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Downloading Games Not Just For Pirates

1up is running a piece entitled Digital Delivery, which looks at alternate distribution models for new titles in the here-and-now of fast download speeds. They cover outfits like Steam and GameTap, in addition to the ever popular Xbox Live. From the article: "Steam's birth came with some controversy, though. It was only in late 2004 that this happened, but if you missed it, a brief explanation might be in order. When Valve decided to embrace digital distribution, they didn't do it in half measures. The retail version of the game that shipped to stores was more like a formality to appease Vivendi Universal Games, Valve's megalithic publisher: for $50, gamers got a box containing five discs inside a sleeve. If players wanted a manual, they had to refer to the PDF version on the disc, and the irritation at this was nothing compared to the real bombshell."

22 of 91 comments (clear)

  1. Guild Wars did it best by spyrochaete · · Score: 4, Informative

    Guild Wars optionally distributes its client over the web and on BT. When you launch the client you can enter a prepackaged product key or click a button to purchase one in a web browser. This is a great solution for all parties! Players don't have to repurchase the game due to broken media, and Anet prevents abuse since "pirated" copies cannot be played without a purchased serial. It's still recommended, however, to download the client from a trusted source.

    1. Re:Guild Wars did it best by zerocool^ · · Score: 2, Interesting


      Except at my house, where my internet provider rate limits both BitTorrent traffic and cumulative traffic. BitTorrent is rate-limited network-wide, and total traffic is limited on a per-port basis, where they start dropping 1/x packets, where x is approaching 1 until they stick you where they want you.

      This sucks, as my wife plays WoW, and everytime they release an update, she has to either wait for the in-game bit-torrent-esque thing to download it at literally 3KB/sec, or go wait in line at file planet for 3 hours. And even then, when she downloads a big patch, it kicks everything else offline - AIM for instance, because of the way it's ratelimited, AIM packets are more likely to be left behind and never re-requested.

      And even with all that, they're trying to push the whole "One port, One computer" thing, so that they can charge me $40/month for every device in the house, including my laptop, my work laptop, my media center, and my tivo. Fuck them.

      Ugh. I hate my network provider. Anyway, sometimes the distribution model sucks.

      ~Will

      --
      sig?
    2. Re:Guild Wars did it best by Anonymous Coward · · Score: 2, Interesting

      He probably lives in the USA, where so-called "free market capitalism" has had the glorious success of causing high-speed internet access in many places to be controlled by a single local monopoly.

      Funny how socialist Europe and Korea do so much better at providing a competetive communications marketplace where a variety of companies compete on quality, price, and service, while the supposed capital of the world economy languishes in the 1990s.

    3. Re:Guild Wars did it best by WWWWolf · · Score: 2, Informative

      Kind of reminds me of Linux version of Neverwinter Nights - the game comes with "aluminum-reinforced Windoze brand coasters" which, upon closer inspection, have some mysterious .cab files and shit like that that Linux tools have very little clue about - but if you want to play the Linux version, you just download a gigantic tarball, uncompress, and enter the serial number from the back of the manual.

  2. crappy cliffhanger summaries by Anonymous Coward · · Score: 2, Funny

    "...and the irritation at this was nothing compared to the real bombshell."

    Which was?!? Leave it to Slashdot to end the summary with a cliffhanger like that. I guess I'll have to wait for the dupe to find out what happens next...

    1. Re:crappy cliffhanger summaries by wan-fu · · Score: 2, Informative

      That's because as is typical of /., the article summary is cut and paste directly from the article itself. The paragraph in question occurs on page 3 of the article if you want to skip ahead to it.

  3. well, sure by syrinx · · Score: 3, Funny

    I would think that it's tough for pirates to download games... I can't imagine you'd be able to get much bandwidth out there on the high seas.

    --
    Quidquid latine dictum sit, altum sonatur.
    1. Re:well, sure by Kesch · · Score: 3, Funny

      Yarr, us pirates have been hijacking shipments fromm Japan. Recently we got a nice satellite internet setup with gyro-balancing to keep her steady on stormy waters. BTW(By the waves), we also pirated the subsription. 'Tis no problem now to pirate all the games and peg leg fetish videos we want.

      --
      If this signature is witty enough, maybe somebody will like me.
  4. It's better..... but by OctoberSky · · Score: 2, Interesting

    It's better now than when Steam initally launched (IMHO) but it is still really lacking.

    After reinstalling Windows recently to start things fresh I put all the games I play back on, disk by disk while I browsed the web. That is, all but one game, Day of Defeat: Source. I forgot to back it up and dread having to go through all the bullshit Valve is going to make me go through to get it back.

    Honestly, if I had a disk I would probably be playing it again.

  5. "here-and-now of fast download speeds" by SoCalChris · · Score: 2, Insightful

    Speak for yourself. I live in a rural area, the best I can get is 84kbps over an 802.11b connection from some small ISP 30 miles away. I'm sure there's plenty of other people here in the US in the same boat as I am, living in a rural area without access to broadband.

    Online distribution is fine, just make sure that the product is still available on regular media that I can order online, or pick up at the store.

    And before anyone suggests moving, living in a small valley just a few miles North of Yellowstone far outweighs not having large bandwidth available.

  6. As a Steam user. by Kesch · · Score: 3, Interesting

    I actually had Steam before HL2 when they bundled it with the new Counter-Strike release (7.0 or something like that... My brother is the one who actually plays it.) I was able to preload HL2 onto my comp. When it came time to buy, I only had to tap in a credit card number to make it work. I heard bitching all around from others about the painful Steam experience associated with HL2, but for me it was actually quite pleasant.

    I also find it cool how they are serving up mini-content such as a free HL2 side scroller prior to the actual game and the free bonus level "Lost Coast." Plus, all those little apps hide under one button instead of further cluttering up my desktop and start menu.

    My brother also recently bought another game using some service known as direct2drive which also lets you download the game directly. I don't actually know how that went, but it seemed easy. He's not that computer savy but still had it working the same night.

    IMHO, these services get an A+ from me. I look forward to more distrobution models such as Steam (The one consequence I can see is having a million downloaders clogging up your machine.)

    --
    If this signature is witty enough, maybe somebody will like me.
  7. Lockin by Lord_Dweomer · · Score: 3, Insightful
    I'm all for new and innovative distribution systems, when they help things rather than hinder them.

    Now, Valve is the pioneer with Steam, and while there are some great parts about it...unfortunately the downsides outweigh them significantly.

    Downsides
    Unreliable - I'm sure many here remember the first day woes of Steam as fans the world over all tried to access Steam for the first time only to be out of luck as it was down. This would have been fine, since there is a great single-player game in HL2....except for the fact that you need to connect to Steam initially to gain access to that.

    No Hard Copy - While its great to be able to download the game whenever you want, this is a huge problem for people who like to sell their games when they move on to the next one. You can't sell your license to the download.

    Lockin - This is my biggest gripe with them. Valve has proven time and time again to be a greedy company. Why should I trust them with this system, especially when they have a lot of my personal details? Additionally, this system lets them begin the process of charging for every single thing they can. For example, you now need to pay for the full versions of DoD and NS. That would not have happened without Steam. In the future, I'm sure all the good mods will be sold through Steam, thus taking what was once done out of love by fans and given out for free to enhance value of the game (and drive core game sales!) and turning it into yet another money making tool rather than the 'added bonus' it used to be considered by the community. And if you think charging for mods is bad, wait until you head down the EA path and start adding additional weapons that are useable in the core game but only if you bought the expansion. Can you say "pay-to-upgrade weapons in FPS"? Yeah, not fun.

    All in all, digital distribution online is the way of the future. I just don't trust a company like Valve to handle it.

    --
    Buy Steampunk Clothing Online!
    1. Re:Lockin by jchenx · · Score: 2, Interesting

      No Hard Copy - While its great to be able to download the game whenever you want, this is a huge problem for people who like to sell their games when they move on to the next one. You can't sell your license to the download.

      That's actually one big reason why game companies LIKE download-distribution methods like Steam. There was an earlier Slashdot article where publishers frustrated by second-hand game sales.

      Now, Valve COULD implement a method where you could sell your license to download. They would just take in a percentage of your sale. However, they may lose out on potential revenue. Would they have made more money forcing the other person to buy a new copy? Maybe not, if the other person will ONLY buy the game if it's signficantly cheaper than retail. My guess is that companies won't want to take the risk, so we'll never see something like this in place. (Boo!)

      Lockin - This is my biggest gripe with them. Valve has proven time and time again to be a greedy company. Why should I trust them with this system, especially when they have a lot of my personal details? Additionally, this system lets them begin the process of charging for every single thing they can. For example, you now need to pay for the full versions of DoD and NS. That would not have happened without Steam. In the future, I'm sure all the good mods will be sold through Steam, thus taking what was once done out of love by fans and given out for free to enhance value of the game (and drive core game sales!) and turning it into yet another money making tool rather than the 'added bonus' it used to be considered by the community. And if you think charging for mods is bad, wait until you head down the EA path and start adding additional weapons that are useable in the core game but only if you bought the expansion. Can you say "pay-to-upgrade weapons in FPS"? Yeah, not fun.

      There ARE benefits to the lock-in system. Remember, physical media isn't foolproof. If you accidentally break or lose your media, and no longer have a receipt (or its long after the return period), then you're out of luck. But distribution systems have the possibility to remember your purchase forever (or as long as they last). The Xbox Live Arcade system is one good example. Your game downloads are tied to your account. Heck, you can even play it on your friends' 360. When you log out, though, it'll revert back to the trial version (which is very much a "viral" marketing move). I think that's pretty neat and a nice added feature, despite not owning actual physical media.

      But I do understand a lot of the lock-in disadvantages, as you describe. Especially if the company goes down under or decides not to support their download scheme anymore. You can say MMOs have much the same problem. I'm sure there were a lot of unhappy Asheron's Call 2 players, when that game went south. *poof*

      --
      -- jchenx
  8. something's wrong... by sm.arson · · Score: 2, Informative
    Players could download Wolfenstein 3D from a number of FTP sites and BBS file areas, and play the whole thing for free. If they liked it, the game encouraged players to send id a set donation of a few dollars.
    I'm pretty sure that you could only download the first episode of the game for free, and when you registered the game you were able to download the rest. The entire game was NOT offered simply for free. Seems like an important fact they could have checked. I know this isn't an oprah novel but, come on people!
    --
    for great justice, this sig has been moved
    1. Re:something's wrong... by Ayaress · · Score: 2, Informative

      You're right. The same applied to Commander Keen, Doom, Duke Nukem 3D, and even Shadow Warrior. They all had the first episode (usually out of three) free, and the rest you had to pay for. Some of them (Duke Nukem, Doom) also had certain weapons, items, and enemies placeholdered out in the shareware version. There was no donation about it. These were not free games, they were basically demos - get part of the game now, buy the rest if you like it.

  9. Wolf3D 4 Free? by CyberVenom · · Score: 2, Informative

    The article claims that Wolfenstein 3-D was completely free with a donation requested if you liked the game. This fits well for the thought flow of their article, but is entirely untrue. Wolfenstein 3-D had only the first episode available for free, with a registration fee required before Apogee (id's publisher at the time) would send you the rest of the game in the mail. This is the model that their earlier Commander Keen games had used as well. It did not rely wholly on the selfless donations of patrons - the payees received something for their money; the other 2/3s of the game! In my opinion the success of Apogee and id had far less to do with community spirit and donations than it did with game addictions and allowance money - but of course, that wouldn't be as warm-and-fuzzy of a tidbit for a "downloaders are historically good people" article without this "slight" misstatement of facts.

  10. Re:Yarrr! Matey! by vertinox · · Score: 3, Funny

    I would think that it's tough for pirates to download games... I can't imagine you'd be able to get much bandwidth out there on the high seas.

    Not when ye have a Galleon loaded with 20 cannon, 100 vicious men, and a cargo hold filled to the brim with ye backup tapes traveling at 5 knots due to a ragin carribean storm!

    Yar! Thar be ye bandwidth!

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  11. Re:The real bombshell by cornface · · Score: 4, Funny

    The gluttony implied by complaints of having to wait "four fucking hours" for a video game should make you ashamed. Some people don't have medical care / food / a place to live, and another segment of the population can't wait four hours for a video game. If you happen to be an American, thanks. You've made me ashamed to be an American.

    If you accidentally cut off your foot with an axe, don't cry about it and rush to the hospital, you selfish glutton. Some people don't have legs!

  12. Strategy First is not Russian. by SWestrup · · Score: 2, Informative

    It was an interesting article, but I was surprised to see they named Strategy First (http://www.strategyfirst.com/), a company I helped found, as being Russian. Strategy First started in Montreal and still has its head office there. Although we have a reputation in Canada as being more socialistic than the States, we're definitely not part of Russia.

  13. Re:Um, okay by ajs318 · · Score: 2, Insightful

    Where's a mod point when you need it?

    Most of the {closed-source} software in use in the world is pirated. The big corporations know this and turn a blind eye to it; because they know that it's effectively free advertising, and free training, for their products. If Caz sees Shaz's pirate copy of Word, there's a chance -- a slim one, but a chance nonetheless -- that she might buy herself a copy; there's even a chance that Shaz might win the lottery or something, have an attack of conscience and decide to pay for all her software. Daz, meanwhile, downloads a shareware graphics editing program that the author has crippled. It will only cost him £50 if he wants to buy the full version, rather than £500 for Adobe Photoshop; so that's a £450 saving. Twenty-eight days later, of course, the program disables saving -- and rather than pay for the full version, he simply gets a pirate copy of Adobe Photoshop. Now, in Daz's mind, he has saved £500!

    By swallowing piracy, the big players are reinforcing their monopolies; smaller companies might be more than able to compete with full-priced software, but not when what is rightly or wrongly touted as "THE industry standard" comes effectively for free, so they go out of business. I'm sure if I was feeling in a more RMS-ish mood I'd say it serves them right for selling closed-source software; but I also think it's wrong to shoot someone in the back. Really, if they're going to be defeated in the marketplace, then at least they deserve the honour of being defeated in a free and fair marketplace. At the moment, the market for software is neither.

    --
    Je fume. Tu fumes. Nous fûmes!
  14. Lineage 1 by FirienFirien · · Score: 2, Interesting

    Lineage 1, you might recall, was a subscription-only product. In the days of yore it was a pain to download the gig-sized package and then patch with goodness knows how many extra files (Episodes 1-n); with your account you could opt to have a CD sent to you for free. Ebay always had a run of these CDs when a new episode came out, because you could get the content online with the autopatch, and sell off the CD cheap to some unsuspecting person who was interested.

    Lineage 1 came out in 1998; digital delivery is by no means new!

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  15. Re:Um, okay by KDR_11k · · Score: 2, Interesting

    Free software is abolutely not competitive in the games market. There are only a handful of opensource games and many are just blatant ripoffs of commercial games. They usually have development times that approach years while the actual output is well below a commercial game in quality. Sometimes the core gameplay gets tweaked enough over the years that it plays as well as the commercial counterparts but the interface and graphics are still horrible. Many genres are lacking from the opensource lineup, while you'll see many games with only multiplayer or randomly generated content you'll rarely see one that has a defined set of levels you play through and get an ending afterwards.

    A cracker group can make hundreds of games playable per year. With opensource software they might get one game done after two to three years and it won't measure up to anything available commercially.

    Never mind that cracking requires a different skillset than software programming.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.