5.5 Million WoW Players, Lunar Festival
Gamasutra reports that World of Warcraft has hit another milestone in subscribers, with One Million European players and 5.5 Million players worldwide. From the article: "The figure of 1 million customers is more than four times the previously estimated size of the entire European MMORPG market. According to data from Media Control and GFK panels, plus internal studies and account data from Blizzard itself, the company is also claiming that World of WarCraft was the best selling full price PC game in Europe last year." All those players will have a new world event to look forward to at the end of the month, as RPG Vault gives a preview on the Lunar Festival due to be released on January 27th.
I'd be interested in seeing statistics on the number of people that have unsubscribed from WoW as well. I doubt Blizzard would be willing to share that information, but it would certainly satisfy my statistical curiosities.
Omen sounds like the Chinese New Year Monster which comes out every year on new year's eve to terrorize villages, who would have to set off firecrackers to scare the monster away.
Chinese New Year is on 29 Jan this year by the way.
Virtual Betting on Facebook for non-geeks.
WoW did a lot to make MMO's accessable to the masses, but Im starting to wonder, do we really want L337 Sp34k asshats and just about everyone getting the best armor possible with little to no effort? A great example of this is SWG. Even SE is making its next expansion much more accessable to the masses after making what I thought was the best expansion to a MMO, one where you actually had to put a little effort into playing it to get the most out of it.
Maybe Im just too oldschool I guess, I miss the days of when you died it really ment you where dead, your body was looted and you started from scratch.
"Slashdot, where telling the truth is overrated but lying is insightful."
How can you challenge yourselve if there is no risk?
Of course the real problem with MMORPG games is that it is often no fun to be a low level character as you don't want to repeat the tutorial level. If I have to go the Trial Isle of EQ2 once more I am going to scream!
But imagine a game that has lots and lots of content at low level. Where if you have to start over you do not have to redo the same quest you already did a 100 times but can start in a new town with new quests and new skills.
Then dead would matter less. Yes it would be difficult to do in a game especially since most players can't get their head around the idea that it is not the levelling up that matters but having fun.
If you can have as much fun in a game at level 1 as at level 1000th then what does it matter if at level 800 you buy the farm. As long as the fight was good.
Without risk there is no challenge.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Until a guarantee can be made that technical issues beyond the player's control are fully addressed this type of scenario isn't going to fly.
Now how it could be done and impart some of the same "thrill" and "consequence" is to have rules where characters don't start off as lower level but midway through the game progression. Limit the number of characters that the account can use during a set period, perhaps 30 days.
This would reduce the investment but not to the point of making it meaningless. The reason why "hardcore" servers don't exist in MMORPGs of this scale is that players put a considerable amount of time into their characters and will not give that up. Not in a world where internet problems can crop up anywhere at anytime.
I also find the calls for "hardcore" servers to be pretentious simply because most of those making the calls are implying they are better players when its usually just a case of jealously that drives it.
There is NOTHING preventing players who want to play this way from imposing this rule upon themselves. Yet this is the last action these same people will ever take. Lead by example or shut up
* Winners compare their achievements to their goals, losers compare theirs to that of others.