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John Carmack Talks Graphics

Next Generation is running a short piece detailing some highlights of an interview with John Carmack, set to run in the February issue of PC Gamer UK. From the article: "For the last year I've been working on new rendering technologies. It comes in fits and starts. Our internal project that'll incorporate it hasn't been publicly announced. We're doing simultaneous development on Xbox 360 and PC, and we intend to release on PlayStation 3 simultaneously as well, but it's not a mature enough platform right now for us to be doing much work on."

6 of 71 comments (clear)

  1. Great News. by irn_bru · · Score: 3, Funny

    Now, DON'T forget to work on the GAMEPLAY too, eh?

    1. Re:Great News. by cornface · · Score: 4, Funny

      Now, DON'T forget to work on the GAMEPLAY too, eh?

      Picture this:

      You're in a dark room full of crates...OH MY GOD A MONSTER!

    2. Re:Great News. by SydBarrett · · Score: 5, Funny

      I'm working on a game where you break open monsters to find ammo to shoot crates with.

    3. Re:Great News. by hambonewilkins · · Score: 2, Funny
      I really hope you make this game, because it would turn the entire industry on its head.

      Seriously.

      --

      God Bless America. Why? Did it sneeze?
  2. Re:Too little, too late? by Da+Fokka · · Score: 3, Funny

    In Doom the camera was fixed behind a weapon. You have a pistol, a shotgun, a rocket launcher, a machine gun and two energy guns (one fast and weak, and the other slow but powerful). Also you could use a chainsaw.

    Today games have lost the chainsaw, and added a sniper rifle. So much for gameplay advance.

    I'm still waiting for the sniper chain saw. Now THAT's gameplay advance!

  3. Re:Too little, too late? by BritneySP2 · · Score: 3, Funny

    I agree. On the other hand, according to a quote recently made here on Slashdot, realistic physics in games will never catch on: Lara Croft will keep falling over forwards.