What to Make of Keita Takahashi?
Edge Online has a piece looking at the rise of Keita Takahashi, the creator of Katamari Damacy. From the article: "But just how do you accelerate from unknown newcomer, through cult hero, to toast of the establishment in the time it takes most developers to produce a single game? Back in 2003 Katamari Damacy was unknown, a demo disc given away at the Tokyo Game Show which was dismissed by many as a one-note wonder - a novelty game which no one would play for more than ten minutes. Then, some neat timing: just a fortnight after the game's release in Japan, and the early flurry of word-of-mouth from those whose interest had been piqued at TGS, Takahashi presented the game at GDC's experimental game workshop."
Ah, a teak ash tiki.
This guy's the limit!
Really, he could be the saviour of the games industry or he could be a one hit wonder, he could be a nice guy or an asshole. It's all irrelevant - he produced a superb work of art and should be applauded for it. Everything else is just pointless punditry.
"Everything else is just pointless punditry"
Not if you want to follow in his footsteps, it's not.
... that he should lean on his publisher to release Katamari Damacy in Europe, dammit!
Real Daleks don't climb stairs - they level the building.
Wikki wikki zip zip wikki zikki zikki wip wip, wizzzip!
...that he gave up creating games and went on to design childrens playgrounds in Japan. Was that just a rumor or something?
But I can't really hail Keita Takahashi as some new Game Designer God until he comes up with something not-Katamari Damacy.
:/
I do understand his desire to do the katamari sequels himself rather than seeing someone else at Namco possibly sodomize it
You keep using that word. I do not think it means what you think it means.
literally bleeding?
Kent Simon Multitheft Auto