Competitive Gaming Hits the Mainstream
thegamebiz writes "Amped eSports has a recap of the 60 minutes segment profiling gaming icon Jonathan "Fatal1ty" Wendel, while also providing commentary on the effect it could have on the business as a whole. From the article: 'As millions of Americans sat with eyes affixed to their televisions during the second week of the NFL playoffs, a different type of sport was being birthed into the public spotlight merely a channel away ... It's time to wake up, America. eSports has hit the spotlight and with it comes the realization of a dream that has existed in the mind of every child since Fred Savage took his brother to California for a Nintendo tournament in The Wizard. Professional Gamer is now a valid career path.'"
'As millions of Americans sat with eyes affixed to their televisions during the second week of the NFL playoffs, a different type of sport was being birthed into the public spotlight merely a channel away...'
How does millions of people watching another program on at the same time help the cause?
Gaming has been bumbling along as an occasional novelty in the mainstream media since the CS explosion and the massive LAN events of the early noughties. The real point at which gaming can call itself mainstream is when the goofy gaming shows obviously hosted by non-gamers are replaced by serious coverage of tournament events, when CS and QT are presented like poker - serious coverage that the tournament entrants would appreciate, competent commentary by people gamers actually respect and just the occasional explanatory note to naive viewers. When the network execs begin to understand that their thirteen-year-old PS2 owner is a totally different kind of gamer to the WOW-playing, LAN-gaming faithful and realise that gamers aren't one demographic but a broad spectrum with widely diverging tastes and interests. For the moment, gaming is an odd novelty that the mainstream still don't quite get.
Yeah, it's as viable a career path as "Being Bono" or "Becoming Tom Cruise" is. How many people have made professional gaming an actual career? I don't mean 2 years of income. I mean at least 10 years of steady income.
"Professional Gaming has Arrived!" has been a headline I've seen for a dozen years, if not more. It's not going to happen, because there's no audience for it. At best, it will be something like a movie critic. You can't go to movie critic school and have offers ready for you when you graduate. You make it on your own. I think pro gaming, if and when it ever arrives, will be very similar.
I didn't see 60 Minutes, but did they mention Golden Tee Golf at all? I know there's people that play that in leagues and make $15,000+ per year. Not income-worthy, but that's a pretty good supplement for the average joe.
Small potatoes make the steak look bigger.
So you are saying every commercially successful sport out there is NOT about the sportsman/woman and his/her experience? I'm a hardcore gamer myself (in terms of hours spent), and I very much enjoy watching pros duke it out in a game I enjoy playing myself. And even recorded speedruns etc. of a single-player game can be very entertaining. By every definition, PC/console gaming can be a sport like any other.
The grass is always greener on the other side of the light cone.