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Xbox 360 Update Shuts Out Hackers, Fixes Issues

Gamasutra reports on the update to the Xbox 360's Live element, which fixes a number of bugs and smooths out certain elements of the system. It, allegedly, is also intended to shut out folks trying to hack Microsoft's new console by making the demo disc unusable on retail machines. From the article: "The demo disc in question was produced for Xbox 360 retail demo kiosks, and was found not to contain any copy-protection when hackers obtained their own unauthorized copy of the software in mid-December ... meaning it was possible to run demo versions of the Xbox 360 software on the disc on burned media. Several commenters on website Xbox-Scene seem to confirm that the disc is no longer functional."

106 comments

  1. Changelog? by SleepyHappyDoc · · Score: 0

    Probably not, but I thought I'd ask. Did they add anything new that's good?

    --
    Stasis is death. Embrace change.
    1. Re:Changelog? by EggyToast · · Score: 0, Troll

      I thought Microsoft patches only fixed problems? To get new features, you have to buy the next version...

    2. Re:Changelog? by Anonymous Coward · · Score: 0

      And sometimes you pay for them to fix the problems as well. (Or not, if you're smart.)

    3. Re:Changelog? by Funk_dat69 · · Score: 4, Informative

      Found this on xbox-scene.com

      changelog:

      This free update, is now available over Xbox Live. There are no new features in this release, but rather a series of fixes and enhancements. Some of the items the update addresses are:
      * Improved logic around deciding if saved games should be deleted and offer the option to only delete the profile and to leave all save data.
      * Users reporting blank Friends List on the Xbox 360 dash after muting a friend while playing a game in Backwards Compatibility mode.
      * Improved synching of games played to Web and in console.
      * Network settings: keyboard does now allow entry of - (dash) character in the keyboard.
      * Improvements to the Xbox Guide.
      * Increased accuracy of "last time played."
      * Network configuration improvements for Xbox Live members in the Netherlands.
      * More detailed messaging for unreadable disk or region errors.

      --
      FUNK!
    4. Re:Changelog? by Professor_UNIX · · Score: 2, Informative
      I thought Microsoft patches only fixed problems? To get new features, you have to buy the next version...

      That's not true. Windows XP SP2 introduced a ton of new features including a firewall and the security center along with other security enhancements and a pop-up blocker in IE.

    5. Re:Changelog? by zonker · · Score: 0

      'features' some might argue should have been in place from the start...

    6. Re:Changelog? by Emperor+Skull · · Score: 2, Insightful
      What about 'features' that others have argued are anti-competitive in nature and damaging to third-party software vendors.

      Damned if they do, damned if they don't.

  2. It's only a matter of time by XenoRyet · · Score: 5, Insightful
    I think we can all agree that the demo disc business was only a tenative first step by the hackers, and not in a very productive direction. Just something to get them going as it were.

    Despite MS's efforts, I feel safe saying it's still only a matter of time before a modded 360 becomes a reality.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    1. Re:It's only a matter of time by jtorkbob · · Score: 2, Insightful

      But doesn't the ability to easily patch against exploits seem like a big mark against modders? They find another loophole, make some mods, and then M$ rolls out a new patch, pushing them back to the drawing board.

      Until they have to mod the hardware...

      JT

      --
      AC: Only on slashdot... could the sentence "My hovercraft is full of eels." be moderated "+4, Insightful
    2. Re:It's only a matter of time by coolgeek · · Score: 0, Troll

      It is curious though that when a bug threatens to root boxes that M$ owns, the patch comes out in less than a month. When a bug threatens to root boxes that their customers own, they basically could give a fuck and take months or even years to try to fix it.

      --

      cat /dev/null >sig
    3. Re:It's only a matter of time by Anonymous Coward · · Score: 1, Insightful

      Riight, because the people working on the xbox are the same 3 people working on Windows. They xbox folks also have to release patches that work in thounds of different configurations, and have to ensure that millions of applications don't break. It is also way harder to disable a key than it is to understand and fix an exploit.

      Wait, none of that was true.

    4. Re:It's only a matter of time by MBraynard · · Score: 1

      This has nothing to do with hacking/modding an Xbox 360. This is all about hacking XBL. If you don't connect to XBL, the discs will still play.

    5. Re:It's only a matter of time by Anonymous Coward · · Score: 0

      "But doesn't the ability to easily patch against exploits seem like a big mark against modders?"

      No, because only a very small handful of Xbox owners will patch their system with Xbox live. Internet game play on consoles is still only being used by a very small number of people.

    6. Re:It's only a matter of time by zonker · · Score: 0

      if it only locks out hacks to xbl then i think that's alright, hopefully it will keep cheating to a minimum...

    7. Re:It's only a matter of time by tolan-b · · Score: 2, Insightful

      That's a little misleading.

      If you *never* connect to XBL then the disks will still play. If you ever want to play on XBL after this patch is released then you have to install the patch and the disks won't play.

      It's significant, because you may want to have a modified Xbox, to run Xbox Media Centre for example, but still want to play your games online.

    8. Re:It's only a matter of time by SyncNine · · Score: 1

      You are correct, however -- that is the current state with XBOXen as it stands. The original XBOX used to be able to connect to XBL and play online games while being modified if you turned off the modchips and had 'locked' the hard drive, but after a time, Microsoft got wise and started checking the model number and serial numbers of the HDDs installed in the XBOX.

      This ended up blacklisting a large number of XBOXen by their UID/Serial Number -- which could be gotten around by re-flashing your TSOP, but was very finicky and was a little too dangerous for most people's taste. You would also have to have a valid TSOP with a non-blacklisted UID/SN in order for it to work.

      I agree with your point that it is somewhat misleading, but by the same token, most XBOX users have known for a long time that if they mod their XBOX they will not be able to use XBOX live unless they keep *all* original hardware and an untouched TSOP and switch between the two every time they want to use either homebrew or XBL.

      A similar situation for the XBOX360 will probably arise -- as the hackers now know what Microsoft can and can't do to find and blacklist modded boxes, hackers will work around and allow all original hardware to seem untouched unless using the modified bios. Of course, like the XBOX, it will probably not be possible to play a 'backup' copy of a game on XBL.

      I could be wrong, as I don't own a 360, but I'm guessing it will be very similar to the XBOX mods that exist.

      --
      To the darkened skies once more, and ever onward.
  3. Uh...... by Anonymous Coward · · Score: 0

    Isn't that what updates are supposed to do? I see no reason this should have been posted, even if a number of slashdot readers own XBox 360's, and probably want to Mod it when it's hacked.....

  4. Allegedly? by inio · · Score: 1, Informative
    allegedly, is also intended to shut out folks trying to hack Microsoft's new console by making the demo disc unusable on retail machines.


    Allegedly? The article quotes Major Nelson (The Figurehead of Xbox Live) saying it does that. In what way does that qualify as "alleged" information?
    1. Re:Allegedly? by Jeng · · Score: 2, Insightful

      Intentions allege results.

      Just becuase Microsoft may want to make something hack proof, doesn't mean they did.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    2. Re:Allegedly? by Reeltime · · Score: 4, Informative

      Actually, it doesn't. The article does not quote Larry Hyrb (aka Major Nelson), it quotes a person who posted a comment to Larry's blog. This hack blocking code has not been officially announced, though it's pretty clear this was a reason for this quick fix. They did include some legitimate and necessary improvements, too, but probably rushed this out faster to block the demo disc.

      --
      -=Gamewatcher at BusyGamerNews.com
    3. Re:Allegedly? by InsaneLampshade · · Score: 2, Informative

      Uhh, actually that's not true, from the article:

      "mentioned by a pseudonymous commenter on the weblog of Xbox Live director of programming Larry 'Major Nelson' Hryb"

      It was mentioned in one of the comments on Major Nelson's blog...... and not by Major Nelson himself.

    4. Re:Allegedly? by Anonymous Coward · · Score: 0

      counterintuitively, it's actually spelled hryb. seriously.

  5. I can understand why . . . . by denverradiosucks · · Score: 4, Interesting

    I can understand why Microsoft is so protective of their XBox system, but for the sake of covering their own behinds, they have ignored an entire niche market (xbox hackers). I am curious to find out what percentage of original xbox's have mods made to them. There are dozens of different mods out there that enhance what Microsoft has put together.

    Instead of shunning these people, embrace them. Give them opportunities to mod the Xbox. Lend them code or reference design information. Do it with the idea that if you do, Microsoft will not honor parts or all of their warranty.

    Really, why would Microsoft really care about this? All it is is more Xbox units being sold and more money in their pocket. I see it as a win-win situation.

    1. Re:I can understand why . . . . by drzhivago · · Score: 2, Insightful

      Every console manufacturer makes money from the sales of software, not the sales of hardware. Giving modders full blessing is actually a lose situation for Microsoft, as those people will buy hardware (which loses money) without buying much (if any?) software.

    2. Re:I can understand why . . . . by ShyGuy91284 · · Score: 0

      I think it's a bit more then a niche market..... I'm guessing it's likely a good chunk of XBoxen are modded compared to the percentage of PS2's and every other system modded. Probably more moddes XBoxes then PS2's actually. I know I do, a friend of mine does. Although many people buy it for the games, Many with much of an interest in computers and games have probably modded it, or at least thought about modding it. I don't plan on starting a console war, but with what the XBox 360 is, and what the PS3 is supposed to be (a linux-powered console w/ open development), if PS3 pans out to what they say, it could topple the abilities of the good ol' XBox. We'll see if Sony sticks to their promises though.

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    3. Re:I can understand why . . . . by mofomojo · · Score: 2, Informative

      It is very important to Microsoft that people who buy the console also buy the games, with mods, they can add third-party software inciting them not to buy the games.

      Microsoft doesn't make any profit at all from people who don't buy games. It's bad business, they don't make a dime from selling the 360s themselves.

      This is also my theory behind the shortage in so that only those who really want the 360 buy the 360, and those who really want the console also really want the games.

      This was M$'s strategy all along, sheesh, takes you a while to figure out that they only profit off of the software. I think this is what they were doing for the PSP as well : maximizing profits.

      Since well, they own the console you paid for, right? I'm tired of this corporate manipulation.

    4. Re:I can understand why . . . . by natex84 · · Score: 1

      since microsoft is losing money on every x-box sold i don't see how this is a good idea... allowing modding only means more pirated games (and royalties are where microsoft's profit comes from).

    5. Re:I can understand why . . . . by MaineCoon · · Score: 5, Insightful

      Microsoft loses money on each system sold currently, and (hopes to) make it up on license fees for game sales. More games sold is more money in their pocket. Each unit sold is money lost.

      So every unit sold for homebrew modding for Linux, or modding for running pirated titles, is a financial loss, since it won't have any game sales to offset the loss and turn a profit.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    6. Re:I can understand why . . . . by Ruliz+Galaxor · · Score: 1

      Because Microsoft is also selling games for the Xbox. And some of those 'xbox hackers' are trying to run illegal copies of those Xbox games by hacking/modifying/etc it. This creates a loss-win situation in which Microsoft is (obviously) not interested in.

    7. Re:I can understand why . . . . by Anonymous Coward · · Score: 0

      Because they lose money each time they sell one of these things. They make the money back up in game sales. So, by allowing your average Joe to mod an xbox and play pirated games means MS won't make back the money they lost in shipping the console in the first place.

    8. Re:I can understand why . . . . by GrumblyStuff · · Score: 1

      Even assuming 360s are sold for profit at their current price range, homebrew software is software MS didn't get money for.

      Hence they don't it distracting gamers from more important things like Christmas outfits they can buy for game characters.

      Replace 360 with PSP and MS with Sony and it's the same deal.

    9. Re:I can understand why . . . . by jdauerbach · · Score: 1

      Microsoft loses money on each Xbox 360 sold. Encouraging mods encourages people to buy consoles for reasons other than playing licensed games, and licensed games are the only way for Microsoft to profit on the console. So mods are bad for business.

    10. Re:I can understand why . . . . by JustASlashDotGuy · · Score: 1


      The Xboxes are probably still sold at a lose. They don't make
      money off the Xbox, they make money from the games. If people just
      buy a cheap Xbox and then pirate the games as they download them to
      an internal drive, then are are losing quite a bit of money.

      MS is trying to force the console to use used solely for the
      intention it was designed for. You can't really fault them for
      that. Now, if this updates disables feature that MS published,
      then you'd have a solid footing to complain.
      ... that's just my view tho.

    11. Re:I can understand why . . . . by Cutriss · · Score: 4, Interesting

      But at the same time, every Xbox sold helps to create a self-fulfilling prophecy with regards to pitching the console to developers. If you can point at your market and say that there are n million consoles in deployment, even if 1 million of them aren't intended for game purchases, that still makes the market look that much bigger, and those console purchasers aren't exactly locked out from buying future games/accessories for the system, so even if you bought your console just to hack it, you're still just as marketable for the next extreme beach volleyball game as the normal game purchasers. The "clever ploy" fails.

      Incidentally, this is one aspect of anti-piracy where the PSP differs greatly from the Xbox. With the Xbox, console hackers would simply lose the ability to play games on Xbox Live, but they could still do system-link and otherwise play their games normally. The PSP's anti-piracy measures force the user to choose between either homebrew or retail games, a distinction which may (in a very small way) be part of the reason why the PSP doesn't sell very many games.

      --
      "Mod, mod, mod...and another troll bites the dust."
    12. Re:I can understand why . . . . by Aqws · · Score: 1

      Just thought I should let you know, Sony supports modding the PS2, they have even offered a kit for it. I think that their PS3 may come with it already installed. I guess this sorda takes the fun out of it.

    13. Re:I can understand why . . . . by Psx29 · · Score: 1

      That's why you should only buy an Xbox 360 used

    14. Re:I can understand why . . . . by Anonymous Coward · · Score: 1, Insightful

      "Microsoft loses money on each Xbox 360 sold."

      WRONG. Microsoft loses money on each Xbox 360 MADE. They partially recoup their losses with every sale.

      If you buy an Xbox 360 unit, you are giving Microsoft money and creating a potential scenario where you MIGHT buy a legitimate game just because you "might as well."

    15. Re:I can understand why . . . . by amazon10x · · Score: 1

      they have ignored an entire niche market (xbox hackers) I don't think putting security in place is ignoring them. Putting in the security just makes it more challenging for the hackers. Putting in roadblocks and security in an attempt to stop hackers will never stop someone from at least trying.

    16. Re:I can understand why . . . . by iamacat · · Score: 1

      Yeah, just like Microsoft probably loses money on OEM Windows licenses and doesn't make any if Dell users buy non-Microsoft software. So why aren't the PCs locked down? Oh wait, maybe allowing 3rd party software generates more interest in the platform and eventually results in more users getting MS software and OS upgrades.

    17. Re:I can understand why . . . . by SilentChris · · Score: 1

      Kids, how many times are we going to go over basic video game economics?

      The manufacturers make the bulk of their money on 3RD-PARTY LICENSE FEES. 3RD-PARTY LICENSE FEES ARE DETERMINED BY CONSOLES OUT THERE, NOT HOW THEY'RE USED. Total consoles in homes = more a company can charge for license fees, and more 3rd parties making games. The money console makers "lose" in the hardware sale is neglible.

      Your buying the console increases the fees they can charge. When they go to EA, Ubisoft et all, they can say "We have 10,000,000 consoles out there. Our competitors have 8 million. Therefore we're charging $100,000 versus $80,000 for the initial license fee and $1 versus $0.80 per game."

      Every time a console is bought, the numbers increment by 1. It doesn't matter if the console is being used to play games, hacked, or as a doorstop. That one extra sale is a worth little more money in licenses.

      Want to truly deprive MS of money? DON'T BUY THE CONSOLE.

    18. Re:I can understand why . . . . by SilentChris · · Score: 1

      And to clear things up, the console manufacturers usually make the bulk of their money on that initial fee, not the per game fee. A game can totally flop and they'll still get hundreds of thousands of dollars from EA. The goal is to make the initial "sale" look good to the licensie -- actually selling the games is the licensie's problem.

    19. Re:I can understand why . . . . by Anonymous Coward · · Score: 1, Informative
      Yeah, just like Microsoft probably loses money on OEM Windows licenses and doesn't make any if Dell users buy non-Microsoft software. So why aren't the PCs locked down? Oh wait, maybe allowing 3rd party software generates more interest in the platform and eventually results in more users getting MS software and OS upgrades.

      That just doesn't make any sense. You can't lose money selling more copies of a software product unless you sell the software for less than the cost of burning it to a CD (OEM). There is a minor cost involved in bandwidth for updates, but let's be serious. An xbox 360 costs more to make than it sells for, so cost has to be recouped through games sales. That isn't the case for software. Once it is on the shelves, almost all the revenue related to that software comes from selling that software (you could argue that sales from Microsoft Office depends on people using Windows, but even then there is an OS X version of office).

      The reasons PCs aren't locked down is because Microsoft doesn't make them. It just wants to get its software installed on them. It has no control over the hardware. The xbox 360 is a closed system. Microsoft has to give permission for a game to run on it. In the x86 market, that just couldn't work because Microsoft doesn't make the hardware.

    20. Re:I can understand why . . . . by Anonymous Coward · · Score: 0

      If the number of times I've been cheated by modders on Halo 2 is any indication I'd say about 1/4 of the X-Box's are modded. Seriously though, that could be one big reason why they don't want modders, the crucial role X-Box Live plays in their strategy (even more so now). When people start modding and ruining the experience for others it ruins the profits for Microsoft and the publishers.

      Disclaimer: Yes I know not all modders do it to cheat, but they can't very well say "Ok, you can mod, but only if you promise not to cheat."

    21. Re:I can understand why . . . . by CastrTroy · · Score: 1

      But if EA knows that out of your 10,000,000 units, that 3,000,000 are being used for modding/pirating/not buying games and that your competitor has 0 units out of 8,000,000, then who do you think is going to have higher licensing fees. Realistically, EA will just make a game for both consoles, unless you only have like 100,000 units out there.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    22. Re:I can understand why . . . . by westlake · · Score: 1
      but for the sake of covering their own behinds, they have ignored an entire niche market (xbox hackers). I am curious to find out what percentage of original xbox's have mods made to them

      9:15 ET, this thread has 60-odd posts. "The road less-travelled..."
      The reality at retail is that buyers are no more likely to hack their X-Box or X-Box 360 than they are their refrigerator or their microwave oven.

    23. Re:I can understand why . . . . by Microlith · · Score: 1

      Hardly. There are few homebrew games out there worth playing as the majority of development seems focused on ripping games and running them or emulators from the memory stick. Never mind that the majority of people out there will never touch the homebrew scene.

      The reason it's selling poorly is cause there's shit-all for games on the system and it costs $250. And -both- are reasons I bought my DS ($150, came with a game, and there's TONS of games available to choose from.)

    24. Re:I can understand why . . . . by zonker · · Score: 0

      so sell a 'homebrew kit' that comes with a dongle required for running any homebrew app...

    25. Re:I can understand why . . . . by Y-Crate · · Score: 1
      "But at the same time, every Xbox sold helps to create a self-fulfilling prophecy with regards to pitching the console to developers. If you can point at your market and say that there are n million consoles in deployment, even if 1 million of them aren't intended for game purchases, that still makes the market look that much bigger"

      Developers also look at the attach rate for a console. They are very interested in the number of 3rd party titles that the average gamer has. If that number drops too low, you end up with a Gamecube situation where projects are canceled left and right while shelf space dries up because the projections indicate sales won't be worth the money and effort.
    26. Re:I can understand why . . . . by Anonymous Coward · · Score: 0
      The reason it's selling poorly is cause there's shit-all for games on the system and it costs $250.

      Indeed. Which is probably why I said:
      a distinction which may (in a very small way)
      And when I said "homebrew", I was lumping in the emulators. Since, you know, the emulators are homebrew software, even if the application of them isn't itself.
    27. Re:I can understand why . . . . by Ours · · Score: 1

      Agreed. The XBox is quite simply the best (specially for it's price) media center PC you can have. Software like XBOX Media Center are just fantistic in every way.
      I'm pretty sure that if the industry opened their eyes they would see what their carefully protected hardware could have been.
      If you can't beat them, join them. Then people wont need to mod their boxes to hell just to have it user it's full potential.

      --
      "You superiour intellect is no match for our puny weapons" - The Simpsons
    28. Re:I can understand why . . . . by bit01 · · Score: 1

      ... as those people will buy hardware (which loses money)

      What is your evidence for that assertion? Sure, they're probably not making much money on the hardware but I doubt they're losing any.

      The major cost is the sunk, fixed cost of development and tooling up.

      By maximising unit sales they amortise that cost over the number of units sold and also maximise the probability that people will buy associated products (i.e. the software) as well. Even somebody who's bought a console just to hack it is likely to buy a game or two.

      ---

      Open source software is everything that closed source software is. Plus the source is available.

    29. Re:I can understand why . . . . by bit01 · · Score: 1

      Microsoft loses money on each system sold currently

      The conventional wisdom, but where is your evidence for that assertion?

      Sure, they're probably not making much money but I'm pretty sure they won't be losing much either. Their big costs are the fixed, sunk costs of development and tooling. Maximising unit sales can only help amortise that cost.

      ---

      Open source software is everything that closed source software is. Plus the source is available.

    30. Re:I can understand why . . . . by antifoidulus · · Score: 2, Insightful

      The PSP's anti-piracy measures force the user to choose between either homebrew or retail games, a distinction which may (in a very small way) be part of the reason why the PSP doesn't sell very many games.
      And let me guess, the DS games are just flying off the shelves soley because Nintendo lets people run homebrew off their machines...OR you could come back to the real world and realise that probably the main reason the PSP doesn't sell very many games is that:
      a)first and foremost the number of great games on the machine is quite limited
      b)The machine and the games are quite expensive. You have to plop down $250 for the console, and $50 per game(though that can vary depending on the game publisher). For the cost of a PSP and 2 games, I can get a DS and roughly 7 games, 4 at $35 and 3 at $30.

      But yeah, you are probably right, the whole "anti-piracy" thing is really killing off the psp, because you know every other console ever created lets you run emulators....

    31. Re:I can understand why . . . . by gutnor · · Score: 1

      On the other hand, Game publisher are not autist either. They read the news, and they decide to invest the initial fee only if they are convinced that the market is worth it: i.e. people actually buying games.
      I'm not sure Microsoft could ask the same price for 1 million console market console where almost nobody can pirate game vs where anybody with a dvd burner can copy a game. Game publisher will also look their concurrent and the number of game they sale to evaluate the price Microsoft ask. If 100% of XBox run linux webserver and nobody buys anything Microsoft will have to be very convincing to ask for anything at all.

    32. Re:I can understand why . . . . by Anonymous Coward · · Score: 0

      Snideness aside, note that I said "may" and "in a very small way" and "part of the reason". I didn't say that "It is a significant factor" or "It is THE reason". I acknowledged that these things aren't even a blip on the radar as far as sales goes. I know that the PSP is outlandishly expensive to support - I have two of them (bought for me as gifts), and two DSes. We have three PSP games, and about 15 DS games. So, you really are preaching to the choir here. Hope it made you feel smart.

    33. Re:I can understand why . . . . by SilentChris · · Score: 1

      They don't know. No one knows -- that's the point. What is MS going to do? Check how many connect to Live and report that to the 3rd parties? Nope, can't do that -- some of the consoles will never be connected to a network.

      The numbers of hacked machines is probably extremely small. 30% would be way too high. I'd venture to say 3%, if that. And a lot of those machines DO end up being used to play games, so they should be part of the overall figures anyway.

  6. Fixed the headline by Anonymous Coward · · Score: 0
    s/Hackers/Consumers
    Let's not forget the identity of the true "enemy" in the DRM/TCPA lockdown.
  7. Pushing Updates by kg4gyt · · Score: 1

    If M$ is able to push out updates to consoles via the web as I read the story, how long 'till hackers put the XBox 360 onto their own network and simply reprogram it?

    1. Re:Pushing Updates by INeededALogin · · Score: 3, Funny

      /me whips out ethereal to get to work.

      Oh wait, I didn't buy an XBox360

      doh!

    2. Re:Pushing Updates by generic-man · · Score: 1

      The update only goes out if you use Live. If you want to hack your Xbox, don't use Live. Microsoft's been pretty quick in disabling accounts of people who have signed on from hacked Xboxes.

      It's possible that some new games will surreptitiously install the firmware upgrade upon first boot (as I understand happens with the PSP), but again -- if you're hacking your Xbox, what are you doing spending $60 for games you could be downloading for free?

      --
      For more information, click here.
    3. Re:Pushing Updates by rabiddeity · · Score: 1, Informative

      If they've done their homework, which it seems they have, the updates are most likely signed. Unless you can get ahold of that private key, you won't be able to push updates.

    4. Re:Pushing Updates by Ed+Bugg · · Score: 1

      Unless you can get ahold of that private key, you won't be able to push updates.

      Amazingly enough it's the same as the combination of my luggage; 1, 2, 3, 4, 5!

      I better change the combination to my luggage.
      --
      -- Ed Bugg --You have freedom of choice, but not of consequences.--
    5. Re:Pushing Updates by CastrTroy · · Score: 1

      If they signed it with their private key, then the public key that the system uses to check that signature must either be located on the system, or be downloaded from the server. If you could change the public key, either by swapping out a chip, or by tricking the system into getting the public key off the wrong server, then you could sign anything you wanted to run with your own private key, which corresponds to the public key which you switched the original one with. I'm not a mad haxor, so i'm not really sure where you'd start on a project like this, but i'm sure it's possible.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Pushing Updates by Keeper · · Score: 1

      Most people believe that the key is stored in a boot rom INSIDE the cpu. Kind of hard to replace the public key without replacing the processor, and good luck getting ahold of a customized replacement ...

    7. Re:Pushing Updates by rabiddeity · · Score: 1

      True enough. Let's hope they haven't buried that public key in the middle of a chip which is difficult or impossible to replace (like a proprietary sound chipset or integrated into a multipurpose IC for example) and buried it under layers of resin.

      Of course, every piece of hardware you can get physical access to is hackable, but it might be too expensive or too much of a PITA.

    8. Re:Pushing Updates by CastrTroy · · Score: 1

      Yeah, but then it just comes down to how well they keep that private key, well, private. If there is only 1 key, then what is the feasibility of either brute forcing it, or stealing it from Microsoft. Once you have it, they can't change it, because it's embedded in every single CPU. Does everyone have to send their stuff to MS to get it signed? Even if they do, how well do they keep that key hidden, and away from anyone who might be interested in selling it.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    9. Re:Pushing Updates by Keeper · · Score: 1

      The last attempt I'm aware of to brute force a key in a console was for the Jaguar, and if I recall correctly they had roughly a dozen dev units trying key after key for a few years before finally cracking it (I'm not even sure they succeeded; I think the company that owned the rights at that time actually released it into the public domain). The encryption on that box was weak; we don't know what size the key they chose to use is, nor what method they use for signing the binary. A brute force approach is, in my opinion, impracticle; I'm not even sure it would be possible to do without burning test discs...

      I don't know how the binaries on disc get signed. However, securing a private encryption key doesn't seem to be something they've ever had any difficulty with, given that they've managed do so with the keys they sign their binaries with since they started signing binaries; this also isn't something other companies seem to have much difficulty with ... Hoping for the answer to fall into your lap from out of the sky doesn't seem to be a practicle solution to me either.

    10. Re:Pushing Updates by JackDW · · Score: 1
      To add to this - the 360 is a full TCPA system. It is designed from the ground up to only run signed code, and the procedures for verifying code have been very well thought out. The master public key is indeed burned into the hypervisor ROM within the CPU. The only hope for getting the 360 to run code that's not been approved by Microsoft will involve exploiting bugs in the code that they ship.

      Sadly, this is the bleak future for PCs as well.. if the industry gets its way, they will all be like this, only running centrally approved "trusted" code. At that point, it will affect everyone - not just people wanting to put pirated games on their new console.

      --
      You're an immobile computer, remember?
    11. Re:Pushing Updates by CastrTroy · · Score: 1

      I don't believe that PCs will ever become like this. Or at least I hope not. For the end user, it seems like a pretty good idea. They can't pirate software, and don't have to worry about code being run that shouldn't be run. On the other hand, a lot of developers get cut out of the loop. How do you even develop for one of these computers. Do you have to resign the code every time you compile? Everyone would have to have access to the same private key, which doesn't make it very private. Either that or we use a certificate authority like we do for secure web sites, in which anybody can sign code with their own key, and not really garaunteeing that any of the code is even trustworthy at all. A better system could be more easily maintained on a computer by computer basis, by only running executables which have been deemed to be safe by the person running the computer. People will always be able to mess up their own computers. The best they can do is make it easier to not mess it up, for those who are interested in keeping their computer in good working order.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    12. Re:Pushing Updates by CMiYC · · Score: 1

      By surreptitiously do you mean by select the update before the game will run?

      Games on the PSP do not update the firmware without intervention from the user.

  8. Re:Microsoft screws their biggest fans by davidstrauss · · Score: 4, Insightful

    What's the surprise? It's not marketed as a "hack this for fun" box. It's a box marketed to play games licensed for the XBox 360. There's no deception, and spending your money on something designed to foil you is silly indeed.

  9. Re:Microsoft screws their biggest fans by ZachPruckowski · · Score: 4, Insightful

    The problem, as I see it, is that big industries are beginning to just assume that people have to buy their stuff. They seem to feel that it's their system still. Like Blizzard and the Warden, like all this DRM nonsense, like all the crap the music and film industries are throwing out there. Big Companies can't accept the idea that their industry as a whole can shrink. They assume that there is no way their industry could shrink, and no one else is allowed to enter their market. Both of which assumptions are completely anti-capitalist.

  10. Re:Microsoft screws their biggest fans by generic-man · · Score: 4, Funny

    How exactly is the "LUNIX!!! WE WILL LOAD EMULATORZ ON UR CONSOLE! W00T X-CREW F0REVER! GREETZ NA BZ LKS I-0-I" crowd "Microsoft's biggest fans?"

    --
    For more information, click here.
  11. Re:Microsoft screws their biggest fans by Cyclops · · Score: 1

    It's called DRM - Digital Restrictions Management. What you read today may be (if at all) read differently tomorrow.

  12. Nintendo doesn't. by Valdrax · · Score: 5, Informative

    Nintendo has always sold it consoles for a profit perhaps only losing slight amounts of money right around when it cut prices on the GameCube to $99. Selling at a loss is a recent thing, done by companies that can survive off of other products until revenue from game licenses kicks up. Nintendo, as a company that lives and dies by video games and consoles alone, has always had to sell the system itself at a small profit to stay in business.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Nintendo doesn't. by Anonymous Coward · · Score: 0, Troll

      That is not accurate. You should know that Nintendo pulled the same trick on Atari before. Sell the hardware at a loss but make up for it with the software. Granted Microsoft's loss is probably at a different order of magnitude.

    2. Re:Nintendo doesn't. by DeadScreenSky · · Score: 1

      Which still doesn't negate the fact that Nintendo makes the vast majority of its money on software, not hardware. Accessories being an exception, of course, but that applies to all console manufacturers.

      (And the Gamecube was also sold for a small loss when it initially came out, FYI.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    3. Re:Nintendo doesn't. by Anonymous Coward · · Score: 0

      I know someone already modded you a troll, but this is just a flat-out lie. The Atari systems were already dead in the water from the 1984 crash of the market. The Famicom/NES was sold at a decent level of profit, although at the time everyone was convinced that the 'video game console' market was dead and the money was to be made in the 'gaming computer' market.

    4. Re:Nintendo doesn't. by Anonymous Coward · · Score: 0
      "I'll subscribe to Slashdot when I see a month without dupes, typoes, and articles the editors didn't read."

      Ah, the irony. It's typos, not typoes.

  13. Re:Microsoft screws their biggest fans by Anonymous Coward · · Score: 0

    Well, those folks are certainly bigger fans then the idiots who use the word "lunix"

  14. Re:Microsoft screws their biggest fans by RexRhino · · Score: 2, Interesting

    For me, this is a FEATURE. A gaming console is a gaming console. I think Microsoft's behavior is despicable when it comes to DRM and PC Operating Systems... but when I play a video game, I want to pop in and play, and I don't want to worry about security (some sort of console virus, or just players cheating or being annoying online). I don't need to write a web server for my console, because I can use my PC to do that.

    A game console is a toy. A PC is a multipurpose tool. I judge them by a different set of criteria.

  15. The Demo Disc by Anonymous Coward · · Score: 1, Interesting

    Why prevent the demo disc from being played?
    It presumably doesn't contain the full version of the games. This disc is basically free advertising. If people play a copied demo and like what they see, then they'll go out and by the retail copy of the game. Isn't that the entire point of a demo disc?

    The only reasonable explanation would be if the disc contained demos from 3rd party publishers, in which case Microsoft is presumably contractually obliged to not distribute their demos outside of the in-store kiosks.

    1. Re:The Demo Disc by erikharrison · · Score: 2, Informative

      Because the demo disk contained unsigned, unencrypted code, which means that arbitrary code could potentially be run. Locking out the demo disk means that crackers can't find out how to run unsigned code on the machine, preventing softmodding

    2. Re:The Demo Disc by oz_paulb · · Score: 2, Insightful

      The demo disc was meant to run in retail kiosks - not as a general demo for advertising.

      Because the demo disk contained unsigned, unencrypted code, which means that arbitrary code could potentially be run. Locking out the demo disk means that crackers can't find out how to run unsigned code on the machine, preventing softmodding

      All code on the demo disc is signed/encrypted - but some of the data files used by the code are not signed (raising the possibility of a buffer overflow exploit).

      Most Xbox code requires that the application/files be on a Microsoft-"pressed" DVD. The Retail kiosk disc code didn't have that extra check - so it was possible to burn your own copy (and replace datafiles looking for an exploit).

      - Paulb

  16. Re:Microsoft screws their biggest fans by Pii · · Score: 1

    Actually, your Digital Restrictions Management would be truth in advertising. Unfortunately, DRM stands for Digital Rights Management, which sounds far more benign than it really is...

    --
    For those that would die defending it, Freedom
    has a sweet taste that the protected will never know.
  17. Re:Microsoft screws their biggest fans by outZider · · Score: 1

    Disables functionality? Unintended functionality is not necessarily functionality. Unintended functionality gave Commodore 64 developers a lot of room to create something big and further the platform in Commodore's favor.

    This does not do anything in Microsoft's favor. Sell more XBoxes? Doesn't do them any good -- they lose money on the box.

    It would do people good to come out of their basements and realize that in real life, things cost money.

    --
    - oZ
    // i am here.
  18. And... by sbszine · · Score: 2, Insightful

    "So every unit sold for homebrew modding for Linux, or modding for running pirated titles, is a financial loss, since it won't have any game sales to offset the loss and turn a profit."

    You know what's an even bigger loss, both financially and in a PR sense? An unsold unit. I can't believe the doublethink some people go through to justify buying an MS product.

    --

    Vino, gyno, and techno -Bruce Sterling

    1. Re:And... by MaineCoon · · Score: 1

      Perhaps you wish I was trying to justify a purchase of an MS product.

      I was pointing out the financial reasoning of why allowing homebrew on the Xbox360 is not in Microsoft's best interest. I don't really care whether they do or don't allow it, or who does or does not buy an Xbox. Try following the grandparent posts of the conversation.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    2. Re:And... by sbszine · · Score: 1

      I agree with you, and the comment was intended as discussional grist ('some people' in the abstract) rather than an attack ('some people' == you). Sorry if it came off that way.

      --

      Vino, gyno, and techno -Bruce Sterling

    3. Re:And... by MaineCoon · · Score: 1

      I'm sorry I took it as an attack since that wasn't your attention. My apologies for responding somewhat harshly in response.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  19. Re:Microsoft screws their biggest fans by Shadarr · · Score: 1

    Whoosh!

  20. Re:Microsoft screws their biggest fans by Mr_Tulip · · Score: 1

    Sadly, that's mostly the case.
    There is almost a feverish need for people - especially young people - to keep up with the latest trends, regardless of cost.
    Companies producing these goods are getting very good at producing the strongest pavlovian response from their customers for the least amount of expense.

  21. No Hardware, No Sales by MrSquishy · · Score: 1

    I've sold less Xbox360 units than Microsoft, yet I still think they are in a better position to make money off of them.

    It does do them *some* good to sell boxes.

  22. Re:Microsoft screws their biggest fans by Ucklak · · Score: 1

    "Unfortunately, DRM stands for Digital Rights Management,"

    Rights for whom??? Not the consumer who also happens to be the one footing the bill for content.

    I'm a consumer therefore DRM = Digital Restrictions Management and will so be called that until the acronym changes.

    right = A just or legal claim or title.
    restriction = a specific type of rule which defines a finite (and generally absolute) boundary defined for a type of process or function

    If I buy music with DRM, I do not have title to it and my claim is restricted with boundaries as to what I may do with it within a specific type of process.

    --
    if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
  23. stupid question... by TheSHAD0W · · Score: 1

    ...If you were willing to give up the Xbox 360's ability to play online, perhaps even the ability to play games, period, would the box still be useful? Could one install Linux on the HD and use it as a DVR, for instance? Or is the hardware locked up so tightly that, unless you boot using a special trick each and every time, it's not useful?

  24. How's this HACKING anyway? by Moraelin · · Score: 3, Interesting

    Been meaning to ask this since the original "woohoo, 'hackers' released an ISO of an unprotected XBox 360 demo disk" article: how's this hacking anyway? What's the coding or even cracking challenge in making an ISO of a DVD? How's it "news for nerds, stuff that matters"?

    It's just piracy, and of the kind that doesn't need any skills. Any kid with a DVD drive and Nero or any other DVD burning program can make an ISO.

    Now I can see how, say, finding an exploit to boot Linux on the original XBox was "hacking" (in either meaning of the word you swear by). Or how those people who made the PSP load *ahem* "homebrewn games" (strange how those are only waved around as an excuse to load _pirated_ commercial games) were "hackers".

    But pirating an unprotected DVD? Gimme a break.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:How's this HACKING anyway? by Anonymous Coward · · Score: 0
      (strange how those are only waved around as an excuse to load _pirated_ commercial games)
      No they aren't.
    2. Re:How's this HACKING anyway? by Anonymous Coward · · Score: 0

      *ahem* "homebrewn games" (strange how those are only waved around as an excuse to load _pirated_ commercial games)

      Right.

      Obviously all the stuff here is pirated commercial games.

      Idiots like you who use the spectre of piracy to try to silence independent creative activity are no more than tools of the media giants. You're being used to turn us from a nation of smart and productive thinkers into a nation of passive "consumers" who do nothing but churn out a minimum wage by day and "consume" media by night.

      I hope you're proud of it.

    3. Re:How's this HACKING anyway? by Is0m0rph · · Score: 1

      The release of the demo disc wasn't hacking, what people have been doing with it since then is hacking. For example being able to play any HD WMV file using parts of the disc to make your own movie disc.

  25. Re:Microsoft screws their biggest fans by Hosiah · · Score: 1
    It would do people good to come out of their basements and realize that in real life, things cost money.

    So, let me get this straight. You've paid for it every time you've had sex? You see public libraries and public parks as a bad thing? Shouldn't you be paying for the priveledge of viewing each individual web page you visit on the net, on a page-by-page basis? Hey, did you pay your bill to your parents for raising you? What if you get sick and your body's own immune system fights the infection off, before you have to go to a doctor - does this somehow detract from the quality of life?

    See, it can also be seen as the mark of a healthy capitalist society that there is enough wealth to be spread around, without everybody fretting over every penny. What you have when every drink of water from every fountain costs another nickel, is not capitalism, but Argentina.

  26. Re:Microsoft screws their biggest fans by cyclomedia · · Score: 1

    indeed, it'd probably be easier to fit a modded pc into a knackered xbox 360's case than to hack the thing, so, like, why are people moaning about it?

    --
    If you don't risk failure you don't risk success.
  27. "If you were willing to give up the Xbox 360's ... ability to play games, would the box still be useful?"

    Why should it be? It has *3* 3.2 ghz cores and a video card worth about twice as much as the $300 console itself.

    If people could buy this system for the hardware and never play games, M$ would lose a ton of money. They lose money on the hardware and make it back on each game sold.