WoW Supported On New Intel Macs
If you were worried about your Azeroth fix on the new Intel Macs, worry not. Ars Technica reports that World of Warcraft is officially supported on Apple's newest toys. From the article: "What Blizzard did today was pop the cherry on Mac gaming with Intel inside Azeroth. Apple was cool enough to provide a prototype iMac, and Blizzard was cool enough to have been working overtime on the Intel version of Warcraft. WoW for Intel will be publicly available in about three weeks--for free! As if people wouldn't take a Krol Blade to their non-mousing arm in payment for a real FSB for 3D."
Rob from Blizzard was there, manning the little WoW booth in the Apple Design Awards winner's area. He had WoW running on one of the new iMacs, and it looked awfully smooth to me. I didn't ask him what kind of frame rates he was actually seeing, though.
-jcr
The only title of honor that a tyrant can grant is "Enemy of the State."
As if people wouldn't take a Krol Blade to their non-mousing arm in payment for a real FSB for 3D
Thanks for paying attention, but the G5 FSB kicks, has kicked, and still kicks the Intel FSB ass. The high end G5 sports a 1.25 Ghz bus per CPU; and even the iMac G5 had a 667 Mhz bus. So the only real advancement in this regard is on the lousy bus of the PowerBook. So big deal.
It is nice that WoW has announced for the IntelliMac, but going to Intel isn't going to change everything overnight because the G5 didn't really suck that bad.
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$tar -xvf
...a new generation of Slashdot. Gone is "Will it run Linux?" and here to stay is, "Will it run WoW?"
This is World of Warcraft we're talking about here. Owning this game would seem to preclude any actual cherry popping from taking place...
It's a shame that they are using the X1600. It's one of the worst video cards of this generation. The iMacs would be better served with a 1800XL/XT or 7800GT/GTX.
http://www.kubuntu.org/
All I can say is damn you Apple and damn you Blizzard! I'm never going to get off this game!
Yeah, feel free to suggest Guild Wars. I'm sure it's the best thing since sliced toast but until they have a Mac client, I can't play the game. I even inquired about it when it launched asking if I purchased the Windows version and if a Mac version came out, would I be entitled to download it. The result was a rather insulting form letter.
WoW is supported on Windows, PPC Mac, and now x86 Mac. Can you guess why WoW has a huge Mac following and GW does not?
I'll give you a moment to think about your answer.
Well,
I can state with confidence that this is not the case (re money changing hands for a PR stunt). Blizzard is supporting Intel Mac with WoW because our Mac players want it.
In fact, at the start of Macworld we had the Intel binary handy but no hardware to show it on, we had a G5 tower in the booth. After some discussions with Apple staff here and there, we were able to arrange the Intel demo over by the gaming area. It worked out very well and the vast majority of players that subsequently test drove it, were highly satisfied with the performance and stability shown on the new iMac.
We started working on WoW for Intel Mac at the time of the WWDC announcement in June 2005, in order to be prepared for the new hardware's inevitable arrival. The upcoming 1.9.3 patch will contain the first end user shipment of that work in the form of the new universal-binary executable.
So, if WoW runs on a unix system on an intel cpu, how much work would it be to get it running on linux?
"Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
Pop a cherry? Sexist pig.
At $15 a month to play online, it's anything but 'free'! It's never been clear to me why they don't give away every copy in the first place.
I really not see a reason why Blizzard cannt/wont port games like WoW and WC3 to Linux.
Why do you think Blizzard has something against Linux? It may simply be a sound business decision. Even id has said that supporting Linux clients do not make business sense, they just do it because they think it is cool [old Game Developer Magazine interview].
It is really that Linux gamers offer Blizzard very little. Linux gamers generally dual boot or emulate, so they are already customers. Offering a Linux version would generally not produce a new sale, it would replace a Windows sale with a Linux sale, there is no new money to pay for development and QA costs.
If anything is programmed right it will work fine on Linux, Mac, and Windows without much change in the code. This new version for Mac should work fine on Linux, they probably just need to recompile it.
Things are far more complicated than you suggest. For now I'll just say that Mac OS X apps are not written to some "unix api", they are written to Apple proprietary APIs, carbon or coacoa. Mac ports in general get you closer to Linux than Windows-only games, OpenGL is required and things like DirectPlay networking are avoided, but this is true whether the Mac target is PowerPC or Intel. The new Intel Macs have not changed anything.
While I imagine their codebase is reasonably portable, it is still going to be a lot more than just a recompile to get a game to Linux. All the system level stuff (input, sound etc) would have to be redone, probably using SDL. Then they have to test, develop an installer, distribute etc.
Given that cost, the size of the intersection of Linux users who want to play WoW, have a fast enough computer, have a supported 3D card and can get the drivers installed, don't already have a Windows/Mac install and would be prepared to pay for it is probably far too small for Blizzard to bother.