Dead or Alive 4 Data Corruption Issue Confirmed
Eurogamer reports on an issue with Dead or Alive 4 game saves. Tecmo has owned up to the problem, which erases fight information, leaderboard positions, and unlocked items. From the article: "'We're aware of the issue... We're working to identify and resolve the potential problem with the technical folks at Microsoft.' A patch is on the way shortly, apparently. There's still no word on precisely when Dead or Alive 4 will be released in Europe, but chances are they'll have fixed the bug by then."
I've got a first-run PS2 and memory cards that are getting a little long in the tooth, and I have concerns about data corruption on those cards. I really wish some manufacturer would bring a first-party backup device to market. On the other hand, some might consider that an admission of flaws in their product.
Can't someone make a console that takes CompactFlash or SDs? Heck, I'll take Memory Sticks if I have to - at least I could back up saves to PC if nothing else...
Spelling, grammar, punctuation? We need something that checks logic.
New to DOA4 is the option to experience the FRESH and NEW gameplay of virtual combat! Every experience the same brand new excitement, just as if you just bought the game and put it in your console. It NEVER gets old, always New, always FRESH. Enjoy our gametime wiping features which super scrubs your memory systems to ensure you have the MOST EXCITING HAPPY GAMETIME EXPERIENCES!!
If i wanted to hear bullshit, i'd go to church.
The question I have is if they will be replacing discs for those people without the HD. Because the HD is an option and not manditory, I don't think a patch should be the only fix they implement. And if people can't return the game, then they are stuck having to spend another hundred bucks on a HD. (Not like any real gamer would get a core system but... heh)
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
Well then, that hard drive seems to have a purpose after all... patch hell ahead!
Wow, way to take one of the two things that's set console games ahead of PC games in the past, and ruin it. I bet Dead or Alive 5 will require two hours to get configured properly and have a big long installation process.
This sounds very similar to the Soul Calibur III bug, in which data might become corrupted and you lose not only your SC3 data, but quite possibly everything on your memory card as well. It leads one to ponder... why can't they discover these problems -before- the game is released?
"A patch is on the way shortly, apparently"
Then the people who are playing on an Xbox 360 Core System are up a creek?
Whatever happened to "No Xbox 360 game will require the hard drive?"
It sounds like most of the Xbox360 initial release games were probably developed on test platforms and were obviously not developed or tested with Xbox360 hardware. From the dark screens in King Kong, to game hang's in PGR, to this relatively unecessary DOA4 bug, lots of people seem to be pulling their collars and scratching their heads wondering what went wrong? Microsoft rushed the Xbox360 out the door, that's what went wrong.
I haven't thought of anything clever to put here, but then again most of you haven't either.
Apparantly there's a patch coming in the near future, but at the end of some campaigns, it will randomly erase your previous progress if you select continue mission instead of save and quit.
It hit me the first time I completed the British campaign, dumped me right back to the start of the Russian one, had to completely start over.
*nt*
I'm not scared of anonymous cowards.
...is that microsoft allows them to be patched in the first place. I'm sure the playstation will be the same thing as we've already seen with the psp. If it wasn't possible to patch these errors they wouldn't show up in the first place. Coders would take the time to fix the bugs as it isn't cheap to recall a bunch of little discs just for the bug. Developers will get them out asap.
These type of patches also allow Microsoft to force people to go online with their xboxs as that will be the prefered method of updating your console and zapping your modded ones to prevent piracy.
One of the main things that separated console games from pc games was that it was a complete experience, you bought the disc, that was it. now developers find bugs, they can fix them later and issue a patch.
welcome to the gaming world, brought to you by microsoft.
Hmm. That controller link have pointed pointed here: http://www.steelbattalion.org/controller.php
You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco
While I'm by no means a supporter of the XBox (in any incarnation, I'm personally a Nintendo fan) the fact that a patch might be available to resolve this definitely makes things better. In the old days it's far more likely that since there was no way to resolve short of a recall they'd just try to ignore the problem and hope that the pressure didn't get too bad where they'd be forced to acknowledge it. Admittedly, the internet has made it much easier for people to share this kind of information than in the days of the NES, but they'd still likely try to stall. Even if they did own up to it the chances that they'd actually do a recall rather than just release a new version of the game that was fixed would have been much higher.
The fact that a hard drive is available and that all games must include connectivity to XBox Live (with a corresponding crippled, but free account) means that companies are not only more likely to acknowledge problems, but also fix them.
Yes, it sucks for those people who don't have broadband or the hard drive, but it's much better than the past alternatives.
No, maybe I'm just a tired old crank, but in the old days the alternative was a game company would do right by its customer.
For example, way back when Super Street Fighter II Turbo came out, it caused a glitch on some revisions of the SNES. I only had this happen once or twice, but I called Capcom up. They explained the issue without and prodding, and Instead of replacing the game, they sent a fresh new SNES, with an envelope to send my original back.
After getting mine, Capcom was nice enough to send an (unannounced) set of Street Fighter coins, with the characters on each. The possibility of having a big recall keeps console manufacturers honest (they do have an easier time with a standard hardware).
Nintendo's very stand up about replacing carts and bad hardware too. I've called them about N64 controllers, broken Gameboys, and if anything has kept me a Nintendo fanboy, even during the drought of games during the N64, its that Nintendo almost always tends to put the customer first. Not like Sony or MS.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)