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Windows on Intel Macs - Yes or No?

With the announcement of the Intel chip based MacBook, the door is now open for running the Windows OS on Macintosh hardware, right? jaypatrick writes "BetaNews reports that along with the announcement of the first Intel based Macs yesterday, many users have rejoiced in being able to dual-boot both Mac OS X and Windows. Unfortunately, this is not the case; due to Apple's use of the extensible firmware interface (EFI) rather than BIOS, current Windows releases will not run on the systems." I guess not. But, wait... Big Z writes "Phil Schiller, Apple's senior vice-president of worldwide product marketing, said in an interview Tuesday that the company won't sell or support Windows itself, but also hasn't done anything to preclude people from loading Windows onto the machines themselves." I think someone actually trying it out is the only way this is going to get straightened out.

14 of 714 comments (clear)

  1. Windows on Intel Mac? Answer: Yes by daveschroeder · · Score: 5, Informative

    Apple hasn't done anything to preclude Windows, or any other OS, from being installed on the Intel-based Macs. That is a perfectly accurate statement. Apple Vice President Phil Schiller's two direct quotes on the subject, the most recent which was made on January 10, 2006, can be seen here. Intel has also specifically said that Apple will not be using proprietary chipsets and/or processors, and they'll just represent standard Intel offerings.

    Windows XP would directly boot and install on the Developer Transition Kit platform because it was just a standard Intel motherboard and processor, and also used a standard Intel BIOS.

    However, the shipping Intel-based Macs use EFI (Wikipedia article), Intel's "next generation of BIOS". (more info)

    Windows XP 32-bit does not currently support EFI for booting. Windows XP 64-bit does, but Intel Core Duo is not a 64-bit chip. Now, there are a bunch of other variables, such as whether or not Apple's current EFI implementation offers BIOS backward-compatibility, and so on, but it's clear that regardless, EFI is the future, and it's only a matter of time before the PC world at large transitions to EFI. Further, Windows Vista does support EFI. See here for Microsoft's presentations on EFI, particularly the first two links.

    That said, dual booting is intensely annoying anyway, and the really interesting thing will be able to just run Windows (or some other x86 OS) and Mac OS X side-by-side.

    What we will *definitely* see are "Virtual PC"-like programs that let you run Windows alongside OS X (in a Window, or taking over the screen, etc., with a hotkey to flip back and forth, for example).

    It's important to note this will NOT be emulation: Windows (or other x86 OS) will run at essentially the native speed of the underlying hardware (with certain exceptions). There could even be direct access to video, with support for things like DirectX.

    vmware already has a version for Mac OS X in development, and Microsoft has already announced they will be developing a version of Virtual PC for Intel-based Macs that one can only presume will be a virtual machine. Then there are things like QEMU, Xen, etc. The Darwin/Mac OS X version of WINE, DarWINE, has even been working under betas of Mac OS X for Intel. Now that Intel Macs are shipping, it will only be a matter of weeks/months before we have several options for running Windows itself, and/or Windows applications at essentially the native speed of the underlying hardware.

    And since Intel Core Duo also supports Intel's VT hardware virtualization, the possibilities of future virtual machine technology are even more interesting. But the bottom line is that Apple is again leading the way with the adoption of technologies like EFI and ExpressCard. Naturally, it will take a little while for Windows to catch up. ;-)

  2. Legacy Bios Support by GoodOmens · · Score: 4, Informative

    They can include support for Legacy BIOS in EFI. If apple includes this option (or if there is a way to flash your bios with legacy bios support) then you WILL be able to boot windows on new mac hardware.

    However 64 bit windows and Longhorn both do / will support EFI so that is always a option (although the current intel chips in the macs are 32bit I believe).

  3. Run slower?? by BobPaul · · Score: 5, Informative

    For this reason, I doubt people are going to find much use using the port since it's a) cheaper to piece their own machine together and leave the specs up to themselves and b) Windows will probably run slower.

    It's not like the BIOS is a processor architecture. I highly doubt that any work required to make Windows XP work with EFI will not drastically, or even noticably affect the speed of the machine.

    GRUB already works with EFI, and GRUB can launch Windows... From my experience, WindowsXP has pretty much ignored anything about the hardware that the bios has told it (I've disabled HDs, but windows sees them, etc). Could it be possible that GRUB could be installed on a Mac and used to load Windows?

    Otherwise both WinXP 64 and Vista support EFI... one could always wait for Vista or illegally grab a beta...

    1. Re:Run slower?? by 99BottlesOfBeerInMyF · · Score: 5, Informative

      GRUB already works with EFI, and GRUB can launch Windows... From my experience, WindowsXP has pretty much ignored anything about the hardware that the bios has told it (I've disabled HDs, but windows sees them, etc). Could it be possible that GRUB could be installed on a Mac and used to load Windows?

      I haven't seen Apple's EFI implementation, but the EFI spec says it takes over the duties of a bootloader and can be used by itself to boot from different partitions. There are defined codes for all the Windows filesystems. I don't even see why you'd need GRUB at all.

  4. EFI has a BIOS-emulation layer by Overly+Critical+Guy · · Score: 5, Informative

    EFI has BIOS emulation, so Windows XP should be able to run on a Mac. We'll see what steps are needed to get it installed. You don't even need a bootloader, since EFI replaces bootloaders.

    It's gonna happen. But I'm not interested in that--I'm interested in someone taking advantage of the hardware virtualization in the Core Duos and letting me run Windows in a window on an OS X desktop with no performance hit. Screw dual-booting.

    --
    "Sufferin' succotash."
    1. Re:EFI has a BIOS-emulation layer by PhoenixPath · · Score: 5, Informative

      It's otional. The system producer has the ability to add support for compatibility. Seeing as how there's nothing for Apple to be backwards compatible with on the Intel Arch., it's doubtfull they added that feature.

  5. Re:Probably not and here's why ... by sauron_of_mordor · · Score: 5, Informative

    Windows already runs on EFI on some architectures.

  6. Re:Windows on Intel Mac? Answer: Yes YOU JEST? by daveschroeder · · Score: 4, Informative

    I don't jest.

    Intel Core Duo is not a 64-bit processor, and does not not support EM64T (x86-64).

    The next generation of all of Intel's processors will indeed be 64-bit.

  7. It's a lot simpler than that. by MarcQuadra · · Score: 3, Informative

    I don't think it'll be that hard. All we have to do is get GRUB working on the thing and I bet Windows running the ACPI Uniprocessor HAL will pick up the devices. GRUB has an EFI port, IIRC.

    --
    "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
  8. Oh, one more thing... by frankie · · Score: 4, Informative
    I emailed CodeWeavers about CrossOver for Macintel, here's their response:
    "Thanks for your interest! We don't have a ship date for this yet, or even a beta testing program, but we're hard at work on it and have a working prototype."

    I also emailed Transgaming about Cedega, but so far they still have nothing useful to say.

  9. Re:WineOSX86 by Kadin2048 · · Score: 4, Informative

    So I did some research and there is a project doing just this, right now. It's called "Darwine," and they have a developer preview for Darwin-PPC, and are working on a Darwin-x86 version. They seem to be in need of people running Darwin-x86 for testing and development purposes. I can only imagine such people will not be in short supply once the new Intel iMacs start shipping. Mac OS X is not even strictly required, OpenDarwin on x86 will do.

    The project:
    http://darwine.opendarwin.org/

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  10. XP == No ... Vista == Maybe by SalesEngineer · · Score: 4, Informative

    XP has to have the runtime services provided by the BIOS to boot (INT 19h, INT 13h, data tables, etc.). The XP bootloader also starts in "real mode" (think 8086, 1MB memory limit, 16-bit instructions, etc.).

    EFI doesn't provide any of the BIOS interfaces natively. It also boots up in 32-bit protected mode, which the XP loader can't use.

    Any EFI system that can also boot OS from current PCs (XP/DOS/Linux) carries an extra component called the "compatability support module" (CSM). This overlays the BIOS interface onto some EFI implementations, but this is only licensed from a few BIOS vendors.

    Apple doesn't need the CSM code to boot OSX, so it's not on their platforms.
    No CSM ... no Windows XP.

    Vista might work, because it has a native EFI install mode ... but Vista EFI might only come in the 64-bit flavor. Apple's current platform is 32-bit only. The current EFI standard (EFI 1.10) doesn't support x64. The upcoming standard (UEFI 2.0) does support x64, but won't boot an x64 OS unless the firmware is 64-bit (runtime calls to the firmware have to match the native platform firmware, and x64 can't make callbacks in 32-bit protected mode ... so 32-bit firmware only boots a 32-bit OS, and 64-bit firmware only boots a 64-bit OS)

    So Vista would only be viable if (a) Apple makes a 64-bit MacIntelTosh, or (b) Microsoft makes a 32-bit EFI/UEFI version of Vista.

  11. Re:That was never the issue. by ardor · · Score: 3, Informative

    "but I would like to see an example of "import parts of a 3D engine" that are still hand coded in assembly."

    SSE1/2/3-optimized math stuff maybe? Those 4x4-matrices fit nicely in SSE.

    "You do realize there are full featured, portable, open source 3d engines out there right?"

    Yes, and NO ONE of them is an AAA-production option. The _best_ engines are commercial ones. There is no Opensource engine able to keep up with Unreal3. Maybe in 3 years, but Epic will have realtime raytracing engines by then. Most opensource 3dengines lack decent toolchains. A toolchain means more than just some exporters. By toolchains I mean stuff like UnrealEd or the shader builder shown in some Unreal3 screenshots. A full-featured, state-of-the-art opensource GAME engine (i.e. not just graphics) just does not exist. Period. Many try to write one, no one succeeded yet.

    "So anyone can go ahead and see that making a portable 3D engine isn't any harder than making a non-portable 3D engine."

    Hahahaha. How funny. Once you get to the point of writing a GOOD engine you will see that you are wrong. I don't mean OpenGL initialization, you can get away with SDL for this one. (But, there are pbuffers, which are platform-dependent; they still need to be supported since FBOs are quite new and not supported everywhere yet.) Next: sound? OpenAL has some serious performance issues with Ogg playback (the UT2004 linux devs didn't like this), so you may be forced so switch to something else, again the best libraries are commercial ones (FMOD, BASS...). SDL input is very basic, you may be in need of more (libraries like OpenInput and OIS aren't very well documented). Also, platform issues like shared object handling, compiler handling, compiler quirks on each platform etc. won't make life easier. In Windows Visual C will be used almost certainly (sorry MinGW devs), so you cannot get away with a win32 gcc. Also, in Mac you still have the endianness problem (until they finish switching to Intel).

    And, you forget that Direct3D has a VERY good documentation, tons of samples, both covering even state of the art stuff like PRT and HDR. Microsofts XNA program result in a D3D game be very easy to port to the XBox - another BIG plus. Sony is going for OpenGL ES + Cg, but this OpenGL is quite different from the one you use.

    As the GP said, an OpenGL pendant to the Direct3D SDK is missing (yes, I know the D3D SDK is no standalone package). Also, Direct3DX is a wonderful Direct3D utility library, I miss something comparable in OpenGL. Last but not least, if OpenGL does not get superbuffers and geometry shaders/programs soon, Direct3D 10 will again lead.

    --
    This sig does not contain any SCO code.
  12. Important Point! by WhiteWolf666 · · Score: 3, Informative

    Yes, you need an EFI-capable operating system.

    However, keep in mind that these systems are Vanderpool enabled. The intel core duo processor has VT (vanderpool features).

    What does this mean?

    Side by side independant OS virtualization utilizing Xen. Including Windows.

    http://www.xensource.com/news/pr030105.html

    At a minimum, you can have EFI Linux and EFI OS X running side by side.
    Then you can run XP or Vista or DOS or Windows for Workgroups 3.11 in Qemu or VMware or whatever on Linux, or on Virtual PC on OS X.

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell