Upcoming FPS Titles In 2006
IGN has a look at some of the many high-profile First-Person Shooter titles slated for this year. From the article: "At any rate, as we near the realm of photorealism some fifteen years later, brave and storied heroes like id Software, Epic Games, Valve, and DICE continue to evolve the genre with things like voice communication, fancy lighting, and flying limbs. So today we bring to you our list of the upcoming shooters of 2006 whether they make us giggle like little girls or not. Some of these are expansions, some of them are fever dreams of the future, and others simply games we know are gunning for 2006." Appropriate, then, that Gamespot just released another 'Greatest Game' article this week. Doom certainly deserves the spot they give it.
To be fair, it was another id game, Wolfenstein 3D, that in 1992 introduced gamers to the concept of the first-person shooter.
Except that it wasn't. Even if you don't count Maze War (and its successor, MIDI Maze) for some reason, you still have id's own Catacomb 3D.
Rob
All Q3 did was distill all the bits of all the other FPS games out there into the ultimate twitch fest. Q3 did away with planning in favor of pure reflex.
While I'm sure this is ideal for a percentage - possibly even a large one - of gamers, it's certainly not the be-all end-all of FPS gaming. In other games, both before and after Q3, it's possible to overcome someone with cyborg reflexes by being craftier. As someone who's simply not as fast with the crosshairs as many (most) other gamers, this is something I've had to learn to do in order to be at all competitive.
And it works fine in pretty much every game except Q3.
Quite the opposite of your claim, Q3 removed the value from cunning and strategy, and dumped it all into raw reflex by upping the speed of everything. Which may well be the most fun you've ever had playing twitch games, and more power to you.
But please recognize that those of us who aren't blessed with the Advanced Wired Reflexes implant don't share your adoration for the game.
*shrug*
Reality has a conservative bias: it conserves mass, energy, momentum...
FPS are so last century.
...
In some of the Gaming magazine polls, a large number of people have indicated that there are too many FPS and they all start to feel the same after a while.
Which is why Japanese games involving rolling things to satisfy your dad the King of the Stars, or dancing games, or other simulation games are starting to get more attention.
Now, if we only had a FPS which involved shooting stars as they flashed past on your HDTV, so that they would make musical sounds and flash like rainbows - now THAT would be interesting
-- Tigger warning: This post may contain tiggers! --