Next Gen Squeezes Existing IP
The transition from the previous generation to Next-Gen consoles is hitting game publishers right in the intellectual property. Existing franchises are going to struggle to keep their publishers afloat, because of the immense costs and problems involved in adapting to the new console market. From the article: "The strong possibility of a new Medal of Honor game from EA could also affect Activision's numbers. The analyst estimates Gun sold 980K since launch, and that any sequel will struggle to match this, probably hitting no more than 780K. Another declining franchise is X-Men. The 2004 game X-Men Legends sold 1.2 million with last year's X-Men Legends II probably hitting around 750K. A third game this year is estimated to manage only 550K."
Maybe people are tired of sequels?
Anybody want to try something new?
I wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
Nobody wants to buy 20 American "football" Madden games that are obviously the same. The true advancement in next generation consoles will come from Nintendo and Square Enix, which are Japanese companies that know how to innovate.
Listen, it's not the next generation consoles that are doing this, it's the freaking franchise! If I played X-Men legends 1, unless you drastically change this up, and make X2 extremely compelling (i.e.: the Splinter cell guys have made each revision far more interesting then the last), then why would I even bother playing X2?
It's the content that hurt sales, not the development platform or anything else. How many X-Men do we really want crammed down our throats anyhow?
I think the issue that is not covered is that companies are now expected to make certain profit margins. If they don't, their stock tanks and so do they. I realize the old saying is true. "Either you're growing or you're dying." This however, does not mean you need to maintain a 20% growth rate every single year.
Hold on, companies that make crappy games are getting less money? Let me bust out my kleenex.
Like the one we had in 84. That'd be refreshing.
... you might as well try something new. Of course there's little predictability in introducing a brand new concept in gaming or even inventing a whole new genre. But, if a big name publisher is sure to lose money on a sequel, while hoping for some sort of success, then why is it a big deal to try something new. If you aren't gonna cut with the old stuff, then take that same investment and push it into something outrageous. Losses will likely be the same, but its a gamble too. The Sims was such a gamble which from what I understand took alot of pushing just to get it released, and it exploded into a whole phenomenon which got my 50 year old mother into gaming. Honestly, these publishers need to stop thinking like the uptight suits that they are and get into the gamer mentality. We aren't a static resource that can be drilled for money, we are an ever changing, ever evolving gaming client base!
Smarten up!
If i wanted to hear bullshit, i'd go to church.
People are tired of eye-candy being the only compelling thing about a game. If you simply remake the -same- game again and again with "more polygons" is it still significantly more fun to play? For -many- games the answer is "no". Companies have to either allow you to do something new or have a unique idea in order to attract customers - and 30 iterations of EA NFL Exxxplosion 2130 isn't going to be better then than the current sequel "blah" that they put out. In short- if I want to play a good football game, why not buy a PS2 and 04 or 05? For the difference in cost, the game has to be that much more compelling. Of course, the other argument can (and should) be made that at some point we're going to get graphics -so- good, and controls -so- intuitive that we max out the abilities of the current hardware tech. There is, after all, only so close of an approximation of reality you can reach on a screen and gamepad...... Personally, I can't wait for VR :)
Sadly, I think the Xbox 360 Marketplace might solve some of these problems, allowing a publisher to put forth a unique but low cost game. If it does well, they have a better case for producing a full blown version. But, on the flip side, they might notice that Millipede is being downloaded more than other games, and revive the IP associated with it to make a new 'and improved' version that has a bunch of bullshit we don't care about.
But given the choice between these two options, I think corporate america would favor the revived branding, relying on people's memories of the old game, rather than having to market a brand new product. And it just creates a sad gaming environment. On the plus side, we get the occational independant hit that quite good and keeps us occupied.
I think the video game industry is just now getting the memo that the movie and music industries have been getting for years (and are ignoring): Stop producing (expensive) crap.
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
"The 2004 game X-Men Legends sold 1.2 million with last year's X-Men Legends II probably hitting around 750K. A third game this year is estimated to manage only 550K."
Here's one (of many) simple reason why this happens. In 2004, X-men Legends was new, the first time (to my knowledge) the X-men had an RPG. People bought it, and as the year went on, the price dropped on it as new releases came out. Then the next X-men Legends was announced and the price dropped even further. Now, you could get X-men Legends 1 for bargain bin pricing, and MOST people wouldn't even know an X-men Legends 2 was coming. So they buy X-men Legends 1, have some fun with it, and a few short months later, X-men Legends 2 is out.
Having just finished Legends 1 which they bought for under $20, do they really need/want to spend $40-50 to play something similar? Why the hell do they feel we need an X-Men Legends every year? Yeah there's a constantly changing roster, but it still ain't sports.
"But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
What bugs me is, with all these rehashes of old games, why can't they retain past good ideas? Why are they still selling console FPS games without individual button control customizeability? Why don't they all have eight or more bots in four-player multiplayer mode? Why don't they all have a decent camera system? Why don't they all standardize on what "Invert Y Axis" means? I've been hooked on FPSs since Goldeneye 64, but I can only count two FPS games that have somewhat improved on what Rare presented us with almost a decade ago?! Almost every single other console FPS game has completely blown it on one aspect or another (the worst being the lack of control customizability).
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Let me give you an example: I am playing Wild ARMs: Alter Code F. I thoroughly enjoyed the original Wild ARMs, but this game changes a few 'minor' things, that I think take away from the game (no equipment? why, oh why do new RPGs hate letting you have equipment?). OK, this is kind of a bad example because this game actually IS a remake and not a sequel and in the case of remakes there's a fine line, because if you don't make any changes, there's no point in remaking the game, and any changes you do make will be appreciated by some, but not others.
Bottom line, either make sequels that are new enough to be interesting to appeal to those who want something new, or make sequels/remakes that are true to the original to appeal to those who LIKED the way it was.
"This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
why pay $50 for X-Men III when you can get I and II for $40 ($30 off ebay)? There's a real glut of A-Grade titles in the market right now. I've got 30 some ps2 games I've paid and average of $7 bucks for. Except for Star Ocean 3 they're all used (and I paid $20 for Star Ocean). Making sequels that are substantially different from the first game'll help the industry, but they're still going to have to face the glut of used and cheap games from the last generation, and all that backwards compatibility isn't helping. Heck, in this way Nintendo's lucky, Sony's got 2 generations of software to compete with on the ps3, Nintendo's only got the Gamecube, and then they get to sell the last 3 generations back :).
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
WOW. Like WOW. Back in 1994 publishers were LUCKY if they could sell over 100,000 units of any given title. Now they are saying anything under 780,000 is a failure? That's just nuts.
Falling right into the trap of forced updates. What's wrong with XBox? PS2? Nextgen consoles are not so damn next-gen when a first-gen PS2 game beats a XB360 game not only in quality, but in *visuals*! Pathetic.
The XB360 is truly dead on arrival. Shoot it, go back to developing for an established console that's known to already be in millions of homes (XB, PS2), and let the crappy "next-gen" pile of crap die as it should have way back when some overpaid idiot at MS came up with this piece of garbage.
Mod me down for trolling, but you'd be modding down the damn TRUTH. Funny how people don't like to be shown that the emperor has no clothes these days.
This is a sig. Deal with it.
At least, that's what I've read.
:P
The risk for developers is much, much higher in this next round.. at least, if they choose develop for those two consoles.
There will be casualties, oh yes.. and I'm gonna laaaaaugh..
splinter cell is interesting?
:)
oh wait, if the first one is abysmally UNinteresting and each one gets more interesting its still hovering around....crap!
nice
I KUT J00 M4NG!!!
So you are saying pushing the same crap out the door over and over again doesn't mean you win big every time?
"Your superior intellect is no match for our puny weapons!"
It makes sense that if someone wasn't interested in the previous iteration, that they won't be interested in the next, and thus of course customer numbers are going to decrease over time because some of your old customers just don't want to play franchise X anymore. Also, you're competing with your own previous title that's sitting there in the bargain bin with a much more attractive price.
The "transition drought" appears to be coming from analysts who believe that there will be a transition drought. As such they pencil in lower current generation sales, and don't believe there will be enough next-gen consoles to sell any games to. And this gets used as evidence that there will be a transition drought. See the circular logic?
The Genesis and Playstation both had some of their best games (and best-selling games) after their successors had come out. There is some life in the old systems yet.
Furthermore, old franchises are penciled in as fading out, which makes sense given how much people have been milking them these days. However, no new games are penciled in to be the big surprise hit. Because you can't plan for the surprise hits as an analyst. But the surprise hits are what keep publishers afloat... they're the new franchises that will be milked to death mercilessly. But none of these appear in the analysts numbers, because they can't be predicted, only expected.
All of these little biases add up to a terrible, terrible year where all gaming companies everywhere will go out of business. Just like last year. And the year before. And 2000...
The ______ Agenda