2005 MMORPG.com Reader Awards
MMORPG.com has announced the winners of its 2005 Readers Choice Awards. Interesting to mention, because the MMORPG.com users have a unique outlook on the genre. Eve Online leads the 'Favorite Game' category, and Saga of Ryzom nets the 'Best Story' prize. From the site: "Ryzom is set in a science-fiction universe and in addition to its story, it also boasts crisp graphics and a loyal and supportive community. The game also boasts PvP and is on the verge of a revolutionary expansion called 'The Ryzom Ring'. In this expansion, players will be able to take story-telling to the next level as they introduce player-created content tools. The original category included Horizons instead of Asheron's Call and managed to produced a dead split between the top four games (22% each). Oddly enough, this didn't carry over into the finals, where The Saga of Ryzom emerged on top with 31% of the votes. City of Heroes / Villains grabbed 19% for second place. They were followed by Anarchy Online at 18%, Asheron's Call at 15% and Star Wars Galaxies at 14%."
Eve Online cleaned up these awards, and all it gets is a "Oh yeah, it won best game?" I mean, no offense to Saga of Ryzom, but why does winning best story determine who gets the full paragraph on the /. summary? I mean, Eve online won some of it's four or five awards on write in's for pete's sake! It beat out WoW for PvP! It won best MMORPG! And all it gets is one of it's awards mentioned once?!?
1. Does anybody know of a MMORPG that isn't addictive in the sense that it requires hour upon hour of repetitive tasks before the best parts of the game are available? Or maybe that's the whole point of these games?
2. Does anybody know of a Space trading game like Eve, that is free to play? Even a well done single player game would be cool. I've tried a lot, and Starknights and a 1 year old shareware game are the best I've found.
Religion for nerds. Stuff that really matters
I'm not really sure what your quarrel with EVE is. It really is worlds better and more interesting than Everquest, WoW, or all their sword and sorcery derivations. There have been countless stories about EVE in the game media, a great piece in PC Gamer last year, any number of great pieces on The Escapist, and assorted gaming websites over the last couple years. Sure, it may not be as newbie friendly as WoW or City of Heroes, but it's a living breathing world, and the only unsharded MMOG around. Yesterday I was playing with 20,000 simultaneous players, and looking at the map and watching the stats glow, seeing alliances clash on that enormous galaxy map was just another reason to love the game.
It's full of trickery and scams, people who would kill you for just coming into their asteroid belt, PC characters more evil than any of the NPCs, spying, scheming, infiltration, betrayal, and distrust, and that's the beauty of it. Combat, trading, and anything that involves two player parties is much more reliant on your wits and intelligence, rather than your level 60 mage and his staff of smiting. Not that there's anything wrong with a staff of smiting, but in EVE, you can out think a much more heavily armed ship, a newbie can con a con man, and that's ok.
The best part about the world of EVE is that the devs know it's just that - a virtual world. They don't step in to regulate the market, they don't shut down corporations whose goal is to disrupt someone's legit space-business, they just set it in motion, provide timely updates, and make sure the servers are running. The rest is up to the players.
So in short, I say "yeah, right" back at you in all seriousness. In every way I can think of, EVE: Online is the MMORPG of the year.
Actually, it's the exact opposite of what you seem to assume. Most games start with the "best" part, and gradually, slowly move you to the worst parts.
They're built upon studies saying that the average account is cancelled after 6 months (some sooner, some later, but that's the peak of the Gauss curve), by which point all that keeps you there is some mis-guided "but I'll lose my uber-character and all my online friends if I quit!" illusion. I.e., the fun is long gone by that point anyway.
The hard part is getting you hooked in the first place, which is why they start with the best parts. The end-game grind isn't the grand cake at the end, it's one last-ditch repetitive grind you're thrown. Its only role and purpose is to give you something to do at all while you're still in denial about quitting the game.
So, to give you a metaphor, they're built on the boiling a frog alive model. They say that if you drop a frog in hot water, it will hop out of the pot. But if you put it in cool water and very slowly warm it up, it will stay there and get cooked. (Mind you, I haven't actually tried it.) That's the model MMOs take. The have to make sure you don't hop out from the start, and from there it's just a matter of going downhill slowly enough so you don't mind just a little more grind, just a little more travel time, just a little more farming for your next weapon, and generally just a little more time-sink and less game.
Let me use WoW as an example: in the beginning you're seriously more powerful than the opponents (the newbie wolves in Northshire do 1hp per hit), you level up fast, quests are plentiful, and they don't require you to move travel more than one or two hundred ft. And you see new content all the time. It's all game and no time-sink, and you're happy as a frog in a nice (if cooking pot shaped) pool of cool water. And that's what gets people addicted.
And it gradually changes into something that's more and more time-sink and less game. At the end-game you pretty much pay the monthly fee just to sit there for hours getting enough people for a raid you've done a thousand times before, and then riding for half an hour to it. Not only it's a lot of time-sink, you're not even seeing any new content. You're doing the same repetitive crap, pulling the same NPCs, in the same order, using less spells/skills/whatever than you used at level 10... in the vain hope than you'll hit the 1% chance that this time the boss will drop the armour piece you need. And that someone else won't roll higher for it.
Or take the reputation quests, say, the Thorium Brotherhood. You need, what? To farm some 1000 pieces of medium leather just to get them to talk to you? And that's just the ante. Then you get to farm dark iron residue for the next stage.
Again, the hard part is getting you hooked at level 1. After that, chances are you'll take care of deluding yourself, and keep yourself coming back anyway.
The illusion that there's some massive reward at the end is all psychological, all a self-made illusion, once you got hooked in the first place. You just have to keep with the virtual Joneses. You just have to believe that anyone actually gives a damn about your having a bigger player house (in games that support that) than the Joneses and an epic horse (the virtual equivalent of a car with a big wing at mid-life crisis) before the Joneses got one. You just have to believe that having reached level 60 will make you _someone_. There's an unspoken illusion that once you've reached that apex, newbies will speak in admiration of you, TV shows will be dedicated to your self-made-man success, and random (elven) women will beg to have your child, etc.
A polar bear is a cartesian bear after a coordinate transform.
If you've ever played EVE you would know why it would be easy for them to cast votes on an out of game website... because there is a hell of a lot of nothing floating around in space. Hit the go button and a couple hours later you'll arrive. Sure if you are going through low security space you may run into problems, but overall its rare to run into other people. Even the combat is a rather dull affair. Now go to a bunch of people playing WoW. They are banging away at the loots so fast that they don't have time to alt-tab out and vote. EVE has a dedicated internet fan base that will zerg under any site where they can bring in the awards for their beloved underdog. Its like American voting... only with those with something to gain tend to vote. If it doesn't really affect them then they just don't get off their fat asses to vote.
Thought you died in 1994. Glad to see Wikipedia was wrong.
Nice one man. It's always a pleasure to see the facts. [Even if I have to scroll down to the bottom of the page to get to them.]
There are other "unsharded" MMORPGs. Generally that is a sign that the demand doesn't exceed the server capacity (which you can view in any way you want). A Tale in the Desert has only one server AFAIK. Granted, it has less people on it. As far as being MMORPG of the year in every way you can think of, I guess # of subcriptions isn't one of those ways.
"Waste not one watt!" - CZ
The oscars are not given to the films that get more money (not allways at least).
EVE really is a great game, but perhaps it's also true that has a very active fan base. Graphic wise I found WoW, CoH and Guildwars somewhat better and more varied. But at least in EvE the only grind that affects us is the Isk (gold) grind, and social grind if you pretend to do anything worthwile, of course. For the casual player it's great to connect for five minutes a day to change the skill being trained and then once or twice a week play with your friends, who will be allways able to play with you, no matter what the SP (skill points) differences you have.
The MMORPG of the year? I don't know, I only play one, but decidedly one of the best games out there.
During last week I run a poll on my MMORPG related Website. The poll question was "Which MMORPG currently offer the best PvP?" EVE Online won this one also. If you want to see the results more in detail here is a link: http://www.ogrank.com/content/view/141/33/
I'm an addict to their forums. Never once saw a call to ballot stuff. TBH this is the first time I even heard of the poll.
Personal opinion the only award they shouldn't of got was best Graphics. Sure the graphics are great in Eve but they get repetitive. City of Heroes on the other hand the graphics are the best I've seen (bar AC2, but that game sucked).
The reason I like eve is because a lot of the MMORPG are watered down when it comes to player interaction. You can quite easily be stabbed in the back and left as a floating corpse and your corportation raided in Eve if you don't pay attention to people and what is going on. In other MMORPG where I have seen something similar happen the guild/clan/whatever normally whine to a GM to ban the person who showed up how stupid they are.
The only other MMORPG I've played that has come close is Neocron.
No mention of the 22k people on at the same time, concurrently, without different servers. No mention that in Eve PVP you lose basically everything to the other person, giving a real incentive to the other party. Just bothers me that it gets marginalized because everyone was busy playing WoW. heh
Hopefully, this poll opens some people's eyes.
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
> It's full of trickery and scams, people who would kill you for just coming into their asteroid belt, PC characters more evil than any of the NPCs, spying, scheming, infiltration, betrayal, and distrust...
Thing is, I see that as different, not necessarily better. Certainly, it's not something I want out of a MMORPG - I play these things to relax, I want to not spend my entire time watching my back, y'know? I tend to avoid PvP for the same reason - it's good on occaision, but not what I want out of most of my game time...
I'll tell you why EVE won for favorite game over a title which has about 100 times more subscribers. It's the endgame. All over the net you see people talking about the Lv60 cap and the grinding to get top level gear. I've been playing EVE since a month after launch and I am nowhere near any kind of level cap. That's because there isn't one. Because there aren't any levels. I admit I haven't played WoW but it seems like it has the same failing as in other titles I've played where once you cap-out there really isn't anything to do except engage in some relatively pointless PvP. In EVE the more skilled your character gets the richer your experience becomes because the endgame isn't against some bajillion-person raid instance but against the rest of the playerbase. In EVE it is the players themselves who are developing the storyline through the alliance conflicts and with the addition of even more complex levels of play-controlled structures in the (free) cold-war and red-moon-rising expansions this empire vs empire interaction becomes just that much more meaningful. I think the fact that everybody lives in the same universe is a great aid to this. In addition, PvP has real impact because you can actually lose substantial virtual assets (both "material" and political) on failure as opposed to games like GW where there are no negative consequences for loss at all.
:) AWM is on the move again and we're always looking for new recruits.
Anyway, if you like rewarding PvP and haven't played EVE yet you should really try it out. And if you do drop me a line in-game
-Pinkoir
That freaking website tells me I have to enable cookies to use it. I only allow cookies from whitelisted websites.
How freaking incompetent do you have to be to require cookies for a bunch of text???
Justice is the sheep getting arrested while an impartial judge declares the vote void.
EvE allows more than any other MMO I have played. Having started day one with UO and playing EQ, EQ II, SWG and WoW for a brief stint I tried EvE and never thought of leaving. The best way to describe the game is that it's alive. Everything you do refelcts on you and if you are in a player corp it reflects on them. Wars, politics, espionage it's all there and there is no correct way of doing anything. You just do and play the game without the need for powerleveling or grinding for starters. The more you progress in the game the more opens up to the player and the possibilities become immense. I am happy to see that EvE got its' just rewards.
Before I even start, please realize that you're talking about people who don't know this. If they already had first hand experience with playing that MMO at level 60, they'd already have a level 60 character, hence wouldn't need to pay to have their main character power-levelled to 60.
The people who, in your words, "pay [...] to start with a maxed out character already" (my emphasis), are the extreme case who doesn't know _anything_ about the game or what they're paying for. Pretty much by the definition of the word "to start". It's not people who've played both the level 1 game and the level 60 game, compared them, and reached an informed conclusion that level 60 is more fun. We're talking about people who _assumed_ that level 60 would be more fun, without _any_ actual first-hand information to base that assumption on.
So that doesn't prove anything about the game.
So why do people do that? For various reasons, including, but not limited to:
- Because some people take virtual achievements _far_ too seriously. They actually believe that having a level 60 character makes them _someone_, and having a level 10 makes them a loser. That virtual achievement _is_ their life's achievement, not just a level in a game.
Or to put it a lot less diplomatically, for a lot of people it's like their penis size in inches physically depends on their character level, their castle's size in UO, whatever. I figure the conversion rate must be something like 1 inch for every 5 levels, because they won't admit even having an alt under level 30 or so, except as some dark secret or shameful concession. (Or if they're playing that alt, they'll make sure to mention their level 60 alt every 5 minutes to everyone in the group.)
So they'll do anything to get that coveted achievement, and join the big boys' club. Grind, farm, even reach for the credit card and pay for gold/PL/housing/whatever on eBay. Anything.
- Some aren't just PvP-ers, but _insecure_ PvP-ers, who need the deck fully stacked in their favour to finally feel secure enough to attack even a newbie. It's the kind who won't even load Counter-Strike without the newest aim-bot, or in a MMO _needs_ level 60 _and_ a full tier 2 equipment set to join in the "I killed u, so u sukk" willy-waving choir.
In a sense, this is just a sub-case of the previous category, except these make the PvP score their life's achievement. And in a sense, not. While the guys in the previous category saw just the level 60 or the UO castle as achievement enough, this category can't feel like they "rule", unless they "prove" that someone else "sucks". It's a parasitic category.
Except the problem with basing a "rule"/"suck" ranking on that is that it's also chalking an "I suck" mark each time _they_ are the ones faceplanting. So to prop their little ego, they _need_ to make sure the odds are as stacked in their favour as it gets. They just _have_ to be level 60 _and_ decked in full tier-2 equipment before they even try. And even then, a lot of them will go hunt newbies in a level 10 areas, just to make sure they really aren't taking any risks. Better make sure that newbie is AFK at that.
A polar bear is a cartesian bear after a coordinate transform.
-1 Troll?
My fault, I suppose, for being less than thrilled with an under-designed griefer-fest that nevertheless has an amazingly dedicated and active fanbase. EVE certainly inspires a degree of advocacy and identification amongst its playerbase that puts larger and more mainstream games like EQ or WoW to shame.
That said, it's still an under-designed griefer-fest with hours-long travel between locations. I'm sure that there are some people who find it to be their dream game, but it's a niche product at best. I don't actually have a problem with niche products, and such that fill their niche elegantly and perfectly are excellent case studies. But EVE is not the best MMORPG, and it's mindless fanboyism to assert that it is.
Wow, that's just stunning.
Eve may have some nice graphics, but I thought GW and WoW had better. Otherwise I found it to be boring. Mine, travel. Mine, travel. Join some Corp. and be told what to do. "Harvest more so we can be Uber!" Yeah, whatever. I couldn't get into it. If you enjoyed it, more power to you. But, subscription numbers are what they are for a reason, and Eve's numbers are low because it doesn't appeal to that many.
Ryzom wasn't all that great. The graphics were not bad, but I've seen better in other games, too. The gameplay wasn't all that great, either. After a few weeks in the beta, I dropped it. A month or so later it went Gold, and I was shocked. I thought they were MONTHS away. I never really felt the immersion into the game.
CoH/V was pretty good, and I enjoyed both, but they got repetitive pretty fast.
AO? Please, they were giving accounts away at one point, trying to get folks to come back. (Much like Sony did with EQ recently.)
AC? Was a bad game from the start. Maybe it got a little better, but not a lot.
SW:G? The game sucked right out of the box (earning the Coaster Award for 2003 from CGW, among others) and then had the biggest (and reportely worst) game overhall in the history of MMOs that were live. And this got 15% of the vote?
The SW:G vote is proof enough that the totals are a joke.
I've never even heard of Eve Online or Saga of whatever, and I game a lot.