Stargate MMO Announced
Adding to the growing list of S/F Massive titles on the market, Gamecloud reports that a studio called Cheyenne Mountain Entertainment will be attempting to bring the Stargate franchise to the Massive gaming genre. From the article: "Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content." No release date, and an ambitious plan. Hope it works out for them.
The muses, I don't think, are mythical icons. I think there is a very real effect at play. --That there are ideas which are directed to creative types with the aim of altering the human experience en masse. It's one of the ways societal control can be affected without visible strings.
Creative people will pick up on various signals, and then depending their alignment, will choose how to implement those ideas. I can think of a dozen or so instances where I've been hit hard with exciting ideas and have seen them put into production by various other creators within the expected time-frame. Channeled sources purport that there are many individuals engaged in thought projection work at this time.
There are two basic camps in the thought-projection crowd; those who want to see humanity become enlightened and free, and those who aim to control and eat us. The messages and inspirations each send out are designed to create media which will speed us toward one of those two ends. "Baywatch", for instance, was very body-centric and materialist, which are both extremely mis-directive traits. "Stargate", by contrast, does quite the opposite. I find it interesting that the two male leads from the two shows held some animosity for one another. . .
Much about Stargate strikes me as, 'Good Guy'. --Their message, while a bit sugary and simple around the edges, definitely deals in subject matter which starts people asking important and (very) relevant questions about human history. They've come out against Terrorism. They produce the show in Canada. Their message is one of reason. --They do have a few off-notes, such as Greys being depicted as both highly intelligent and friendly, neither of which is true. But the messages behind the show are otherwise good ones to explore. --Particularly with regard to the Atlantis stuff, and the vampire alien hoards, etc.
I question why the Stargate idea I was hit with involved a lot of war and conquest. --It is one of the reasons I chose to ignore it. (Not that I'm in any position to be making and publishing video games in the first place.) But it feels rather like counter psy-ops stuff to muddy a good message with violence and selfish activity.
-FL