Advergaming to Hit $4 Billion in 2008
Next Generation reports the somewhat disheartening statistic that advergaming is likely to break $4 Billion by 2008. From the article: "TWST points out that gamers are much more receptive to 'advergaming' than other potential consumers who block pop-up Internet ads or mute television commercials because in many cases, ads in games provide realism. However, many gamers would disagree with that notion, saying that ads can often be intrusive." We recently reported on the poorly thought-out Counter-Strike Subway ads. Here's hoping they're more well considered that than those ads.
If the advetising doesn't detract from the game and the revenue reduces the cost of it, then I'm in. If it doesn't than what's the point from a gamers perspective?
http://religiousfreaks.com/Someday, companies will realize that advertising is more or less ineffective now (or is certainly losing it's usefullness). Make a product that stands out from the rest, not burn it into our retinas. I never use ads to choose which products to buy, but I constantly decide who NOT to buy from based on their ads. Anyone that tries popups, flashy annoying crap or annoying background music (on the rare occasion I watch TV anymore) instanly goes on my ever-increasing brand shitlist. And unlike a lot of people, I stick to it. I'm almost to the point that anything less subtle than a GoogleAd is too much. Luckily I don't see ads -ever- online, but I stick with it for any advertising form. Places that put out-of-place ads in games are no-nos for me.
How are sites slashdotted when nobody reads TFAs?
"Almost non-existant yet somehow in a mere two years it will be worth 4 billion? "
Yes. Considering that 2006 advertising spending will be over one Trillion USD, as it was in 2005 and 2004, just for media advertising, why not?
TNS report on 2005 1st-half advertising
Add in the fact that the video game industry is now by some methods of calculation now larger than the movie industry, why not?
There is a tone of advertising money out there desperate to find its way into that prime market of young males with disposable income.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Why ? I doubt that console game makers are less likely to turn away extra profit.
I wonder if pirates will start providing no-ad patches, on top of no-cd patches, and therefore increasing their already valuable contribution to the gaming community ?
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.