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Upcoming FPS Titles In 2006

IGN has a look at some of the many high-profile First-Person Shooter titles slated for this year. From the article: "At any rate, as we near the realm of photorealism some fifteen years later, brave and storied heroes like id Software, Epic Games, Valve, and DICE continue to evolve the genre with things like voice communication, fancy lighting, and flying limbs. So today we bring to you our list of the upcoming shooters of 2006 whether they make us giggle like little girls or not. Some of these are expansions, some of them are fever dreams of the future, and others simply games we know are gunning for 2006." Appropriate, then, that Gamespot just released another 'Greatest Game' article this week. Doom certainly deserves the spot they give it.

7 of 86 comments (clear)

  1. First FPS? by Pluvius · · Score: 5, Informative

    To be fair, it was another id game, Wolfenstein 3D, that in 1992 introduced gamers to the concept of the first-person shooter.

    Except that it wasn't. Even if you don't count Maze War (and its successor, MIDI Maze) for some reason, you still have id's own Catacomb 3D.

    Rob

  2. Quake 3 Please! by oni · · Score: 4, Interesting

    Can we please, for the love of god, have a game like Quake 3? *Every* other FPS is exactly the same. You know what the difference is between Halo 2 and Half Life 2? The story. Oh sure, the storylines are great. I loved those games. But they are all the same in terms of gameplay. They just have different graphics. Quake 3 - particularly with the threewave mod, is totally unique. It's not like anything else out there.

    In quake, the movement speed is so fast, it feels like being in the matrix movies. And everything is so well balanced. Case in point, everybody knows what a camper is, right? In every other FPS game, there is one super weapon, and everybody goes and gets that weapon and that's it, the game consists of marching around holding down the fire button. There was a map in Q3 called space ctf. You all played it. There are the platforms way up in the air with railguns on them. Newbs would go up there and sit on the railgun and fire at people. But it wasn't a problem in Q3. I used to love it when people went up there because that showed they were inexperienced. In quake, the shotgun does as much damage as the railgun, which does as much damage as the rocket launcher, which does as much damage as the grenade launcher, etc. The BFG was probably an unbalancing factor, but most servers took it out. So anyway, if you were a newb in quake and you picked up that railgun, I could kill you easily with the shotgun, I just had to get close to you. And with Quake's speed of movement, that wasn't a hard thing to do. See, that's called strategy. I don't see that kind of thing in other FPS games.

    Other games are fun, don't get me wrong. They just aren't as good as Quake 3. Take a look at this website, it has videos of people playing Quake3. Have you ever seen Halo or Halflife or UT videos that cool?

    So basically, game makers are just going to give us more of the same old same old. They are going to make versions of Halo and versions of Halflife with better graphics and different storylines. That's it. That's what we have to look forward to.

    Only one game is really different.

    1. Re:Quake 3 Please! by Control+Group · · Score: 5, Interesting

      All Q3 did was distill all the bits of all the other FPS games out there into the ultimate twitch fest. Q3 did away with planning in favor of pure reflex.

      While I'm sure this is ideal for a percentage - possibly even a large one - of gamers, it's certainly not the be-all end-all of FPS gaming. In other games, both before and after Q3, it's possible to overcome someone with cyborg reflexes by being craftier. As someone who's simply not as fast with the crosshairs as many (most) other gamers, this is something I've had to learn to do in order to be at all competitive.

      And it works fine in pretty much every game except Q3.

      Quite the opposite of your claim, Q3 removed the value from cunning and strategy, and dumped it all into raw reflex by upping the speed of everything. Which may well be the most fun you've ever had playing twitch games, and more power to you.

      But please recognize that those of us who aren't blessed with the Advanced Wired Reflexes implant don't share your adoration for the game.

      *shrug*

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:Quake 3 Please! by oni · · Score: 4, Interesting

      Q3 did away with planning in favor of pure reflex.

      hmm, I have to disagree with you on this. I play quake 3 threewave capturestrike and I'm in my 30's, I certainly don't have the twitch abilities that the younger guys have, but I frequently wipe the floor with them because I use my brain.

      I often fire a rocket at a doorway seemingly hours and hours before my opponent turns around and runs for the door. I do the same thing with bounce pads. I fire the rocket and it looks like I do it before the other guy even thinks about going that way, but then sure enough, he turns around and tried to make his escape and I connect. If you watch a demo, it looks like (this sounds corny but w/e) it looks like I willed him into my rocket :-)

      The reason I can do that is because I'm thinking, not twitching. I'm thinking about what you want to do and where you want to go so that I can act instead of react. The reason that's possible in quake is because of the movement speed. I've also played a lot of UT, and in that game, I wasn't so good, so I typically just hung out near the flag and spammed, and I got lots of kills that way. You could never spam me to death in quake because I move so fast I'll dodge.

      Twitch factor is all about moving the mouse so as to aim your gun. I've recorded (with a video camera) myself playing and my mouse hand isn't moving nearly as fast as my fingers on the keyboard. 90% of quake is movement. Only about 10% is mouse twitch.

  3. FPS? please, spare me by WillAffleckUW · · Score: 5, Insightful

    FPS are so last century.

    In some of the Gaming magazine polls, a large number of people have indicated that there are too many FPS and they all start to feel the same after a while.

    Which is why Japanese games involving rolling things to satisfy your dad the King of the Stars, or dancing games, or other simulation games are starting to get more attention.

    Now, if we only had a FPS which involved shooting stars as they flashed past on your HDTV, so that they would make musical sounds and flash like rainbows - now THAT would be interesting ...

    --
    -- Tigger warning: This post may contain tiggers! --
  4. Why is it... by PatrickThomson · · Score: 4, Interesting

    That everyone equates FPS to multiplayer, or at least most of them do? 3 our of the 4 games in tfa seem to be MP-only, and most of the comments are about MP games. As someone on a sucky internet connection who also sucks at MP games, I vastly prefer games with a decent singleplayer campaign, like halo, halflife $whatever, quake 1,2,4, even plotless games like painkiller or the serious sams.

    --
    I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
  5. Ubisoft Shooter for Revolution by macserv · · Score: 4, Interesting

    From what we've heard, this game should be among the Nintendo Revolution's launch titles in 2006. If it's a solid shooter, combined with the Revolution's Direct Pointing Device technology, it'll blow away every FPS on every other console. The "Nunchuku" attachment in your left hand for W-A-S-D movement, and the main controller (with its trigger-oriented B button) for the mouse. Point and fire.