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Next World Of Warcraft Raid Dungeon

GrandGranini writes "The New York Times has an interview with World Of Warcraft Lead Game Designer Jeff Kaplan (Tigole), in which he talks about the next raid dungeon after Ahn'Quiraj, the necropolis Naxxramas." From the article: "Naxxramas is going to be the most difficult thing in the game until the expansion pack comes out. It will be the pinnacle, and it's absolutely massive. You'll see this big necropolis floating above Eastern Plaguelands. It's a 40-man raid zone, and it's bigger than the Undercity [one of the main cities in the game]. Things could change, but we're up to something like 18 bosses in there, and they are really cool, too. But it's going to be hard. Really hard. We're hoping to release it in the spring." If you told me two years ago that I'd be reading about an upcoming instance in the sport section of the NYT, I'd have called you a damn dirty liar. May you live in interesting times, indeed.

7 of 281 comments (clear)

  1. What is a "raid zone"? by CyricZ · · Score: 1, Troll

    For those of us who don't play World of Warcraft, can somebody explain what a "raid zone" is? What are the "Eastern Plaguelands"? What is the "Undercity"?

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    Cyric Zndovzny at your service.
  2. This is why hardcore players are stupid... by michaeltoe · · Score: 1, Troll
    You guys think the game is all about the items you get after you finish your 6 hour raid. Yet you complain about how difficult the raid was, and how much misery you went through to get there. You use that as a strawman argument every time someone asks for more _content_, and of course, are completely oblivious to the fact that content != badass weapons and armor.

    People just want something to do once they reach the end of the game. The rewards are secondary, but you're so demented you can't even remember games are supposed to be fun.

  3. Re:We want STARCRAFT 2, NOT MORE WOW STUFF! by Locke03 · · Score: 0, Troll

    Didn't you hear? Blizzard has decided not to release SC2 until all the current fans are old and grey and will most likely die before finding out what happens to all our favorite characters.

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    I don't care what youre doing so much as the idiotic way you're doing it.
  4. Re:NO MORE HUGE RAIDS! by Tony+Hoyle · · Score: 0, Troll

    Funny I gave up on WoW because of the grind... Played it (on and off) for a couple of months, got as far as level 12 and just couldn't get any money for armour etc., the grouping channel was dead and all I had was a long list of 'take this item to this NPC' quests which are quite frankly boring as hell once you've done about 100 of them.

    If it gets *worse* at higher levels then I'm glad I stopped playing.

  5. Re:NO MORE HUGE RAIDS! by Tony+Hoyle · · Score: 0, Troll

    Guild wars... strategy? They must have changed the game a *hell* of a lot since I played (just after release).

    The one I played was basically a single player WoW with no real interaction (since once you left a city it instanced you) and lame quests. Hell, they'd even ripped off the WoW graphics!

    Might go back if they've redesigned it a bit...

  6. Re:It's all about your epic gear by Pinefresh · · Score: 0, Troll

    God I wish I had mod points for this troll.

  7. Re:Too much "stupid" loot already ruins the game. by Number13 · · Score: 0, Troll

    That's the whole philosphy behind Guild Wars. There's a max level no character will ever surpass (even after expansions are released) and there's "perfect" equipment that will never be surpassed. Starting from ground zero you can make a PvP character that's max level with close to perfect equipment. And you know what? The PvE player hordes complain about the level cap, complain about the max items. They want their characters to continue gaining power into infinity. People seem to *enjoy* mindless monty haul grinding--which is why EQ and WoW are so much more popular than Guild Wars.