New Star Trek Title In The Works
Now that there are no new shows planned for the immediate future, you're going to need something besides Wrath of Khan and SpikeTV reruns to satisfy your Trek fix. Luckily, Gamespot reports that there is a Star Trek real-time strategy game in the works. From the article: "Late this past Friday, Lang returned to the STGU board to confirm a new Star Trek game was indeed the works--although he avoided details. He dodged the subject of the game's title but appeared to confirm the release date mentioned in the forums. 'Like I said before, traditional ST single player/multi player games have returned--and before STO ships,' Lang said, referring to Star Trek Online's tentative early 2007 launch window."
If done right, this could be a real winner. Star Trek has been a tantalizing setting for computer games since the days of keying in BASIC code from a book or magazine. I'm just hoping they offer a selection of time periods - gimme Kirk's old rust bucket leading the charge against a squadron of old War Birds any day.
Assuming of course that later time periods include the pr0n-enabled holodeck sessions...
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Legacy, being developed by Mad Doc Software, is set for a September 2006 release, and will span the eras of all Star Trek television shows--Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise.
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Hopefully it'll turn out better than the rather lackluster Star Trek: New Worlds RTS did.
Now, if they decide to make it space-based and use something like the Homeworld engine, they might actually have something!
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.
Obviously things need to change from turn based to RTS, but I'd like to see it. Maybe a combination of SF Battles and Pirates! That would rock.
You better watch out, there may be dogs about . .
Oh, it's only a game. Thank God, I was afraid for a moment there that they were going to screw up another TV show.
I see even classic Slashdot is now pretty much unusable on dial up anymore.
I used to like Star Trek, but I've been watching many "space opera"-type Sci-Fi series lately, both new and no so new (Farscape, Babylon 5, the new BSG, Firefly, etc.), and I've come to the realization that Star Trek (as a whole) really sucks. Seriously, if you need a "Trek fix", maybe it's time you broaden your horizons. Trust me, you'll be glad you did. You'll quickly understand that Star Trek is overrated crap.
I can't find the article I read at work today, more a blurb really, but there is a DS and PSP game coming out in the Trek universe. RTS as well. Don't know if it will be this game in a mobile format or a completely different story. On the DS all the controls will be on the touchscreen, naturally, leaving the game view unobstructed.
So far other places have claimed that the game will be called Star Trek: Legacy and allow you to play roles from different time periods, using the ever handy time travel mechanic to blend the story together through several eras of Trek.
No sig for you!!
...for is for Black Isle (Baldur's Gate, Knights of the Old Republic...) to do a similar RPG treatment for the Star Trek universe. That could be really cool.
Although what I'd like even better would be an open-ended game, a la Grand Theft Auto, where you can just go explore the Federation and uncharted space and get into mini-adventures aside from any big main quest there might be. Could be truly unlimited possibilities.
The Star Trek universe will not translate well into a large scale RTS game. One starship is a powerful, complicated, and impressive machine, but when massed together their splendor is trivialized. Starships take a long time to build, you couldn't just pump out 100 galaxy class ships in war time.
I'd much rather see a game that focuses more on an individual ship and exploration, like Bridge Commander(only less linear) or Starfleet Command(only with less boring missions).
Is it just me or are realtime strategy games becoming too complicated to run in realtime? Command and Conquer was about as complex as I could handle without wanting to slow the game down to a crawl to be able to micro-manage everything. I wouldn't mind a few games based off of the CIV 4 engine, myself. Of course, turn based games always seem to have some AI and balancing issues.
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The title is named Star Trek: Legacy. It's been first revealed by Game Informer Online. The day after, Evil Avatar posted some more some more informations. The game is planned for Xbox 360 and PC, scheduled for a september 2006 release, and is developped by Mac Doc Software (known for Empire Earth, Dungeon Siege and ... Star Trek Armada). The publisher is Bethesda Softworks, known for The Elders Scrolls series, among other titles. An interesting thing to note is that the game will cover the whole Star Trek timeline, from the Enterprise era up to the Voyager's.
Star Trek will once again be more popular dead than it ever will be alive. Look at the Trek conventions. They began during a lull between the original series and the Motion Picture. Star Trek is very popular but the recent implementation was lacking. Expect the fan base to miss Trek more and more the longer it is off the air and out of the theater. In the meantime, I expect there will be an increase in alternative formats for new Trek (much like the Virgin and BBC Dr. Who novel lines). If game developers like Mad Doc can actually pull off a decent RTS based on Star Trek, there are a lot of people who will buy into that just to get a new Trek experience. That might not've been the case while TNG, DS9, or even Enterprise was still on the air.
Does SpikeTV still even show Star Trek? I thought G4 bought the rights to show all those series now.
bad link, try this instead.
Basicly, you would be the commander of a ship (be it Constitution class, Galaxy class, NX class or whatever else, you could even have the option to pick a klingon ship or whatever else).
Exactly what missions you carry out would depend on which race you pick. For example, Starfleet missions would either be missions of exploration or missions of war (e.g. you might get involved in a war with the romulan star empire or you might decide to make first contact with a new species). Missions for races like the Borg would be missions of assimilation.
Missions for races like the Ferengi would be missions of aquisition.
and so on.
As the game progressed, you would get "experience" which would translate into for example, better abillity to repair damage to the ship. (much like how characters such as Scotty and Trip got better at engineering on the Enterprise as the relavent series went on) You would also get items (for example, a warp coil upgrade that increases your maximum speed), information and supplies. Actions you carry out might have an effect on the "world space" (for example "give some supplies to this damaged ship" vs "blow it to bits with a photon torpedo" which would affect how friendly the owners of that ship are with your race)