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The Pointlessness of Current Videogame Journalism

Anonymous Coward writes "TG Daily has its weekly videogaming column up, and this week the author is attacking what he terms The Pointlessness of Current Videogame Journalism. From the article: '...the formulaic, child-minded writing-for-the-lowest-common-marketing-denominator style that encapsulates 99% of the mainstream videogame press is a load of crap ... Rather than being critics who add to the industry as film and music journalists arguably did back in the heady days of the 50's - 70's... videogame journalists are mere extensions of the marketing machine, pushing even the most mediocre of games into a good light with the public in previews and then trashing them for sport to see how many good puns can be dredged out of the 500 words which the author really doesn't want to have to write.'"

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  1. True of most journalism try blogs by Crashmarik · · Score: 4, Informative

    Heres a quick summary journalistic levels

    Trade Publications : worst of the worst would be given away if the publishers were allowed to by their advertisers. Most of the articles are either written by employees of the advertisers, the rest is the lowest cost possible filler.

    Review magazines: Especially true of car magazines but holds well for just about everything else. Toyota at one point asked what it would have to do be car of the year and was told buy out the issue. Its a little less blatant these days but no different. For game magazines ask yourself how every fisrt person shooter knockoff can have 4 to 5 stars or an 80% plus rating. Or how someone can select the most influential games of all time have them be 70% consolers and have half life as the rep for FPS games. Consumer reports is the exception but because they focus on so much their quality and conclusions arent as good as they could be

    General readership magazines: Review space is pretty much advertising. The Stuff in stuff didn't just wind up there. The toys in t3 arent just picked at random.

    Newspapers: Maybe, maybe not

    If you wan't good reviews find a blog with coments, and look for it to have trashed stinkers you know about. This is good for anything. I really wish I had done that before I bought a DSM-320 network media player, it pays for hard drives and just look at all the people that own space heaters oops Intel processors.

  2. Video Game Media Watch by miller60 · · Score: 4, Informative
    If you're interested in video game journalism, check out the Video Game Media Watch blog written by Kyle Orland. Another good source of video game media criticism is GameDaily's weekly media column. Also worthwhile is the International Game Journalists' Association.

    In addition to pointing out all the bad journalism out there, these sites help identify blogs and magazines that strive to offer better writing and reviews. Visit those sites and click on a few ads. Marketing-driven articles continue to appear because game publishers pay the bills. That only changes if game mags and sites can develop business models where they are accountable primarily to you - their readers - rather than game companies.

  3. Metacritic by Laconian · · Score: 4, Informative

    For game reviews I tend to go to Metacritic. Metacritic aggregates critical scores and generates an average score number, which is a valuable indicator of critical consensus.

  4. Confessions of a former videogame hack by payndz · · Score: 4, Informative
    I used to be a game journo (editor, in fact) some seven or eight years ago, and I'm *so* glad I got out of it when I did. As the smaller developers were snapped up by the giants, dealing with the publishers became more and more unpleasant.

    I always at least tried to be honest with game reviews - if I thought something stank, I said so (I think the lowest review score - as the final percentage rating - I ever gave was 3%), and while previews had to be more informative than opinionated, I generally took the piss a bit if the game deserved it. There's only so many cutsey platform game previews a man can write without going mad.

    Problem was, not only did certain publishers throw shit-fits and threaten to withhold future games if they got bad reviews (or sometimes actually go through with the threat: there was a period of about six months where my mag had to buy games by one publisher - fuck it, it was Ocean - because they wouldn't send us code), but as time went by they also started getting nasty about previews as well. Basically, they wanted their press releases to be reprinted, including the captions they'd written for the screenshots. Er, no. Not going to happen. So the PRs would go over my head and threaten to pull advertising - not just from my mag, but from other titles as well. Fun fun fun.

    Since things were only going to get worse as the publishers ate each other and got more powerful, I decided to get out as soon as I got the chance.

    There are some mags whose editorial policies I still respect - Edge, PC Zone, GamesTM - but many of the rest have fallen into the 'exclusive cover/fawning preview/minimum review score of 85%' routine/trap because it's the path of least resistance to ensure they can get product to cover.

    (And I was never offered a free holiday in return for a good score. Bastards!)

    --
    You must think in Russian.