Duke Nukem Forever in Production
An anonymous reader writes "Like that fungus under your keyboard, Duke Nukem Forever never really seems to go away. Well in the latest installment in unsubstantiated DNF rumors it appears that the game is finally in production. Via Joystiq "everyone's favorite vaporware is "in full production" according to George Broussard, co-founder of 3D Realms. In an interview with 1up, towards the end, Broussard chats about the status of Duke Nukem Forever, the unfortunately-apt title to the game over a decade in development."
and ever and ever....
Someone save me from this sanity.
One word, Stargate.
Someone save me from this sanity.
In production means nothing. It could still not make it through to gold, because, lets face it, no game can live up to expectations of a 10 year wait. Trying to make a game fun is the hard bit.
Scared of flying, pointy things snce 1979!
I said a major network. Now, when Stargate came out, it was on Showtime, which is owned by Viacom, which eventually bought CBS. It later moved over to Sci-Fi, which is owned by Universal Studios, which was eventually bought by NBC. But it doesn't air on CBS or NBC and neither was in on the deals to bring it to their related cable subsidiaries.
- Greg
Start a happiness pandemic
IMHO, Sci-Fi and Cartoon Network are the only major networks.
Someone save me from this sanity.
They always used to say not to consider what the project cost so far when deciding whether to continue, but what it will cost to bear into fruition.
However, that logic always seemed seriously flawed - if the past estimates on how much a project will cost were bad, what guarantee is there that the current estimates are good.
Seriously, what does 3DRealms (?) have to gain anymore? It's like a doomed government military project where they keep throwing good money into this black hole, never to see anything for their investment other than ridicule.
It makes the Daikatana folks seem professional.
Either way, 3D_Realms should just shut-up until the factories are actually packaging the CDs, or quietly kill the project.
Why?
...
because after all the delays, hype, anticipation
no matter how good the game is, hopes will be higher than it can deliver.
And reviewers will say: "Well, it might be the greatest game ever, but it wasn't worth the wait"
Exercise caution when modding this message up: the author acts like a jerk when his karma is excellent.
And don't forget driving around on the surface of mars for 2 years.
I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
Not necessarily: the work is probably divided into the engine, the plot, artwork, character models etc. I can imagine all testing so far has been done with a wirestick guy (or a squirrel or whatever model they had available) and they can develop the models independently.
o Waiting for all the non-rich "Democrats" to realize Democrat politicians just sweet talked them and told them lies about being compassionate, understanding, diverse, etc. so they could fuck them.
Um, no... they're stagnant, decadent and arrogant. They weren't willing to admit the danger until it was too late.
I find that strangely reminiscent...
'The release date of this game is "When it's done". Anything else, and we mean anything else is someone's speculation. There is no date. We don't know any date. If you have a friend who claims they have "inside info", or there's some game news site, or some computer store at the mall who claims they know - they do not. They are making it up. There is no date. Period.'
Why, oh, why is a sucker born every minute?
I can tell you've only played a little DN:3D. The reason DNF has had so much attention payed to it isn't that it's taking forever. It's because it's the sequel to what many consider to be one of the best games of all time. Duke Nukem 3d had realistic environments (something that were really neat to us back then! We were in LA, man! I mean, Doom is some weird Mars research base, but I'm fighting aliens in LA!), genuine humor (and also crude humor), wonderful weapons (the shrink ray shrunk enemies really small, and then you could step on them, and who can forget the pipe bombs), and a jetpack. I mean, come on. Even today few games have jetpacks.
Duke Nukem 3d was an awesome game. You can find legions of fans, and that's the reason why DNF is getting on Slashdot: we may have given up on the new game, but we all remember the joy of the old one.
Against stupidity the Gods themselves contend in vain.
Several years ago I used to read almost daily the 3DRealms DNF forums, at least for some minutes. It got really boring, so what I do know (because, after all, I'm interested in this game) is what I think everybody should do:
:D.
* Stop caring about the release date. When it comes out, IMHO, it will probably be a very fun game after all. There's no need to "wait" for it. There are dozens of good games out there and at least one or two every year.
* Periodically, read the latest posts by George Broussard. I have bookmarked his recent posts page and I check it from time to time. He barely posts, but you'll know everything he said, which is virtually everything that appears on the Wikipedia about the game and the only information you can trust. As the Wikipedia article claims, GB has said several times they restarted the game and, since some months now he claims the game is in production, that all previous problems are solved, technology is always finished in time and they are creating content as fast as they can.
Good luck, 3DR. I'm a gamer after all, so I hope this game is good and worth playing. If not, well, I'll buy something else
And according to WP, the mundane environments, instead of Quake's fantastic ones.
Right, why would I want to play in a floating space station and moon base or explore L.A. and see animated hot chicks in movie theaters when I could traverse the endless green and brown hallways and lava pits in Quake!
I'll say it, even though I know it's unpopular--Quake SUCKED. I was never more bored by a first person shooter. People only liked it because of its online multiplayer. Other than that, Doom 2 owned it (especially in the weapons and level design department).
"Sufferin' succotash."
And according to WP, the mundane environments, instead of Quake's fantastic ones. You got that completely backwards. DN3D had great environments. There were huge canyons, alien spaceships, underwater environments, inner cities, and a lot more. I only played the Quake demo, but everything just looked like a dungeon.
If you can read this sig, you're too close.