or Gameworks type places where you get food, get beer, and play some motorcycle racers. The games aren't necessarily the money makers, but they provide entertainment to keep people in the bar buying liquor which is.

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  6. Until there are real VR arcades, why bother? by garylian · · Score: 4, Insightful

    When VR equipment is at a stage where it is too expensive for the average person to have at home, but is cutting edge enough for arcades to buy it and "rent" it by the hour or so, then we will see arcades make a comeback.

    Just about everyone here in the U.S. has access to a PC. You can play games that are somewhat compatable with the arcade games of the 80's for free on Yahoo Games and similar sites.

    Even plucking some game from the 9.99 bargain rack at BestBuy will get you a game that is better done than pretty much any arcade game worth anything. And that 9.99 will get you a lot farther in that game than it will in an arcade.

    It's a simple Cost vs Reward scenario. High cost, low satisfaction reward.

    The only money I would spend in an arcade is on an old fashion pinball game. Those can still be a lot of fun, when the mood strikes me.

    Even American kinds aren't so dumb as to not figure this out.

  7. It's the evolution of the medium by SalaciousPucker · · Score: 3, Insightful

    When I was a kid, back around the days of Pac Man (like '82), there still existed the singluar arcade - aimed at kids/teens. It was a place that I wasn't allowed and always reaked of weak 70's weed. Adults didn't play games then, cause they didn't grow up playing games.

    Kids today don't need that. It's cheaper to own a XBOX or PS2 and it takes alot less effort than actually commuting to wherever.

    Gaming at home is better for adults too - we all have computers much more powerful than TI-994a's at home, at work and built into our cell phones (we have cell phones). We have entertainment centers more impressive than those old theaters too, and that's why the kids are the only ones that go to theaters now - to get away from us.

    The only really viable market is for the family or for games that just cannot be repeated at home. The arcade is in the Dave & Buster era. Shallow, materialistic, lots of machine guns and gaudy plastic appendages....it's the material excess that comes from reaching maturity, making money, and going corporate. That's where arcade gaming is.

    Eventually gaming will reach the zen state, and the level of Shuffleboarding. I can see it now. I'll be retired, on a park bench in Florida, pwning some 80 yr old noob over a global-supe-dupe-fi connection in Doom XI (sponsored by Efferdent Denture Cream).

  8. Tsunami at Chuck E. Cheese by assassinator42 · · Score: 3, Informative

    One of the actually good things they have at Chuck E Cheese is this bubble thing that moves around. They have some Microsoft games on it, Mech Warrior and Crimson Skies. Those games are actually fun. And they'd be even more fun if there was more than one machine linked together.

  9. Quality GamePro reporting by cgenman · · Score: 3, Informative

    The abomination of videogaming known as DDR served as an outlet for wannabe Travoltas to flail around wildly and quickly made the house of tank simulators and street fighting a haven for lamos.

    On the weekends, do the people at GamePro pretend that they work for a good magazine, like Edge?

    Hmm... non-violent fun... like Mario Kart DS? Animal Crossing? Guitar Hero, Katamari Damacy, SSX, Amplitude, Marble Madness, Puzzle Pirates, Devil Dice, Super Puzzle Fighter, The Sims, Uplink... Yup. No fun games out there that don't involve 'shootin and boobies.

    BTW, I don't care if they do look like Danny Bonaduce, don't make fun of the expert DDR players. Trust me on this: they can kick your ass several dozen times per second. They may look like someone from Riverdance while doing it, but you will just have gotten your ass kicked by someone from Riverdance, which is even worse.

  10. Re:Pinball by Mprx · · Score: 3, Insightful

    Pinball beats almost every other arcade game because it's not perfect. You're dealing with real mechanical components, so you can't predict everything. You'll occasionally get a lucky shot that sends the ball flying through the air some place it was never intended to, and you can nudge the table to do seemingly impossible shots. And like scrolling shooters, pinball is a game where you can get into "the zone", where everything flows smoothly and you rack up crazy scores almost unconsciously. Unfortunately tables are rare now, and too many of them are poorly maintained.