Upcoming FPS Titles In 2006
IGN has a look at some of the many high-profile First-Person Shooter titles slated for this year. From the article: "At any rate, as we near the realm of photorealism some fifteen years later, brave and storied heroes like id Software, Epic Games, Valve, and DICE continue to evolve the genre with things like voice communication, fancy lighting, and flying limbs. So today we bring to you our list of the upcoming shooters of 2006 whether they make us giggle like little girls or not. Some of these are expansions, some of them are fever dreams of the future, and others simply games we know are gunning for 2006." Appropriate, then, that Gamespot just released another 'Greatest Game' article this week. Doom certainly deserves the spot they give it.
To be fair, it was another id game, Wolfenstein 3D, that in 1992 introduced gamers to the concept of the first-person shooter.
Except that it wasn't. Even if you don't count Maze War (and its successor, MIDI Maze) for some reason, you still have id's own Catacomb 3D.
Rob
Can we please, for the love of god, have a game like Quake 3? *Every* other FPS is exactly the same. You know what the difference is between Halo 2 and Half Life 2? The story. Oh sure, the storylines are great. I loved those games. But they are all the same in terms of gameplay. They just have different graphics. Quake 3 - particularly with the threewave mod, is totally unique. It's not like anything else out there.
In quake, the movement speed is so fast, it feels like being in the matrix movies. And everything is so well balanced. Case in point, everybody knows what a camper is, right? In every other FPS game, there is one super weapon, and everybody goes and gets that weapon and that's it, the game consists of marching around holding down the fire button. There was a map in Q3 called space ctf. You all played it. There are the platforms way up in the air with railguns on them. Newbs would go up there and sit on the railgun and fire at people. But it wasn't a problem in Q3. I used to love it when people went up there because that showed they were inexperienced. In quake, the shotgun does as much damage as the railgun, which does as much damage as the rocket launcher, which does as much damage as the grenade launcher, etc. The BFG was probably an unbalancing factor, but most servers took it out. So anyway, if you were a newb in quake and you picked up that railgun, I could kill you easily with the shotgun, I just had to get close to you. And with Quake's speed of movement, that wasn't a hard thing to do. See, that's called strategy. I don't see that kind of thing in other FPS games.
Other games are fun, don't get me wrong. They just aren't as good as Quake 3. Take a look at this website, it has videos of people playing Quake3. Have you ever seen Halo or Halflife or UT videos that cool?
So basically, game makers are just going to give us more of the same old same old. They are going to make versions of Halo and versions of Halflife with better graphics and different storylines. That's it. That's what we have to look forward to.
Only one game is really different.
FPS are so last century.
...
In some of the Gaming magazine polls, a large number of people have indicated that there are too many FPS and they all start to feel the same after a while.
Which is why Japanese games involving rolling things to satisfy your dad the King of the Stars, or dancing games, or other simulation games are starting to get more attention.
Now, if we only had a FPS which involved shooting stars as they flashed past on your HDTV, so that they would make musical sounds and flash like rainbows - now THAT would be interesting
-- Tigger warning: This post may contain tiggers! --
That everyone equates FPS to multiplayer, or at least most of them do? 3 our of the 4 games in tfa seem to be MP-only, and most of the comments are about MP games. As someone on a sucky internet connection who also sucks at MP games, I vastly prefer games with a decent singleplayer campaign, like halo, halflife $whatever, quake 1,2,4, even plotless games like painkiller or the serious sams.
I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
From what we've heard, this game should be among the Nintendo Revolution's launch titles in 2006. If it's a solid shooter, combined with the Revolution's Direct Pointing Device technology, it'll blow away every FPS on every other console. The "Nunchuku" attachment in your left hand for W-A-S-D movement, and the main controller (with its trigger-oriented B button) for the mouse. Point and fire.