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2005 Game Sales Set Record

Despite a Holiday slump, 2005 game sales hit all-time highs. Gamasutra reports: "The growth was largely driven through an expanding market for handheld systems. Previously dominated by Nintendo's Game Boy series, 2005 saw the market expand to comfortably support three handhelds: the existing Game Boy Advance, Nintendo's 'third pillar' in the Nintendo DS, and Sony's PlayStation Portable. Portable software sales rose to $1.4 billion, a rise of 42 percent over 2004. The Game Boy Advance, due to its longer lifespan and greater install base, still took the majority of the handheld game market, claiming 52 percent of portable game sales."

32 comments

  1. Not for me by El_Muerte_TDS · · Score: 1

    iirc in 2005 I bought the least number of games since 1995.
    It wasn't a good year, not really a lot of great games were released.
    2006 is going to be different.

    1. Re:Not for me by Anonymous Coward · · Score: 0

      I think I bought about 20 games last year. About 15 of those were for the Nintendo DS. The remainder were either for PC, or GameCube. (FEAR, RE4, and a few others). So not a great year for traditional consoles, but great for the little console that could.

    2. Re:Not for me by Jarlsberg · · Score: 1

      I bought a record number of games (for me at least). I've bought games for all my systems, including DS, PSP, PC, Xbox, PS2 and Gamecube. I don't know the tally, but I bought a few games each month. There's been a lot of variety this year, and lots of great experiences.

    3. Re:Not for me by ZakuSage · · Score: 1

      I managed to find 5 new games I liked enough to buy this year. WipEout Pure, Lumines, Shadow of the Colossus, Devil May Cry 3, and Dragon Quest 8.

  2. I thought it was all doom and gloom by SmallFurryCreature · · Score: 3, Interesting
    Turns out people wanted to just play something different from endless [Insert Title] [Insert Year|$i++] style games where nothing new is added.

    You can't blame game companies. When tomb raider sold a gazillion installments game execs must have thought they had found the golden goose. (I do not want you to fantasize about Lara Croft lying golden eggs you sick pervert)

    Now games do not have to be innovative, many GBA DS games are not really THAT innovative BUT you have to add something new or a really big improvement for the gaming public to warm up.

    Oh well seems all the doom stories one way or another were overrated. Again. So games are dying stories are out for the rest of the month. What can we use instead. BSD old buddy, how is that cough? Sun you look a bit under the weather.

    --

    MMO Quests are like orgasms:

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    1. Re:I thought it was all doom and gloom by Mattintosh · · Score: 2, Insightful

      Now games do not have to be innovative, many GBA DS games are not really THAT innovative BUT you have to add something new or a really big improvement for the gaming public to warm up.

      Your comment made me think just exactly how "innovative" a game has to be for me to buy it... And I decided that I would happy if they would port Myst to the DS. I would be even happier if they would port the sequels. And happier still if they would spice those ports up a bit, making them similar to Trace Memory.

      So, your comment is just about dead-on perfect. You don't have to make completely unique games to make people happy, but you can't sell the equivalent of a level-pack as a new game for full price and expect people to give a damn.

    2. Re:I thought it was all doom and gloom by shoptroll · · Score: 2, Insightful

      And I decided that I would happy if they would port Myst to the DS

      You know, I had the same thought earlier today. Actually I'm surprised that RTS games haven't found a home on the DS yet.

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    3. Re:I thought it was all doom and gloom by antdude · · Score: 1

      "Lara Croft lying golden eggs"

      Why would she lie? [grin]

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:I thought it was all doom and gloom by fafaforza · · Score: 1

      I wish someone would port the Tex Murphy series to the DS, sans the video and most of the audio. Those games are some of my favorite overall.

      But one can only dream.

  3. Excellent Thread by fwitness · · Score: 1

    Yep. I don't need every game to be a Katamari Damacy. It just has to have some new energy and thinking behind it a new way to interact. If you think about it, that's what 'game' means. If you can boil you're game down to FPS or TPS, then you've essentially got a derivative game with a new story. While this is all fine and good, it get's old. That's where FEAR and RE4 come in.

    As to the RTS, yep I'll take StarCraftDS any day, spruce it up a bit. I'll take the Myst suggestion too, as I was preoccupied with other stuff to play those.

    Now to the marketing execs reading this thread brought to the by their research teams: This does not mean rehash everything and anything.

    --
    -- I have fans? Wow.
    1. Re:Excellent Thread by damsa · · Score: 2, Interesting

      What about Phoenix Wright and DS Trauma center. Both are radically different than anything else seen in games in the US. I am saddened that Capcom decided to pull Phoenix from the US market.

    2. Re:Excellent Thread by shoptroll · · Score: 1

      Huh? I thought Phoenix Wright got released here, and sold pretty well.

      Also, PW is the DS entry in a series of games in Japan.

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    3. Re:Excellent Thread by damsa · · Score: 2, Insightful

      Phoenix did get released in the US. But Capcom for some reason pulled it from their online store and copies are hard come by and used titles are going for upwards of 50 dollars on ebay.
      PW actually was a game in Japan for the GBA ported to the DS. With one case that makes use of DS's many different input schemes. It's quite ingenious. There are games like that in Japan, where game play is totally different than FPS, RTS. Rythm games, dance games, Nintendogs, things like that. I was looking forward to the PW sequel and other crazy games from Japan, but not quite certain if that's going to happen.

  4. The article should read by CountZero117 · · Score: 2, Insightful

    2005 Console gaming sets record. not one mention of pc games in it.

    1. Re:The article should read by Supurcell · · Score: 4, Funny

      Didn't you hear? PC gaming died a few times last year.

    2. Re:The article should read by drxray · · Score: 1

      The medics in Battlefield 2 kept bringing it back :)

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      Slashdot - Mutual Assured Discussion
    3. Re:The article should read by cheaphomemadeacid · · Score: 0

      good thing we know iddqd!

  5. Home Consoles Did Terribly by Anonymous Coward · · Score: 1, Informative

    If it weren't for the extremely strong sales of the Nintendo DS and the launch of the Sony PSP, 2005 would've been a horrible year, so the analysts' concerns were completely warranted. The home console market is going stagnant because of increased prices for consumers and a lack of original content. I don't see how that is even disputable...sales of home console hardware and software was dismal in 2005, even considering that the current generation is ending. It seems like only Nintendo has figured that out, which is why 2006 will bring a dramatically new product in the Revolution. If affordable enough for non-traditional gamers, I wouldn't be surprised at all if Revolution carried the industry in 2006, 2007, and beyond. Only time will tell which direction the industry is truly headed.

    Check NintendoPlayers.com for weekly industry sales numbers, information about the Revolution, and the direction of the industry once the console launches.

    1. Re:Home Consoles Did Terribly by BigDogCH · · Score: 1

      I agree, though the gameboy advance still outsold them both... Actually, I don't know a single person that has purchased a PSP or DS yet, yet I know several people who purchased Gameboy Advance games over Xmas. I thought that was rare, but I guess it is quite common. the NintendoPLayers.com link you mention claims that the DS won out strong in Japan. So, the PSP is the least popular worldwide then? Their are huge racks of PSP movies at the 2 local retailers in my area, yet I have never seen a single person looking at them. Has anyone here watched a movie on a PSP? Is it decent?

    2. Re:Home Consoles Did Terribly by Anonymous Coward · · Score: 0

      Well, as we reported at NintendoPlayers.com, the DS has absolutely dominated the PSP in Japan, outselling it every single week for the past 8+ months and selling over a million hardware units in the last 3 weeks alone. In Europe, the DS has sold about 3 million units compared to the PSP's 1.5 million. The North American picture is a lot harder to figure out, because sales numbers aren't readily available to the public. The DS has sold more hardware units in North America than the PSP has, but the margin is much less than anywhere else...the PSP is performing best in America, while the DS is performing best in Japan.

      Worldwide, the DS has sold over 13 million units, while the PSP has only sold about 7 million. If you try to look up the numbers, you have to be careful because Nintendo accurately reports the number of units purchased by consumers, while Sony inflates their numbers by only disclosing the number of units "shipped to retail," which include all the units that are still sitting on store shelves.

      I know one person with a PSP but have never seen them play it. I have about 5-6 friends with a DS, who I play with quite frequently. Of course, I also know a lot of people in forums who have DS systems, but that isn't a fair representation of how many people actually own a DS. You're definitely right about retailers carrying more PSP movies than PSP games, because surprisingly enough, the movies seem to be selling better (partly because there really isn't much good software for the PSP). I haven't personally watched a movie on the PSP, but it really doesn't make sense to me why you would want to. You can buy a portable DVD player for half the price of a PSP, that plays actual DVD movies (not UMD) so you can watch them at home too, and has a bigger screen than the PSP. So if you aren't going to buy a PSP for gaming, it really doesn't make sense to buy one at all.

      We post updated hardware and software sales statistics every week, so please be sure to visit NintendoPlayers.com again in the future (we're all about Nintendo, but our sales numbers include all consoles). And feel free to join our forums!

  6. Doom and gloom is actually true... by Rosebud128 · · Score: 5, Interesting

    I know this will sound fanboyish, but without the DS and its strong sales (along with the GBA), the average would have been a decline. The PSP does not exactly have a strong software line-up. And console sales have been dwindling.

    From the article:

    "Total sales for the year were over $10.5 billion, an improvement of six percent over 2004's $9.9 billion and narrowly edging out 2002's $10.2 billion."

    This does not mean there are more customers now than before. It simply means people are paying more.

    The PSP is more than $200 (with $50 games). The Xbox 360 is $400 (with its games $60). And the DS costs more than a gamecube.

    Development costs are going up everywhere (except for the DS). So this 'extra money' will probably not counter the increased costs it takes for new software.

    In 2006, the PS3 will cost at least around $500 with around $60 price for games. And PS3 games will not be cheap to develop.

    The measuring stick for the games industry needs to be actual gamers, rather than how much money is being spent. If everything costed twice as much and there were less gamers, the article would still say, "Games market had grown!" when, in fact, it actually shrunk.

    1. Re:Doom and gloom is actually true... by Brantano · · Score: 1

      I think what development teams need to realise is that not every game has to be such a graphical leap over the previous one. I honestly believe that this will be the generation of consoles where we will be seeing a massive amount of highly visual games as well as a massive amount of low visual games that rely only on gameplay. Customers just need to understand that graphics dont make a game. Thats pretty much the only thing raising up development costs so high.

    2. Re:Doom and gloom is actually true... by Supurcell · · Score: 1

      But who is going to buy Madden NFL 2007 when it looks just Madden NFL 2006? Well I guess maybe the die-hard fans who played the first two-thousand-and-six NFL games and want to know what happens next in the series.

  7. Fucking 360 by Anonymous Coward · · Score: 0, Flamebait

    The console biz is booming. We are in the process of ramping up for the PS3 and Revolution.

    Our PS2 stuff is flying off the shelves along with the amazing rate PS2 hardware is still selling. And it hasn't even dropped to 99 bucks yet.

    Yet I have people trying to express their sympathy to me about how bad things are because of the fucking 360 and how rough it must be to be in the console biz.

    Fuck you Microsoft. What should be a time of excitement for the whole console world on the soon to be arriving PS3 and Rev hardware is ruined because Microsoft has decided to waste everyone's time once again with another futile and retarded entry in the console market.

    Begone idiots from Redmond!

  8. Wow, GBA still rockin' by Phantasmo · · Score: 2, Insightful

    The Game Boy Advance, due to its longer lifespan and greater install base, still took the majority of the handheld game market, claiming 52 percent of portable game sales.
    So if the PSP is dominating the handheld market with its distant third, does that mean the Gamecube is dominating the home console market with its distant third?
    Just curious, because whenever we talk about the PSP, we always say that it's, uh... dominating the market. Even though its selling less, has less games, and is making less money. *cough*

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    1. Re:Wow, GBA still rockin' by Anonymous Coward · · Score: 1, Informative

      In the last week of 2005, the number of XBox 360s sold was approximately 1/32nd of DS sales the same week. By comparison, the PSP sold about a third of total DS sales that week. See, it's not doing so bad!

    2. Re:Wow, GBA still rockin' by fwitness · · Score: 1

      I've seen this link cited before but never really read it. How accurate can this claim to be? 121 XBoxes sold in the entirity of Japan last week? One hundred and freaking twenty one? I knew the situation in Japan was extremely bad for MS, but I had no idea they were selling like 1 console per city.

      And yes, I know they sold like 12K 360s. Still.

      --
      -- I have fans? Wow.
  9. Listen up RIAA & MPAA by pjh3000 · · Score: 1

    This is where a lot of the RIAA and MPAA's lost sales have gone. They're putting out mostly crap so people are finding other ways to entertain themselves.

    If you added up the total sales for Games, Music and Movies, the total amount probably hasn't changed much in the last ten years.

    1. Re:Listen up RIAA & MPAA by dave1g · · Score: 1

      or if it has increased, I bet the total for the 3 has increased at a similar rate as in the past.

  10. Dangerous Numbers by Generic+Guy · · Score: 1
    The measuring stick for the games industry needs to be actual gamers, rather than how much money is being spent.

    Actual money being spent is a useful statistic for the game companies. Actual number of gamers doesn't really help a lot, and in fact could look more damaging to companies

    For example: Sony's much touted 100-million PS2 units. While that sounds like a lot (and it is), you have to think how many of those are secondary units in a household or replacements for a dead one. I know I'm on my second PS2, because the first croaked and I'm certainly not re-buying all my games. A 100-million units doesn't necessarily mean 100-million gamers. OTOH, one unit in a household could be played more several people. How do you measure?

    Or how about Xbox Live, where only about 10% of customers paid for it. Last I heard, even the new 360 unit only has about 10% "active" customers, and even the "free" Silver Subscription is only being tried by half the new 360 customers. With all the online content Microsoft seems to be pushing, a 10% attraction rate doesn't look that great to anybody. A better number is how much money people are spending once on Xbox Live.

    So, number of gamers doesn't really help the industry and actually makes it look worse than it possibly might be. The important thing is attachment rate to systems and how much money are these folks spending on new titles. (Used titles are the bane of the makers because you get the game and they don't get a cut.)

    --
    { - Generic Guy - }
  11. Give credit where credit is due.... by argStyopa · · Score: 0, Offtopic

    "The growth was largely driven through an expanding market for handheld systems."

    Maybe it's just sloppy language, but I think this is mistaking a result for a cause. The (revenue) growth may have been MAINLY in the handheld categories, but it was driven by:
    - Hollywood failing to generate a single new idea for the past 3(?) years. Despite the lack of ideas, movie tickets are now somewhere just south of $10 each, making a "movie night" for a family of 4, plus dinner at a moderate restaurant, popcorn, pop = roughly a hundred-dollar evening. Normal families can't really afford this as a 'routine' entertainment anymore.
    - Each of the major-league sports is riven with controversy, usually because the thuggish behavior of it's whinging prima-donna multigajillionaire stars. Simultaneously, despite ever-increasing salaries, performance (san steroids) in major league sports has never been more disappointing. Likewise free-agency and insanely high ticket prices have utterly destroyed any sort of hometown team loyalty any fans ever felt.
    - In my region, the increasing prevalence of "outdoor" diseases such as "bird flu" and Lyme Disease means that kids are spending ever more time indoors when possible.
    - Finally, 2-income households and parents working 50, 60, even 70 hours per week just to make ends meet means that children are more and more left on their own. Better to buy them a video game system and KNOW that they are being amused relatively safely, than to leave them to their own devices and god-only-knows what they'll get up to.

    Seems a relatively logical trend, to me.

    --
    -Styopa
  12. Game Industry is lying to everyone? by Rosebud128 · · Score: 1

    Actual money being spent is a useful statistic for the game companies. Actual number of gamers doesn't really help a lot, and in fact could look more damaging to companies

    So we cannot have reports that may be damaging to companies? If the industry is lying to itself, then it is in worse shape than we thought.

    For example: Sony's much touted 100-million PS2 units. While that sounds like a lot (and it is), you have to think how many of those are secondary units in a household or replacements for a dead one... How do you measure?

    Sony only releases the 'shipped' numbers, never the 'sold' numbers. If game journalists would stop being lapdogs and insist Sony cough up the actual sold numbers, that would help.

    Measuring the number of households playing games would be more useful. The 'growth' of the games industry has not been to MORE people, but only to the same ones. The 'growth' has been repeat sales and multiple consoles for a household. The number of households that have game consoles have not increased in America since the NES, especially when you adjust for population growth. This is why the Atari founder asked, "Where did all the gamers go?"

    You use more than one measurement, of course. It is ridiculous to simply say the 'games industry' is growing by leaps and bounds merely based on money spent especially when the industry's products have gotten more expensive. Why not measure health in many measurements to get a more accurate picture?

    With all the online content Microsoft seems to be pushing, a 10% attraction rate doesn't look that great to anybody. A better number is how much money people are spending once on Xbox Live.

    You seem interested in ignoring certain numbers to make the industry appear rosier than it is. Sure, report the numbers of how much money is spent on Xbox Live. But also report the percentage of people using it.

    So, number of gamers doesn't really help the industry and actually makes it look worse than it possibly might be.

    So you admit the aim of these reports is to 'help' the industry? Wouldn't it be most helpful for the industry to be honest about itself?

    The important thing is attachment rate to systems and how much money are these folks spending on new titles.

    What does this matter if the titles and systems become more expensive? All it shows is that the same (or less) gamers replaced their older systems with more expensive ones. This report doesn't say that the number of sales has increased, only there is more money spent.

    What you are telling us is that not only is this report useless, it is a PR piece for the games industry to look better than it actually is.