Slashdot Mirror


Downloading Games Not Just For Pirates

1up is running a piece entitled Digital Delivery, which looks at alternate distribution models for new titles in the here-and-now of fast download speeds. They cover outfits like Steam and GameTap, in addition to the ever popular Xbox Live. From the article: "Steam's birth came with some controversy, though. It was only in late 2004 that this happened, but if you missed it, a brief explanation might be in order. When Valve decided to embrace digital distribution, they didn't do it in half measures. The retail version of the game that shipped to stores was more like a formality to appease Vivendi Universal Games, Valve's megalithic publisher: for $50, gamers got a box containing five discs inside a sleeve. If players wanted a manual, they had to refer to the PDF version on the disc, and the irritation at this was nothing compared to the real bombshell."

2 of 91 comments (clear)

  1. Guild Wars did it best by spyrochaete · · Score: 4, Informative

    Guild Wars optionally distributes its client over the web and on BT. When you launch the client you can enter a prepackaged product key or click a button to purchase one in a web browser. This is a great solution for all parties! Players don't have to repurchase the game due to broken media, and Anet prevents abuse since "pirated" copies cannot be played without a purchased serial. It's still recommended, however, to download the client from a trusted source.

  2. Re:The real bombshell by cornface · · Score: 4, Funny

    The gluttony implied by complaints of having to wait "four fucking hours" for a video game should make you ashamed. Some people don't have medical care / food / a place to live, and another segment of the population can't wait four hours for a video game. If you happen to be an American, thanks. You've made me ashamed to be an American.

    If you accidentally cut off your foot with an axe, don't cry about it and rush to the hospital, you selfish glutton. Some people don't have legs!