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Sony Profits Conundrum

Alice, over at the Wonderland blog, has an interesting post wondering about the state of Sony's finances when put in contrast with their view on second-hand game sales, and new title prices. From the article: "Yet it turns out that discounting new releases also results in higher sales. MCV continues: 'BVG's The Chronicles of Narnia jumped ten places up the ChartTrack top 40 last week, thanks to a 16 per cent sales increase, following its slashing to £19.99 at most High Street retailers.' My question: what the hell are they complaining about? Why curtail the perfectly reasonable and legal second-hand market if they're making money hand-over-fist with the current situation?"

20 of 84 comments (clear)

  1. Greed by Gomer79 · · Score: 5, Informative

    Because they could make a little MORE money if there was no second hand market!

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    1. Re:Greed by ClamIAm · · Score: 3, Interesting
      Getting a percentage of each used game sale is probably Sony's wet dream here, but they should look at other industries to see a perfectly reasonable and much better idea. Car manufacturers often have "certified" used cars, where they go through and perform maintenence and slap a warranty on the thing.

      Games could work the same way. Work out a licensing scheme where used game retailers could buy a special console that checks for errors and disc scratches. They then make sure the manual and everything is there, and then give a new warranty. Ta daa.

  2. Ehh, thats fine... by engagebot · · Score: 3, Insightful

    "Why curtail the perfectly reasonable and legal second-hand market if they're making money hand-over-fist with the current situation?"

    When have you *ever* heard a company say "Eh, thats fine. No thanks. I think we're plenty good..." on the subject of profits?

    --
    Han shot first.
  3. Risk Analysis by ClamIAm · · Score: 3, Insightful
    I am rather certain that before large corporations begin trying to manipulate the echo chamber, they do some research and compare the risks, rewards, and consequences of doing so. We may think that Sony's insane for complaining about the used game market, but I'm sure that they've thought about the possible negative reaction that could occur by them talking about this, and reasoned the possible profit outweighs the possibility of or the seriousness of the public backlash that could/will happen.

    It's a bit like the scene in Fight Club when the narrator explains how his company issues recalls. If the court settlements are less than the cost of a recall, they aren't going to fix those cars.

    1. Re:Risk Analysis by AKAImBatman · · Score: 2, Interesting

      It's a bit like the scene in Fight Club when the narrator explains how his company issues recalls. If the court settlements are less than the cost of a recall, they aren't going to fix those cars.

      The first rule of Fight Club is, YOU DON'T TALK ABOUT FIGHT CLUB! ;-)

      That being said, you need to remember that Fight Club is just a movie. Any sort of court settlement is likely to include a requirement that the defective vehicles get recalled. Thus it's usually cheaper and easier for a company to jump on the issue as soon as they learn about it, and pay for the $10 mass-produced replacement part + labor (the real expense).

    2. Re:Risk Analysis by AKAImBatman · · Score: 2, Insightful

      Allow me. From Wikipedia:

      "Furthermore, it was alleged that Ford was aware of this design flaw, but they refused to pay the minimal expense of a redesign. Instead, it was argued, Ford decided it would be cheaper to pay off possible lawsuits for resulting deaths. This discovery of Ford's apparent gross disregard for human lives in favor of profits led to major lawsuits, inconclusive criminal charges, and a costly recall of all affected Pintos. Ford lost several million dollars and gained a reputation for manufacturing "the barbecue seating four.

      [...]

      More recently, it has been argued (in a well-known 1991 law review paper by Gary Schwartz [2] (PDF), among others) that the case against the Pinto was less clear-cut than commonly supposed. Only 27 people ever died in Pinto fires, which given the Pinto's production figures (over 2 million built) was no worse than typical for the time. Schwartz argues that the car was no more fire-prone than other cars of the time, and that the supposed 'smoking gun' document showing Ford's callousness actually referred to the auto industry in general rather than the Pinto specifically.
      "

  4. 'Control. It's all about control.' by Channard · · Score: 3, Insightful

    You don't need to be a bargain basement Colonel Sanders to know that someone at Sony apparently wants to keep a tight rein on distribution/selling of their games. They're a part of the same industry that insists on region coding for DVDs.

  5. From the department of duh by MMaestro · · Score: 3, Interesting
    Yet it turns out that discounting new releases also results in higher sales.

    Discounting new releases means higher sales? No, really? /sarcasm

    Gamers have asked for new releases to come down in price sooner, rather than waiting for the company to think 'well gee, sales and hype have hit rock bottom lets try discounting games now that everyone already bought second-hand copies and hope we make some more sales.'

  6. "Greed" is glib by tengennewseditor · · Score: 4, Interesting

    Simply because a corporation seeks to maximize profits doesn't mean it shouldn't keep the customer's interest in mind. It's in Sony's interest to keep the secondary game market alive so that PS2 console owners remain happy and come back for the PS3. But yes, this also obviously hurts the primary game market. There's an obvious tradeoff here, which makes a console maker's decision whether or not to support or squash a secondary game market an interesting decision. Simply calling it "greed" marginalizes the whole conversation because it's obvious and insufficient at the same time.

    1. Re:"Greed" is glib by GregWebb · · Score: 2, Interesting

      OK, case study.

      I'm 27 and I own a PS2 (though admittedly I was a late customer, only got it in late 2004).

      I have 15 games for it (and a social life, and a girlfriend! really! she likes some of the games too :-)), of which only 7 were new.

      Of those 7:
      * 1 was bundled with the machine (GT3)
      * 3 were seriously cheap anyway (original Codemasters Indycar, £10, WRC3, £10 and Stock Car Speedway, £7)
      * 1 was in a sale, on a voucher and largely for my girlfriend anyway (Sonic Mega Collection, £20)
      * 2 were games I 'just had to have' (GT4 and NASCAR 2006, both £30) and in my defence, both were discounted and NASCAR titles pre-2006 had been like hens' teeth for UK PS2 gamers so I was determined to get this one in case they pulled it from the market quickly

      So I've never paid full retail, there's only 2 games where I've paid over 50% of what'd be the usual full retail price for PS2 games over here and all bar 3 of the games I've bought (so not really counting the bundle, can't remember what they were selling it at separately) have either been second hand or price competitive with the second hand games anyway.

      Sony: I know you don't get much money from me but you get some and it stops me becoming an XBox 360 household and helping boost Microsoft's market. I will only buy a PS3 as and when it has compelling games (or services) I can't play on my PS2 and when the game availability is similar to what it is on the PS2 a the moment in the UK.

      --

      Greg

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  7. No Technical Solution to Secondhand Sales by Nom+du+Keyboard · · Score: 3, Insightful
    Perhaps they have to complain about secondhand sales because there is no reasonable technical solution to them. Sure there's been talk that once you insert your new game into your new PS3 that game will suddenly be rendered unplayable on any other PS3. Boy would that be (yet another) bad move on Sony's part, to wit:

    o Your PS3 dies (they do) and when you bring your new one home none of your games play on it.

    o End of the game and PS3 rental market (unless you can keep each game with each PS3. This will not help PS3 penetration at all.

    o Although you keep you PS3 locked up when you're not playing it, you little brother grabs you new game and takes it to a friend's house to play before you get a chance to play it yourself.

    o Overall glitches that plague any new technological protection measure may only impact a few percent of the players, but that's still many thousands of now angry gamers.

    With Doctrine of First Sale allowing you to do what you want with it otherwise, Sony better just learn to live with used games that they are not going to be able to collect even more money from.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:No Technical Solution to Secondhand Sales by Perseid · · Score: 2, Interesting

      Sony has said they won't use that patent(http://arstechnica.com/journals/thumbs.ars/ 2005/11/9/1779) on the PS3, and I beleive them. There is too much competition in this market for them to do something that obviously asinine.

  8. Optimum price by sterno · · Score: 2, Informative

    Yet it turns out that discounting new releases also results in higher sales.

    This is about as duh as it gets. It's basic economics. At a given price, based on demand, you'll sell a given quantity. Lower the price, and generally you sell more. Raise the price, and you generally sell less. Of course it depends on factors like whether people can live without it (gas price increases for example).

    The question is whether they make more money selling more copies at a lower price than they would selling less copies at a higher price. By the logic suggested here, they'd be making piles of money if they gave the game away because they'd sell more.

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  9. Where Sony misses the point... by Dhaos · · Score: 2, Insightful

    The fact of the matter is that used games are HELPFUL to the gaming economy.

    For one, used games help those who are addicted to having the newest games. How? Habitual new gamers will go out, buy a new game, play it, and sell it back to the store, used. They'll then use the (smallish) amount of money they get back towards the purchase of a newer one. So, in effect, used game sales are subsidizing the sales of new games.

    Another way used games help is by expanding brand awareness. If I go into a store and see Series Game 3 on sale for $6, I might buy it on a whim. If it's particularly compelling, it might lead me to purchase Series Game 5 at full retail price. Sony hasn't lost any money in this series of transactions, and has effectively marketed its game to me.

    So...once again, Sony needs to chill out!

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  10. What an epiphany! by RyoShin · · Score: 4, Funny

    I've just realized: Sony is right! Second-hand markets is a horrible, horrible idea. I mean, if other people aside from the original purchaser are able to make use out of an item after the original purchaser no longer wants it, then it will drastically hurt sales.

    And not just in gaming! No, my friends, Sony is thinking too small. We need to extend this War Against Reuse (WAR).

    Let's bring on folks like Certa (Serta?), Ikea, and Nike. Lots of people sell their used mattresses, furniture, and shoes at garage sales- think of the profit loss! This needs to stop. In fact, let's take a page out of the RIAA Playbook and create laws banning garage sales altogether. It's too hard to visit every garage sale, and pick out those items which were not originally created by those owning the so-called "garage", and there's a much higher percentage of second-hand goods being sold at these things, so closing them for good will solve most of the problem.

    But, before that, there are more evil companies out there- yes, I'm talking about Goodwill and Salvation Army. These companies, posing as places to sell moderate-condition items at a low low price and hiring those who might not otherwise get a job, are stealing hundereds of thousands, if not millions, of dollars from legitamite, multi-billion dollar companies. These large profit companies have people to feed, too! Will no one think of their children?

    We need to pick up this WAR and fight those diabolical enough to sell us used goods as a fraction of the new price. This is just horrible. I'm so glad I had this epiph-

    Oh, wait, that was just gas and hot air.

    Continue about your day.

    1. Re:What an epiphany! by jean-guy69 · · Score: 2, Insightful

      You can't compare sales of used videogames with sales of goods like mattress or cars:

      If you sell a car you didn't use it in full, and you sell its residual value which represents the remaining usage potential.
      If you happen to buy an used car you won't be able to use it as long as if it was new.

      Whereas when you finished the videogame you used it in full.
      But for someone else its usage potential remains full.

      The so-said used videogames aren't used at all.

      If each time an used car/mattress/etc.. (even almost exhausted) was sold it would magically become as good as a new car, the car industry would not last for long.

  11. But... by Locke2005 · · Score: 2, Insightful
    Having a high resale value increases the value of a new car... why doesn't this principle apply to games as well? Won't Sony sell more games if people know they can readily sell them on the used market, thus their cost for the game isn't $50, but rather $50 less what they can resell it for? Do the car manufacturers complain about used car sales cutting into their profits? No, because most people buying a used car probably couldn't afford a new car anyway...

    If Sony really wanted to do away the the second-hand market, they should simply offer trade-ins for games - turn in a used game and get a new game at a discount that is greater than the game traders pay for used. Then they could simply destroy all the used games, or resell them themselves at a profit... again, this is exactly what car dealers do.

    --
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  12. Ummm... no by sterno · · Score: 3, Insightful

    So yeah... They could afford to give it away at an almost free price as long as it above $1. If a new game was sold at $1, I'd bet everyone who owned a PS3 would buy one.

    Not really. Distribution cost of a game is negligible in the grand scheme. It's the cost of developing the game, marketing the game, etc, that are expensive. Now you might think, well at $1 they don't need marketing, but then that only works for that one game, otherwise all the games start competing with eachother at the $1 mark, and you now need a marketing budget again.

    A good developer is going to cost between $100-150K per year, give or take. So how many developers does the game require? How many graphics people, etc? Suddenly you're getting into quite a bit of money. How long does it take to develop the game. A year? Two? Five? Multiple that times the salaries and you see how this goes.

    Now, keep in mind that for every game they release that sells well there are a few others they make that don't. So in order to remain profitable they have to charge more for games to make up for the duds they lose money on.

    So a couple years of development with a group of developers plus marketing costs, packaging, and distribution it costs quite a bit to make just one game. If that one game fails, then you have to make up that cost on other games. If you've noticed, the cost of games has been pretty consistent over time. There's been a steady increase as inflation is incurred and game complexity increases, but overall what I pay for Half Life 2 is on par with what I once paid for pac man (and arguably cheaper).

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  13. An end-game? by Gingernads · · Score: 2, Insightful

    So lets take this for a little walk.... Steam (and online verifications full stop) allow for ownership verification at point of play. The sell for this is often against our old friend piracy. These can kill a games second-hand value as you cannot always transfer the registration. This is a control mechanism that has potential to step beyond piracy prevention. So in order to allow the first purchaser to perceive greater value by not making the game worthless second-hand, the publishers set up a scheme where you can sell your registration back as part of any trade-in. This gets them a second sale as you have to trade-in and not just sell. The traded-in game/registration can then be recycled and re-sold through 'approved' retail outlets. To be approved as an outlet, you have to give a cut of second-hand sales back to the publisher to cover their 'administrative' costs in recycling the registration. Any dragging of heels in recycling popular titles would of course have nothing to do with protecting the sales of games that are still available at full price. Everyone is happy, player gets to trade in his game. Game shops and publishers get to stimulate new sales through trade in. Oh, not quite everyone. That extra cost is only getting passed one way... I don't get the idea that if I buy something I can't just easily sell it when I have finished with it. This is why I don't think online verifications are good, without even considering what we do in 10 years time when a game might not be worth maintaining an online verification service for. I'm not saying this is in their plan right now. I don't wear a tinfoil hat, the positions taken by business change too much for me to believe in a grand plan. I just realise that as with most business decisions, once someone realises you can attach a £/$/ to it, then it's a no brainer.

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  14. TFA is just marketing/posturing BS by javaxman · · Score: 2, Insightful
    TFA ( the real article, not the blog that wonders WTF the Sony tool in the article is talking about ), is nothing but SCE UK's commercial director Kevin Jowett doing his best to support some publishers in their belly-aching about the used game market. Pure PR, and it's not even aimed at consumers, it's aimed at game publishers.

    BTW, any Brits care to tell us if a "Commercial Director" actually serves any legitimate business purpose ?

    Anyway, it's entirely likely that neither Sony nor the publishers really care ( or more importantly, could do anything about ) the used game market. The publishers were just trying to deflect attention from the fact that other, very telling, important factors just might account for their declining revenues ( like crappy management and lack of compelling, original games, perhaps? ). It's a bit like the music industry pointing a finger at file-sharing and saying "that's where our profits are going!", except that the game publishers have even less of a reasonable argument here, as nobody is breaking copyright laws.

    The arguments make no sense. Why, just because I might spend $10-15 on a used game, would someone infer that if that game wasn't there, I'd be buying a new $50 game instead ? No, I'd just be cursing my decision to buy a console with only very expensive games, and that would ( negatively ) impact my decision to buy another, or at the very least be bummed that I can't find that old game. Equally, nobody thinks of used games as being "as high quality" as new games- they're often scratched, and with very few unfortunate exceptions, even sequals are at least incrementally better in some ways than the earlier games.

    To boot, what would they do about it ? Unfortunately TFA doesn't provide a link back to the "(MCV 9/12)" about publishers trying to do something about the used game market, but the used game market is like any used item market. It's not going away, and that's a good thing, or where would I buy that copy of Star Wars Starfighter ( or any other out-of-print game ) ?

    Stupid asshat corporate whine. Not worth the words I just wrote, unless to hear someone ( like me ) smack these idiots around in public.