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Developing An RTS For The 360

Gamasutra is running an interesting piece entitled The Battle for Console Earth. Louis Castle of EA describes the process of making an RTS title for the Xbox 360 console. From the article: "Castle's approach to the Xbox 360 version of The Lord of the Rings: Battle for Middle-Earth II was to approach the RTS genre as if it were never on the personal computer. Let's go back to the beginning. Let's look at these strategy games, as if they were new. How would we approach it now? Let's pretend that there never was a mouse, and all we had were consoles. How would we bring this about?"

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  1. Huh, What?! by imstanny · · Score: 0, Flamebait
    Let's pretend that there never was a mouse, and all we had were consoles. How would we bring this about?

    The reason RTS is successful on the PC is because of the functionality gained by having a keyboard & mouse. Porting RTS to a much simpler control design will yeild either a different game or a different gaming experience.

    Using current controllers for RTS is like proposing to type a book using a cell phone's text messaging feature; yes you can type on it, but why the hell would you want to?