Washington Post on Star Wars Galaxies Changes
spartan7891 writes "The Washington Post, by way of MSNBC, is running a story on how fans are outraged at the newest changes made to Star Wars Galaxies. As one player states, 'The game for me probably will be a lost love. Sort of like seeing your spouse with Alzheimer's. Outwardly, everything appears the same as it always has, but you know that beneath the surface, things will never be the same.' There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract." Yeah ... if a major newspaper covers what you did in a patch, you probably did something wrong.
I had a master ranger/master swordsman and specialsed in supplying cooks and armorsmiths with meat and hides. IT was great being part of player run economy where you chose your own customers, set your own prices and went off hunting whenever you needed cash.
Ranger, swordsman, cook and armorsmith were all dropped as part of the dumbing down of the game. Now we ahve something that seems to be be aimed at console players. Still, its given me time to watch TV and read books - two activities I had dropped to make time for SWG.
1000s Warcraft Gold while you sleep
Those of us that play SOE's Planetside know that this is an attempt to create another Planetside-style MMOFPS using the Star Wars franchise as a backdrop. Months before SOE announced changes to Star Wars, Several of the lead developers from Planetside and SOE execs made a public "teaser" at an SOE Convention that their next MMOFPS based off of many of the concepts from Planetside was going to be coming by the end of the year. When the Star Wars Patch came out, those of us in Planetside who had been watching knew what it was.
Now, I do NOT think this is a bad thing. The reason I play Planetside is because I can't stand the boring level-grind that is EVERY MMORPG out there. When I get online to game, I want to have to work for my victories, not dice roll for them. I say 'Bravo Sony' for having the courage to step out and do something DIFFERENT for once, and to move away form the EQ-WOW-COH-Etc. level grinders that are smothering the MMO market today.
"The MMOFPS, it's an elegant game style from a more civilized time. Not as crude and random as a dice-roller MMORPG." (with apologies to Obi-Wan)
Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
I've never played Star Wars Galaxies but the 3 people I know who use to have all cancelled their accounts over the past month. Two said they hated the new changes and the other cancelled it yesturday saying that there just arn't enough "cool" people on the servers anymore.
I keep getting the feeling that in 3 or so years time this whole event will be features in one of those "top 10 dumbest business moves" articles.
I don't know whether or not you are trolling or honestly asking a question so I will assume the latter.
:). Suffice it to say that most of these aspects of the game have been removed. In fact, that is pretty much what the entire "Next Great Experiment" aka NGE was all about -- how much they could remove from the game without adding anything back and not completely kill the game. I think they underestimated the reaction to the POS they have turned the game into. I dropped 3 (all of my) accounts as a direct result of this latest "upgrade".
One of the attractions of SWG before the changes mentioned in the article were made was the complicated crafting system. I knew (know) several disabled players who could not keep up with the fighting aspects of the game but really enjoyed crafting (weaponsmith, armorsmith, architect etc...). This allowed them to be part of a guild, have a social aspect of the game and feel a like part of a community without having to suffer the aggravation of player-killers and such. Also, the article mentioned hair-dresser, which is incorrect. That profession was actually Image Designer and actually served a purpose a long time ago other than to change the appearance of your toon. You used to have secondary stats that you could custom tailor your character with -- in order to change these stats you needed an Image Designer. The combat "upgrade" killed off those stats and one of the uses of Image Designers.
Another thing to keep in mind, in SWG there are no NPC vendors -- you cant just go buy stuff (weapons/clothes/armor/food/etc...) anywhere, you have to either loot it or buy it from other players. This was one of the draws of the game. And most of the stuff that was "made" by players was of much higher quality than the stuff that you looted. There was a time when chefs (cooks) where invaluable due to the fact that the buffs you got from their foods/drinks could not be gotten elsewhere. Also, there was huge variation in the quality of these products from vendor to vendor. This was due to the fact that the quality of the resources(harvested) and components (player made) had direct effect on teh quality of the end product. This extends itself to all the crafting aspects of the game.
I could go on and on, but I refrain
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Much (but not all) of the economy is player controlled, and there are a nearly infinte amount of ways to play the game.
My favorite part though is that leveling is not a grind. Each skill takes a certain amout of time to train, and keeps training even when you log out. So as long as you can log in for a few minutes a week, you can keep advancing your character, just as fast as anyone else.
I've also noticed that the people I play with and against don't seem to act like the WOW-Tards I've seen on other MMORPGs