Advergaming to Hit $4 Billion in 2008
Next Generation reports the somewhat disheartening statistic that advergaming is likely to break $4 Billion by 2008. From the article: "TWST points out that gamers are much more receptive to 'advergaming' than other potential consumers who block pop-up Internet ads or mute television commercials because in many cases, ads in games provide realism. However, many gamers would disagree with that notion, saying that ads can often be intrusive." We recently reported on the poorly thought-out Counter-Strike Subway ads. Here's hoping they're more well considered that than those ads.
If the advetising doesn't detract from the game and the revenue reduces the cost of it, then I'm in. If it doesn't than what's the point from a gamers perspective?
http://religiousfreaks.com/Speaking for myself as a gamer, it is not so much as being receptive to the ads as it is the fact that they are harder to block. Web page ads are easily blocked with adblock, but for an online game with ads, you would need to modify (hack) the client to get rid of them. Such hacking could be detected, and could result in you being banned, so we are just forced to deal with ads in games when they appear.
"mass-ass-mofo" - that sounds like a wide-bottomed-unsociable-idiot.
What I meant was "MAD-ass-mofo"
sorryandallthat.
Now we just had a story about planetside getting ads. Another MMORPG that I can't remember right has been doing that for over a year now. Nice but I would hardly use their "success" as a way to predict what is going to happen in two years time. The most popular MMORPG's right now are fantasy making it hard to fit ads into them.
I also remember games like Grand Prix Legends that had to jump through hoops to get permission to use the authentic ads in the game of the era. Far from being payed most companies will sue you if you use their ad slogans in your game without permission.
What company would really want to be associated with a GTA San Andreas especially now that it has been shown game makers can't be trusted? What will be in the next version, a hidden level of shooting kittens? A marketing nightmare.
It is the same reason a lot of car companies do not give permission to use their real car names in games with violence or even just realastic damage modelling. You do not want customers of you latest super car to see exactly what remains of the car when you take it to 180 on the open road.
EQ2 pizza deal seems to have been removed. Ad based MMO's are the ones who couldn't hack it as a subscription game. Most companies do not want to be associated with the wrong kind of game.
Sure there will be a market but 4 billion worth? I doubt it. Reminds me of the internet bubble.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
"But if I'm tromping through Midgard and see a Radio Shack add, I'm going to be annoyed."
The simple decision made by publishing companies will then be to not make any more games where they can't place ads. No "Midgard" means no complaints about the ads not fitting in.
"But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
Someday, companies will realize that advertising is more or less ineffective now (or is certainly losing it's usefullness). Make a product that stands out from the rest, not burn it into our retinas. I never use ads to choose which products to buy, but I constantly decide who NOT to buy from based on their ads. Anyone that tries popups, flashy annoying crap or annoying background music (on the rare occasion I watch TV anymore) instanly goes on my ever-increasing brand shitlist. And unlike a lot of people, I stick to it. I'm almost to the point that anything less subtle than a GoogleAd is too much. Luckily I don't see ads -ever- online, but I stick with it for any advertising form. Places that put out-of-place ads in games are no-nos for me.
How are sites slashdotted when nobody reads TFAs?
Why ? I doubt that console game makers are less likely to turn away extra profit.
I wonder if pirates will start providing no-ad patches, on top of no-cd patches, and therefore increasing their already valuable contribution to the gaming community ?
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.