Games Industry And Gamers Getting Older
The Guardian Gamesblog has an interesting piece wondering outloud about the greying of the gaming population. Both the people who make the games and the people who play the games are increasingly older, far from the targetted 15-year-old male in typical gaming marketing. From the article: "Not only does this [marketing] policy cost the industry over 50% of its potential market on gender terms alone, but in a few years time, it's also going to cut out a huge audience on the age side of things too. I wonder, are forward-thinking publishers already having brain-storming sessions in order to address the challenge of the grey gamer? Wired.com ran an article this week on how the ageing population in Japan is bringing about some major cultural changes. Have Namco, Nintendo, Capcom and Konami et al caught the zeitgeist?"
Call me strange, but I don't care what age group a game is targeted for, as long as it's a good game then it will be worth buying. I've got games that run the entire spectrum of ratings and subject matters in my colletion.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
As I get older, I am not as interesed in the A.D.D. type gaming that companies are targetting at 15 year olds. I don't get that much out of 3rd person shooters for instance, and would give my right arm for a decent RPG to hit the market that isn't based on Dungeons and Dragons.
I'm in my early 30's and still enjoy playing video games, as do most of my friends. It is something I grew up with, and I think we can safely say that video games are not childs play anymore. But is the industry really targetting adult players, or are they just hoping for enough adult players to keep up with the kids by playing overly spastic 3rd person deathmatches.
As an adult, I can't dedicate 6 hours a day to my favourite games. While I love a good RPG, I really can't waste 80 - 120 hours of my life to complete it. Few game companies seem to be making compelling games that can keep an adult occupied without reaching a point where and adult gamer is either bored with the content or can't waste more time finishing the game.
This is definitely a growing trend to have 30 and 40 somethings an older playing video games, and considering that adult gamers generally have more disposable income then a high school kids working at McDonald's, I hope the industry would recognize that targetting games at adults makes good economic sense.
Unfortunatly, companies like Nintendo can't realize this. They are too busy making ready the next pokemon or mario or zelda adventure. Zelda was fun to play, but the last overly cutesy childish Wind Waker on the Gamecube left me screaming for something more adult like to do, like my doing my taxes or doing home renovations. The Nintendo DS hasn't offered any compelling adult-centric games either.
But also just an unfortunately, companies like Sony that can be said to be more adult-centric are not making compelling games either. The PSP was a perfect adult centered device. Slick and sophisticated and expensive, adults would prefer this over the Nintendo DS, yet few games have been offered to really drive up sales of the PSP to adults.
There will always be a few gems on the market, like Civilisation 4, that will help drive sales to adult players, but for the most part I don't think the gaming industry really knows how to deal with aging adult players. Why don't the aging game developers start making games THEY would actually like to play, rather then trying to create the next teen sensation.
I haven't thought of anything clever to put here, but then again most of you haven't either.
"Not only does this [marketing] policy cost the industry over 50% of its potential market on gender terms alone, but in a few years time, it's also going to cut out a huge audience on the age side of things too. "
This makes some interesting assumptions, the biggest one is that marketing does what it claims to do.
That is to say, we assume that marketing "aimed at" 15 year old males has no relevance to older or differently gendered people. What is this marketing exactly and how exactly is it so tailored for a specific age and gender?
Remember, it is in the interests of marketers to convince us that A) Marketing works and B) Targeted marketing actually targets - whether either of these is true or not isn't so much relevant, they are assumptions that the marketeers sell to companies.
Frankly, all a game advertisement has to do is make you say "oh hey that looks cool" and make you say, when your in the store "I have seen an ad for that game, and it looked cool". Thats it. It doesn't matter if you have seen the advertisement once or one thousand times, as long as it gets you to recotgnize the product and take a look at it when you are in a position to buy it, then it has done its job.
Taking that into account, I think you will find very little difference between marketing a product to one group from another. In fact, I would bet that the gaming industry could cut its advertising budgets drastically without hardly any loss in terms of purchasing.
I think its alot more marketers and analysts who like to overthink everything comming up with ideas and selling them than a real issue. Remember, its in the interests of both media publishers and marketers to see more marketing to more groups.
In fact, if this says anything, it says that the marketers are wrong. If the marketing is nominally aimed at 15 year old males, but the real demographic is shifting older, then either A) the current marketing scheme is working just fine for older age groups or B) marketing has no real effect whatsoever (a conclusion that marketers would rather you not ever draw of course)
Remember, as someone here once said to me:
marketing is marketing marketing.
-Steve
"I opened my eyes, and everything went dark again"
On the other hand, 25 year olds today DO want to relive Zelda, Mario and Metroid from their youths. Nintendo survives on players desire to buy the newest incarnation of their favorite games (take one look at a Nintendo Board. Before the new zelda is even out, everyone is salivating for it for 2 years now). True, we may not touch Pokemon games, but that's Nintendo's brilliant strategy. They're already seeding tomorrow's nostalgia game. In 15 years, today's 8 year-olds will have disposable income, and will want to relive (albeit, a more mature version) of the series they loved as a child.
I simply don't see this happening with XBox titles.