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Why Majesco Fell

CNN Money's Game Over column today takes a look at some of the reasons Majesco has bowed out of the majors of game publishing. From the article: "Majesco was hardly blameless for its failings. 'Advent Rising' didn't come close to living up to expectations - earning middling reviews at best ... 'Psychonauts,' though, was a critical darling - earning a spot on many critics' holiday buying guides. Despite this, the game never found an audience. Sales were awful, coming in at under 100,000. As for the movie licenses? 'Aeon Flux,' based on last year's Charlize Theron film flopped. 'Taxi Driver' was cancelled as part of last week's decision. 'Ghost Rider,' (based on an upcoming Nicholas Cage film) was sold. And, inexplicably, Majesco has decided to move forward with the release of a game based on 'Jaws' itself - perhaps as a last hurrah, perhaps because it couldn't find a buyer and the game was essentially complete. (I saw an early build of 'Jaws'. It is not - in any way - a game that would have reversed Majesco's slump.)" We discussed their decision last week.

33 comments

  1. Moddability. by Anonymous Coward · · Score: 0

    "'Advent Rising' didn't come close to living up to expectations - earning middling reviews at best ..."

    Now here's a question. If Advent Rising had been a moddable game, would that have helped boost sales? Does moddability help a mediocre game?

    1. Re:Moddability. by F_Scentura · · Score: 1

      In the end, people didn't really buy HL2 or Doom 3 for the mods, regardless of what the ever vocal and obnoxious minority claimed prior to their release.

    2. Re:Moddability. by TEMM · · Score: 1

      Im sure no one buys Halflife or Halflife 2 for Counterstrike... no one plays that game...

    3. Re:Moddability. by F_Scentura · · Score: 1

      I meant the non-Valve sponsored mods, but I should have clarified :)

    4. Re:Moddability. by KDR_11k · · Score: 1

      I did. But I never installed any HL2 mods so I guess I don't count. Could have saved so much money by waiting for the price drops... Meh, I'm waiting on Quake 4, at least.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. The questions answer themselves in the first line. by Rob+T+Firefly · · Score: 1

    From TFA:
     
      On paper, the formula seems pretty solid. Blend original, critically acclaimed games
     
    Okay, with you so far...
     
      with the reliable franchises based on well-known film licenses.
     
    BZZZZT!

  3. TV Games by AKAImBatman · · Score: 1

    And now Majesco is off creating some of the worst Plug and Play TV Games on the market. Instead of creating hardware for the actual arcade games (which would have made the systems 100% authentic), they delivered the Nintendo versions of Frogger and Konami Classics as if they were the same as the arcade versions! In addition, the Frogger stick only has a single game, making it one of the worst values in a very crowded market.

  4. FACT by SimianOverlord · · Score: 3, Insightful

    It is a fact that gamers are to blame for good game companies going under. As a group, we simply don't award creativity or innovation in gaming. 'Cult' hits are a sign of the disease, intelligent, thought provoking gaming like Planescape: Torment simply do not get the sales they deserve, and soon appear in the bargain bin.

    I really have no idea why this happens. Fantastically good games available for about £5 in some cases is simply unbelievable in any other industry like film or music. Classics of the genre in those industries retain their value beyond a year - you don't find classics like On the Waterfront or 12 Angry Men in the bargain bin, as they seem to hold their value.

    It's a sad thing, because in response, the game industry is going to chase the brainless blockbuster format, which EA has pretty much sewn up. And its hard to blame anyone other than ourselves. I don't really know why this happens, but I'd guess that too many of us are unwilling to try something new. It seems OK to be a FPS guy, or a sports sim guy - but if you only went to movies that were about sports, you'd be regarded as a total whacko.

    Gamers will get the industry they support, and what they support is a million EA clones released with incremental changes year after year. It's so depressing.

    --
    Meine Schwester ist sehr, sehr reizvoll - Nietzsche
    1. Re:FACT by unwesen · · Score: 1

      actually, some of my most interesting music purchases were from bargain bins. not many of them were particularily acclaimed pieces of music. taste varies...

    2. Re:FACT by miu · · Score: 1
      you don't find classics like On the Waterfront or 12 Angry Men in the bargain bin, as they seem to hold their value.

      Maybe not at movie specialty stores, but I've bought tons of classic movies on the cheap - like $4-$8 at media play/best buy/target. It is only when they become trendy again or get a special edition release that classic movies have a price at all comparable to a new release.

      Games are still based on growing technology and growing knowledge, so there is an actual reason that classic games degrade in value over time. The majority of games may not gain anything more than eye candy, but games can gain the advantage of better ai, better interfaces, better content creation tools, etc. Movies don't really have any growth like that available to them.

      --

      [Set Cain on fire and steal his lute.]
    3. Re:FACT by Strell · · Score: 5, Insightful

      You don't know why it happens? It's a self defeating industry with self perpetuated biases. It's the thought that simply because Xmen Legends was a good game based on a somewhat good movie, Fantastic Four is going to ride that gravy train on home as well. Hence, a kid goes to Blockbuster and finds 10 copies of F4, but zero-to-one copies of Psychonauts. It doesn't help, of course, than the general gaming public has become entrenched and mired in this sort of cycle - a shitty game with a big license will outsell an original game that is much better, EVEN if huge names are backing it (i.e. Shaefer).

      The industry revolves around whatever big thing 14 year old boys think is cool. Right now it's guns, killing hookers, rap, cars, and abysmal gameplay. I saw a 7 year kid (or therabouts) talking about how Shadow the Hedgehog was the greatest game ever. Why? Because he had a gun. Nevermind that the game was universally rejected as enjoyable - it was marketed as cool and thus will at least generate respectable sales (whether or not they are respectable for Sega's princely franchise is another argument altogether).

      That is the reason. That is why Halo, GTA, and any knockoff franchise - including all WW2 shooters, any "sandbox" game, etc - will be chart toppers. There's an entire group of games that go unsung and underrated, and it is mostly because the main hero isn't some generic rage filled smart mouth guy holding a big gun. We have a Scarface game coming out for god's sake. AND a Godfather game. Who in their goddamn mind thinks this is a good idea?

      Answer: The industry, based on current trends.

      I'm serious - the game indsutry crashing again can't come soon enough. Finally knock some goddamn sense into everyone, and weed out the useless people buying Madden Roster Upgrade 200X every year.

      --
      I'm not scared of anonymous cowards.
    4. Re:FACT by LilBlackDemon · · Score: 2, Insightful

      'Cult' movies may retain value long after their release, but are often times overlooked on release and there are certainly a large number of releases that failed to reach 'cult' status. For every 'Pi' there are a hundred independent movies that are only seen by a few hundred, sometimes failing to make back even their initial cost (usually under $30,000) and fall into disgrace (and irrelevance). The commonality among 'cult' movies is that they pass quickly through word-of-mouth and have modest box office success (just look at 'Donnie Darko'. Although the movie barely recouped it's cost in the theatres, it has done amazingly well on DVD, garnering a special director's cut as well as regular release).

      You can make the same argument for games, that good but not amazing initial sales will keep people playing for long periods of time (look at games like Tribes 2's re-release). The difference is that there are no residuals once a game has been bought, and games move off of store shelves (if they ever make it on) very quickly. To further compound the problem, most people don't buy older games with very few exceptions (this is slowly starting to change, but is still only a small fraction of the market with little to no residuals going back to the developer). Movies continue to be rented and shown on television long after they are produced (even very old movies through the US cable TV channels TCM and AMC), and so studios continue to profit off of these residuals long after their release.

    5. Re:FACT by zasoza · · Score: 1

      Um...yeah. So when, exactly, did Majesco become a good, innovative game developer? I think they fucking suck and deserve to go under. Seriously, what game besides Psychonauts was actually worth playing? The only one that I can even remember as being passable was Bloodrayne, and that game was trash. And...Jaws? Are they fucking serious? THAT is their last game? Someone just shoot me and end the pain.

    6. Re:FACT by supabeast! · · Score: 1

      "As a group, we simply don't award creativity or innovation in gaming. 'Cult' hits are a sign of the disease, intelligent, thought provoking gaming like Planescape: Torment simply do not get the sales they deserve..."

      Maybe the problem isn't the mainstream gamers - it's the players and developers who think that Americans want intelligent, thought provoking gaming. There's very little that's intelligent or thought provoking in contemporary American culture. Anyone stupid enough to sink millions of dollars developing content for a culture that embraces the 'American Pie' movies, the music of 50 Cent, and books by Ann Coulter is destined to fail, and while it is sad that such a situation exists, I'm not about to sympathize with Majesco's terrible business decisions.

    7. Re:FACT by Rayonic · · Score: 1
      I'm serious - the game indsutry crashing again can't come soon enough. Finally knock some goddamn sense into everyone, and weed out the useless people buying Madden Roster Upgrade 200X every year.

      Well, the game industry can't crash as long as everyone keeps buying Madden Roster Upgrade every year. They'd have to stop first.

      I have to take issue with your "useless people" crack, though. If you're a big football fan, and get a lot of gameplay hours out of it, then it's probably worth it to spend $50/year to get your roster updates and other incremental improvements. That's a lot of entertainment-for-the-dollar, so to speak.

      Look at how much the average MMORPG costs, yearly. $150, give or take.
    8. Re:FACT by rtechie · · Score: 1

      What the hell is wrong with you people?

      "you don't find classics like On the Waterfront or 12 Angry Men in the bargain bin,"

      Yeah you do, or at least, *I* have. Ever been to a Wal-mart? Anything that has been on the shelves a while and hasn't sold can get discounted.

      "It's a sad thing, because in response, the game industry is going to chase the brainless blockbuster format"

      What, like movies, and television, and books, and music, and ALL OTHER FUCKING MEDIA IN THE ENTIRE HISTORY OF MANKIND. How many plays from classic english playwrights have you attended OTHER than Shakespere? How many times have you heard the 1812 Overature or the Nutcracker Suite? Tchaikovsky isn't THAT good. I bet there were neanderthals bitching about the "popularization" of cave paintings.

      Frankly, Majesco had a shitty lineup of games. Bloodrayne and it's sequel were just mediocre. They had 'Psychonauts' a quirky platfiormer that was pretty good and.... that's pretty mcuh it. Advent Rising sucked, and most of the rest of their games were AWFUL movie licenses (Aeon Flux was OK, but for a movie that came out 10 years too late). Is it any wonder this publisher failed?

    9. Re:FACT by nelsonal · · Score: 1

      I got Casablanca, Citizen Kane (the special collector's edition), and Metropolis all for less than USD10 most were between USD5 and USD 10. Those three generally make everyone's top 10 or top 5 movies ever list. I think the quip that, "no one ever went broke underestimating the intelligence of the American consumer" applies here as well.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    10. Re:FACT by leland242 · · Score: 1

      Personally, I thought Casablanca sucked.

      Citizen Kane is a very good movie, and Ebert's commentary was pretty entertaining/informative.

      Metropolis was....eeehhh..... I don't think I have the patience for silent films. I "get-it" but the themes and acting methods presented in a silent film are done in such a heavy handed way that (imo) it ruins the experience as compared to modern movies.

      I've watched a bunch of them since getting Netflix and I'm going to attempt Birth of a Nation, but that's where I'm drawing the line. The only one I've watched and enjoyed was Nosferatu - but that might be because I really liked Shadow of the Vampire.

      (for the record, I'll state that I saw Nosferatu about 18 years ago, so it wasn't SotV that piqued my interest).

  5. Moddability-HL by Anonymous Coward · · Score: 0

    "In the end, people didn't really buy HL2 or Doom 3 for the mods, regardless of what the ever vocal and obnoxious minority claimed prior to their release."

    Actually the reason I bought Farcry* and Doom3 (along with Mafia, and some other games) is because I could mod them. The fact that I could play other people's mod's was a bonus. I'm thinking of picking up HL even though it's dated because it has a big mod community.

    *Suppose to be one of the friendler games to mod.

  6. Jaws!?! Does this mean... by AmazingRuss · · Score: 1

    ...Majesco has jumped the shark?

    BaddaBing!

    Sad news though...Psychonauts was one of the very best games I have ever played. Hopefully the folks responsible for it will find a way to continue producing games.

  7. Oh please god... by RyuuzakiTetsuya · · Score: 1

    That they bring Guilty Gear XX #Slash to the states before they realize selling value titles isn't a good idea either...

    --
    Non impediti ratione cogitationus.
  8. Mismanagement by Jack+Johnson · · Score: 1
    Majesco had the tools to be a success. They had quality developers in their stable and cash in the bank. Unfortunately, they pulled an Acclaim and seem to have bet on the power of licensing over everything else while spreading themselves too thin.

    The people responsible for Riddick, Nanostray, Psychonauts and Phantom Dust demonstrated that they are capable of quality making quality games. If Majesco had focused on properly promoting and advertising these games it could have been a different story.

    1. Re:Mismanagement by Anonymous Coward · · Score: 0

      Maybe the advertising and promotion had something to do with it. I recall them having a television ad for Psychonauts that I saw quite a bit on Cartoon Network. I'm wondering if maybe the money they spent on that campaign couldn't have been put to better use with more magazine and internet ads where more of the actual gamer crowd would be more likely to see them. Do "real" gamers respond that well to tv commercials to begin with?

  9. I call bullshit. by Inoshiro · · Score: 1

    ".. 12 Angry Men in the bargain bin"

    I bought that movie for 12$ CDN. The fact is that the industry is awash in games, and the ones that sell are the promoted ones. If you want your game to sell well, you have to either promote it yourself, or hope it gets a buzz. But a buzz takes time, and retail game sales are very quarter oriented.

    I think gamers are more interested in new things. Also, since money is tight, people are less likely to buy whole boats of games. I'm only buying DS games because I find them more rewarding. Pyschonauts is in no way as original as any DS game I can pull out of the ones I've played and enjoyed.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  10. Aeon Flux by metamatic · · Score: 1

    I thought Aeon Flux had the potential to be an incredibly cool game.

    Then I read that it was based on the crappy movie, rather than the original series, and lost all interest.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  11. FACT-Feelings mutual. by Anonymous Coward · · Score: 0

    "I'm serious - the game indsutry crashing again can't come soon enough. Finally knock some goddamn sense into everyone, and weed out the useless people buying Madden Roster Upgrade 200X every year."

    We feel the same way about you. You arrogant prick!

  12. Majesco had issues. by Anonymous Coward · · Score: 2, Interesting

    I believe that the reason Psychonauts didn't do well is because Majesco didn't bother to advertise before it came out. Afterwards, yeah, but did you see any before? Of course not...it was all spent hyping Bloodrayne 2.

    Have you ever wondered how they managed to fund so many titles? It was those 'tv episode on a gb cart' things that the article alluded to. When they first came out, and for a couple years, parents were spending huge amounts of money on the worthless things so that they wouldn't have to buy DVD players for their car, etc. Any time they needed to distract a kid, hand them the gameboy with an episode of Spongebob and they are good for 20 minutes. A good business idea, but surely not creative...

    From the experience of friends who dealt with Majesco, some of the people they would send out to meet with developers were... less than competant and/or less than friendly. Even for titles and developers who were considered 'rising stars', they seemed to treat them like they were incompetant, screaming at developers over the phone and in person because the build didn't have feature X, which was removed a few months before as per Majesco's request. I've heard it described as working with a spoiled child; they know what they want now, but have no idea what they wanted a week ago, or what will actually be good for them.

    Add to all of that overpaid, prepaid, incompetant hollywood writers (who can't write a linear fiction script, let alone an interactive fiction script), people who are not creative believing themselves to be, and a president who wouldn't know a good idea if it bit him on the ass, and Majesco was bound to fail.

    1. Re:Majesco had issues. by Anonymous Coward · · Score: 1, Insightful

      Sounds like you worked there. :-)

      The other problem with Psychonauts is they were way too conservative with their projected sales and the game ended up difficult to find! If you want to sell product, damn, you gotta put it on shelves first!

    2. Re:Majesco had issues. by Anonymous Coward · · Score: 0

      Yeah, if the product isn't on the shelves, it's hard to sell it.

      I didn't work there, just knew some people who worked for developers, who worked for Majesco, and who were forthcoming with their criticism. I would start naming names of the crappy Majesco contacts, but that would narrow down the possible developers and/or employees. Wouldn't want to land a friend on a blacklist, nor would I want for developers to be blacklisted by other publishers.

  13. No one said it yet? by Traiklin · · Score: 1

    I'm suprised no one said it yet, the reason Majesco really left major games is simple

    Second hand/Used game sales!

    seriously though, I'm honestly suprised they aren't using that excusse right now cause it could be a very easy scapegoat.

  14. OPINION by blainn · · Score: 1
    I really have no idea why this happens.

    It's important to admit that very few of us do. Perhaps it's time to start adding IANAME (I Am Not A Marketing Expert) to a lot of these discussions about the dynamics of the gaming industry, or any industry, for that matter. We don't talk about sales numbers. We don't talk about studies on demographics and purchasing habits. Most of us don't really know what we're talking about.

    ... I have an opinion and a hole through which I expel solid waste. `Nuff said.

  15. ABP--Always Be Polilte by triso · · Score: 1
    "...(I saw an early build of 'Jaws'. It is not - in any way - a game that would have reversed Majesco's slump.)"
    What a polite way of saying that the game was shit, it stank and blew dead bears.
  16. I don't see this as bad by lorelorn · · Score: 1

    When a company that consistently produces sub-par titles goes under, I view this as the industry working.