Making Franchise Cross-Overs
Gamasutra has a piece exploring how to make a great game out of a franchise, with information from a CES panel on the subject. From the article: "'The durability of a franchise is great,' countered Microsoft's GM of franchise development for Xbox Kevin Browne. 'Look how many crappy series it took to finally kill Star Trek.'"
I personally think Bill's just seen one to many Photoshops of himself in a Borg outfit.
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