Developing An RTS For The 360
Gamasutra is running an interesting piece entitled The Battle for Console Earth. Louis Castle of EA describes the process of making an RTS title for the Xbox 360 console. From the article: "Castle's approach to the Xbox 360 version of The Lord of the Rings: Battle for Middle-Earth II was to approach the RTS genre as if it were never on the personal computer. Let's go back to the beginning. Let's look at these strategy games, as if they were new. How would we approach it now? Let's pretend that there never was a mouse, and all we had were consoles. How would we bring this about?"
They should just release starcraft onto the 360...they did it with N64....starcraft is fun....hey...wtf...ahhh f*king zerglings............
Let's pretend that there never was a mouse, and all we had were consoles.
My god! Imagine the the amount of deskspace you'd need then!
E.
Never rub another man's rhubarb - The Joker
"No mouse, keyboard or desk"...
That's like saying lets pretend the user is mentally challenged and only has one arm.
Designers: Ready... Set... Go!
Modesty is one of life's greatest attributes