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All Aboard the Nerd Boat

Forbes is running an article detailing a most unusual cruise. 180 Computer Science profs were brought together on a Royal Carribean ship to talk about bringing computer games to the classroom. Despite the topic, there was a lot of serious discussion. From the article: "After Microsoft's Luehmann praised the technical sophistication of three new Xbox 360 games (Mass Effect, Too Human, and Gears of War), a silver-haired professor raised his hand and commented: 'You just showed us three very sophisticated and very violent games, and I'm sure they're good for something--though I don't really know what that is--but what I want to know is, when will you make a videogame that's really useful? When will you make a videogame that's going to teach my students chemistry?'"

105 comments

  1. What ever happened to FUN? by BaltikaTroika · · Score: 2, Insightful

    Games are traditionally something that people do in order to relax and have fun. A game that teaches chemistry? It doesn't exactly sound like something I'd want to have a multiplayer deathmatch in...

    Don't forget that videogames are a business. The developers make what the market wants (at least, that's the theory).

    Baltika

    1. Re:What ever happened to FUN? by Swordsmanus · · Score: 3, Informative

      Sup at least in Japan, all three of Nintendo's educational Brain Training series games have sold over 1 million units since May. Brain Training 2, released 5 weeks ago, has already sold over 1 million units. So...if educational games can work in one area of the world, they might work in others. Maybe not, but still, there's a new and powerful precedent. Not to mention, educational games are exceedingly cheap and quick to develop compared to blockbuster titles. So in terms of a business perspective, it's blatantly obvious that such games have merit.

  2. Hangman by szembek · · Score: 2, Funny

    What, this guy's never played Chemistry Hangman? http://www.creative-chemistry.org.uk/funstuff/hang man/hangman.htm I mean Come on!

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    nothing
  3. Whoa, know what? McGyver! by Vo0k · · Score: 4, Interesting

    That's one helluva idea for a game.
    McGyver style.
    The new engines would finally allow for that level of sophistication.
    Create a database of 1000-2000 different chemical reactions, then give objects besides the standard "texture, lightness, weight" properties the property of chemical composition. Give player a lab to prepare stuff. Then let them loose on missions, using at first simple stuff like black powder, later play with transporting a canister of nitroglicerine across Manhattan in public transport, then do more advanced stuff, fill a building with hydrogen-oxygen mix, smuggle dissolved gold in fuel tanks, etc, all the cool stuff you can do with chemistry. :)

    Cool!

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:Whoa, know what? McGyver! by szembek · · Score: 3, Insightful

      I can see the lawsuits already.... look at how many people sue game makers over shootings, imagine if the games showed kids how to make bombs!

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      nothing
    2. Re:Whoa, know what? McGyver! by Odin_Tiger · · Score: 1

      A database of 1-2k reactions? Stupid. For one thing, a vastly larger database would be simple. But more importantly, couldn't it just be calculated? Maybe not with perfect atom precision, of course, but I do recall calculating and being able to make moderately reasonable guesses about what would happen when to chemicals were mixed under certain conditions using horrible formulas in H.S. chemistry...but couldn't a computer eat those formulas alive?

      --
      Unpleasantries.
    3. Re:Whoa, know what? McGyver! by Vo0k · · Score: 1

      Calculated, well, yes. At least some, most of the non-organic chemistry and some of organic chemistry, sure. But you'd still need a database of effects, like what burns, what explodes, what produces blue fire and what green fire, what gas will make people laugh silly and which one to inject in the corridor to thwart voice-based authentication by raising pitch of voice. True -some- of these things could be calculated too, but I doubt XBox360 has enough of computational power for that yet.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    4. Re:Whoa, know what? McGyver! by aquabat · · Score: 1

      McGyver rocked. I would never have thought of making an afterburner out of a flare gun, and using it to rocket to safety.

      --
      A republic cannot succeed till it contains a certain body of men imbued with the principles of justice and honour.
    5. Re:Whoa, know what? McGyver! by Anonymous Coward · · Score: 0

      I still remember the episode where he made fertalizer bombs. Smaller scale but pretty much identical to what was used in the Oklahoma City bombing.

    6. Re:Whoa, know what? McGyver! by digitalgiblet · · Score: 1
      "play with transporting a canister of nitroglicerine across Manhattan in public transport"

      Was that McGuyver or McVeigh?

    7. Re:Whoa, know what? McGyver! by Alsee · · Score: 1

      As you go through the game you get to fill in a periodic chart of the various elements you have collected, purified, and used...

      And then on the final level you find number 94.

      That level would be far more impressive than just "transporting a canister of nitroglicerine across Manhattan in public transport" :D

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  4. duh by voice_of_all_reason · · Score: 5, Insightful

    When will you make a videogame that's going to teach my students chemistry?'"

    Newsflash: Your students don't want to learn chemistry. They want to beat up the hooker and get their money back, run away from the cops in a flashy sports car, and unload an entire arsenal into the local shopping mall.

    That's why Grand Theft Auto 3 is the most successful franchise in history, and Mavis Beacon Teaches Chemistry hasn't even gotten to the drawing board stage yet.

    1. Re:duh by the+idoru · · Score: 1

      I don't know about Mavis Beacon Teaches Chemistry, but when my mom bought me Lee Carvallo's Putting Challenge instead of BoneStorm, I played the shit out of that golf game. If it weren't for his "I recommend you use the putter," I'd still be using my 3 wood to drive golf balls right off the green.

      And now look at me. I'm Tiger Woods.

    2. Re:duh by Beatbyte · · Score: 1

      exactly.

      this is much more a culture problem than a market problem. the market will exist and flourish when the consumer demands the product. right now, parents could give a shit less what their kids are doing (for the majority). it's the exact same reason the U.S. is lagging in many arenas (16th in Internet, way back in education, etc.).

      face it: america is on top. problem being, there's only 1 way to go once you're up there. prepare for it or suffer in the end.

    3. Re:duh by kryzx · · Score: 2, Informative
      True enough.
      But there are some people out there trying to learn what makes the fun games fun and apply that knowledge to making the stuff we have to learn a little more fun to learn.
      www.seriousgames.org

      If they do it well enough, they may even create games that are entertaining enough to play them for fun, even if they teach you something as a side effect.
      Like, say, this one:
      www.americasarmy.com
      or these: www.sheppardsoftware.com

      --
      "I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."
    4. Re:duh by Blakey+Rat · · Score: 2, Informative

      America's Army is a great example. After playing that off and on for a few years, I could probably be dropped into the middle of a military action and stand a pretty decent chance of staying alive. Assuming, of course, that I didn't just wet myself, huddle in the fetal position, and cry for my mother. (There's a pretty big difference, still, between games and reality.) But, in any case, America's Army teaches a lot.

      So do flight simulators, BTW. At least, not the 'arcade' Crimson Skies type. After virtually landing a P-51 about 500 times, I could probably do a half-decent job of landing one for real. And I'd be less likely to wet myself and cry to boot.

  5. So, which one is it? by Imsdal · · Score: 1
    when will you make a videogame that's really useful? When will you make a videogame that's going to teach my students chemistry?

    Talk about conflicting objectives! Small wonder the game developers doesn't succeed, or even bother trying.

  6. Is all the good educational software older? by Myself · · Score: 2, Interesting

    I suppose DrugWars was more about economics than applied chemistry, unfortunately. If there'd been a meth-cooking section to the game, maybe we'd feel differently about it. :)

    Anyone remember Rocky's Boots? I played it on the Apple II, and I'm not aware of an updated version. It was essentially a logic game, building machines from sensors, logic gates, and actuators. Think Mindstorms minus the physical Lego. It was a blast for a little kid to play, and taught some valuable concepts much earlier than I might've otherwise encountered them. But I haven't seen anything like it in years.

    The question is a good one: Where have all the good educational titles gone? Perhaps now that violent games have proven they own the market, there's less appetite for trying something new and educational. Anyone?

    1. Re:Is all the good educational software older? by Imsdal · · Score: 1
      I have always wondered why there are almost no "programming" games where you write code/algorithms/logic/instructions for an object and let it compete against other people's objects.

      There used to be C robots and I've heard of a few other games, but nothing even remotely successful. Why? If it was implemented well, I'd waste my life on it.

      What would be cool would be a game like Civilization where instead of micromanaging, you enter a "program" and let it run for, say, 40 turns. Then you get to reevaluate your situation and make any modifications you feel like for the next forty turns. A game of Civilization would then consist of ten major turns instead of 400 small turns, each requiring tinkering an insane amount of "units".

      Is there anything out there like that?

    2. Re:Is all the good educational software older? by Anonymous Coward · · Score: 1, Informative

      Rocky's Boots was updated for the 8088 (I played it when I was a kid), and there was another similar game called Robot Odyssey. Robot Odyssey actually required you to build circuits inside robots to accomplish tasks. The game was phenomenal and, quite frankly, one of the hardest games I ever played as a child. The game was rebuilt in java as DroidQuest: http://droidquest.com/

    3. Re:Is all the good educational software older? by cow+ninja · · Score: 1

      Here is one.
      http://necrobones.com/atrobots/

      I know there is a java based robot fighting game too. I don't remember what it is though.

    4. Re:Is all the good educational software older? by Otter · · Score: 1
      The classic of the genre was Core Wars, which is a basically a battle between two assembly programs in a sandboxed chunk of memory. I don't know how active it still is.

      The other thing I know of that's vaguely similar to what you're talking about is Angband Borgs.

    5. Re:Is all the good educational software older? by Golthur · · Score: 1

      I loved that game.

      Get it from Home of the Underdogs if you still want it.

      --
      Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
    6. Re:Is all the good educational software older? by Imsdal · · Score: 1
      Core Wars is a good example of what I'm looking for, but it's like a hundred years old. Or 30+, anyway...

      Angband Borgs are incredibly impressive, but not really what I'm looking for. I want to compete against other players, not automate a walk-through.

    7. Re:Is all the good educational software older? by HolyCrapSCOsux · · Score: 1
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      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    8. Re:Is all the good educational software older? by HolyCrapSCOsux · · Score: 1

      Wonder If I could have possibly screwed up that link any worse? http://www.the-underdogs.org/game.php?gameid=538

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      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    9. Re:Is all the good educational software older? by Imsdal · · Score: 1

      That seemed quite interesting. There was also a link to an incredibly exhaustive list of prgramming games here. Does anyone know which of these are good and alive? Since there are supposedly 1000+ links there, going through them all will be quite a task.

    10. Re:Is all the good educational software older? by Swordsmanus · · Score: 1
      "The question is a good one: Where have all the good educational titles gone? Perhaps now that violent games have proven they own the market, there's less appetite for trying something new and educational. Anyone?"

      I already mentioned this in an earlier post, but in Japan, Nintendo's educational Brain Training series is doing extremely well. It's showing unprecedented sales trends over there. At least one of those games is set for a US release. There you have it.

    11. Re:Is all the good educational software older? by WarForge · · Score: 2, Informative

      I know we are supposed to hate MS, but when .NET was released, Terranium provided just that (and still does). You create "creatures" in .NET languages and add them into the Terranium ecosystem to compete to survive with everyone else's creatures.

      From the homepage:

      "Terrarium is a multiplayer ecosystem game developed using the .NET Framework. Developers can create their own creatures and add them into the game on their own client machine. Teleporters on each client transfer the creatures between clients in the Terrarium peer-to-peer network. As a creature developer, you can program either herbivores or carnivores. Herbivores are capable of eating plants, of course, while carnivores are capable of eating both herbivores and other carnivores. Once a creature is in the Terrarium ecosystem and competing for resources, this website can be used to compare its vital statistics against those of other creatures. The objective of Terrarium is to develop a creature that out-survives the rest. Terrarium is also an excellent example of the capabilities of the .NET Framework. It uses Windows Forms and DirectX for a super-rich UI experience. And XML Web Services provide the community infrastructure for the game, enabling peer discovery, reporting, and auto-update of new versions."

    12. Re:Is all the good educational software older? by Sparr0 · · Score: 1

      Lux is a risk-like game that can be played online. It has a SDK for writing Risk-playing bots, which people play against and are ranked against players and other bots.

    13. Re:Is all the good educational software older? by mink · · Score: 1

      Check out Mind Rover.

      If you played Omega (from Origin Systems) back in the day you will be in for a treat.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  7. Computer Games Taught Me Everything I Know... by Anonymous Coward · · Score: 5, Funny

    Civilization taught me history and geography, Sim City taught me business and government, the Total War series taught me military tactics, the Sims taught me about relationships, Pro Pinball taught me, uh, how to play Pinball, Chessmaster taught me how to play chess and Doom taught me the proper use for a chainsaw.

    Computer games taught me everything I know...

    1. Re:Computer Games Taught Me Everything I Know... by Vo0k · · Score: 5, Funny

      Proper use of chainsaw? Kid, these games overrate chainsaws.

      Under influence of HL2 I bought a crowbar. A beautiful, long, heavy crowbar. Just the same as you find in HL2, I even made the grip red.

      Later that year I got opportunity to buy massive amounts of damaged wooden palettes really cheap. I bought 30. Wood for the fireplace for autumn evenings before we start central heating! Okay, I have a crowbar, that will take a moment. Gordon Freeman needed 2 hits to break such a palette to bits, such a pile would take him maybe 20 seconds.

      Bullshit. It takes good 20 minutes to break a palette to pieces using a crowbar, and you're covered with sweat afterwards.

      So I took the chainsaw instead.
      Okay, cutting the palette into 9 pieces that fit in the fireplace (5 cuts) takes about 3 minutes. It's tiring like hell too, but still vastly easier than breaking it using a crowbar. It took a whole afternoon to cut the pile of palettes with the chainsaw and I was dead tired after that.

      I really regret I didn't have a rocket launcher or at least sachel charges. That would make it sooo much easier!

      Damned games LIE!

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:Computer Games Taught Me Everything I Know... by Myself · · Score: 1

      Populous II taught me about reproduction, the relationship of people to their god, and landscaping! The Incredible Machine was a 100% accurate physics simulation, including trampolines that impart energy to objects that strike them. Space Quest taught me plenty about security, resourcefulness, and the capacity of my pockets. Oh, and not to disrespect janitors.

      Before that, SimCity taught me that even with infinite money, running a successful city is still hard. There's nothing like a 20-lane highway to ease your troubles!

      Maybe The Sims is a better representation of interpersonal relationships than Strip Poker. If you get that joke, god, you're old. :)

    3. Re:Computer Games Taught Me Everything I Know... by Ironsides · · Score: 2, Insightful

      Where in X is Carmen Sandiego.

      Space
      The USA
      The World
      Time

      Oregon Trail, Super Solvers X, Sim X, Number Munchers, some fish game I barely remember and more. They're still around, just so happens FPSs are getting all the news right now. Among others, try Pikmin as a more recent title.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    4. Re:Computer Games Taught Me Everything I Know... by kidcharles · · Score: 1

      In all seriousness, I've learned a lot of actual information from games myself, though not equally from all games. Playing the WWII Russian flight sim IL-2 Sturmovik inspired me to learn a great deal about WWII-era planes and technology as well as the history of the conflict, and Hearts of Iron taught me about the geography and colonization of that time period as well. On the other hand, Half-Life and CounterStrike, while great games, taught me virtually nothing, except the names of various firearms (and even those are fake in the newer CS).

      --
      Ceci n'est pas une sig.
    5. Re:Computer Games Taught Me Everything I Know... by alnjmshntr · · Score: 1

      Life and Death taught me how to remove someones appendix...

      --
      If I had created the world I wouldn't have messed about with butterflies and daffodils. I would have started with lasers
    6. Re:Computer Games Taught Me Everything I Know... by Guppy06 · · Score: 1

      You're forgetting the HEV suit.

    7. Re:Computer Games Taught Me Everything I Know... by indytx · · Score: 1
      Gordon Freeman needed 2 hits to break such a palette to bits, such a pile would take him maybe 20 seconds.

      Bullshit. It takes good 20 minutes to break a palette to pieces using a crowbar, and you're covered with sweat afterwards.

      Maybe you should workout more. It's just a suggestion.

      --
      Make love, not reality television.
    8. Re:Computer Games Taught Me Everything I Know... by Vo0k · · Score: 1

      Well, I took a measure of strength of a MIT graduate theoretical physicist like Gordon Freeman. Sure he might be somewhat more fit, training in the hazard course etc, but still there's no way he could break such a palette to pieces in two hits. Most optimistic count would be half the time it took me, that is some 10 minutes.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    9. Re:Computer Games Taught Me Everything I Know... by wickedj · · Score: 1

      I'll concur with the Carmen Sandiego games. I learned alot about history and geography with those games.

    10. Re:Computer Games Taught Me Everything I Know... by Locke2005 · · Score: 1
      the Sims taught me about relationships I take it, then, that you don't currently have a girlfriend?

      "I keep right-clicking on her, but no menu ever pops up!"

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  8. Theme song by eclectro · · Score: 1

    Love Exciting and New
    come aboard, we're expecting you

    The Love Boat
    soon will be making another run
    The Love Boat
    promises something for everyone

    Set a course for adventure,
    your mind's on a new romance

    Oh...wait...wrong boat...

    --
    Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
  9. You are missing the point by Strell · · Score: 3, Interesting

    Why would Microsoft go on a cruise that is specifically designed to identify games as an education source, only to highlight and force-advertise their 360 lineup? It would be no less transparent if Sony showed off the latest version of GTA or if Nintendo showcased Mario 128. What do they have to gain other than a shallow attempt at advertising, and hopefully a few more consoles moved?

    That said, the prof might be a little out of his element (I have a hard time finding a "silver-haired professor" being a gamer of any means, although that is a generalization and I could be wrong), but his question is at least somewhat valid. What is stopping someone from incorporating, say, chemistry elements into a crafting/spell casting system? Think Secret of Evermore (or World of Warcraft if you can't think back that far) where real-life elements and compounds create items and objects. True, it would be a transparent attempt (kind of like "The Bible Game" being nothing less than pure religion dressed up as a game), but would it really be all that bad? I can imagine at least a capable system involving some marginal knowledge, at which point someone *could* theoretically benefit and gain some knowledge.

    This could be stretched further, but at that point it becomes difficult to pinpoint great examples. Describing true physics in a game using the Havok engine? Applying that mentality to space games in an attempt to teach some rudimentary physics, and possibly theoretical (string theory)? I dunno.

    At the end of the day I'll admit I'm looking for my games to be fun, not giving me a lesson on something. Although I must admit, Civilization does a handy job of giving some background knowledge on key historical topics (if you take the time to read the blurbs, I mean, and I haven't played one since Civ2 so I don't know if the recent incarnations carry this data also).

    --
    I'm not scared of anonymous cowards.
    1. Re:You are missing the point by WuphonsReach · · Score: 1

      That said, the prof might be a little out of his element (I have a hard time finding a "silver-haired professor" being a gamer of any means, although that is a generalization and I could be wrong), but his question is at least somewhat valid.

      Hmmm, I regularly cross weapons with an 80-year old in an FPS game. Another player who is a regular is in his mid-50s. Heck, most of the players that I know of are in their 30s and 40s. The younger folks are just too excitable and get frustrated when their fast-twitch reflexes don't stand up to tactics, strategy and smart play.

      --
      Wolde you bothe eate your cake, and have your cake?
  10. I already play games in class... by sedyn · · Score: 1

    180 profs bring a game into the classroom, 1 person uploads a walkthrough on the internet.

    And I thought that "lectures" which are nothing more than powerpoint presentations were bad.

    *sitting through a powerpoint lecture as I'm typing*

    --
    Am I open minded towards open source, or closed minded towards closed source?
  11. Chemistry? by BoxedFlame · · Score: 1

    I've heard this before from my dad who is a chemistry professor, but quite frankly, what is the _actual use_ of knowing chemistry? A vague idea about some toxic substances is the only thing that comes to mind, and that it pretty easily taught in games.

    1. Re:Chemistry? by porcupine8 · · Score: 1

      Well, I've always found it useful that I learned the basics about the structures of carbohydrates, lipids, etc. For instance, I know that there's no real point in using soap when cleaning out a glass of soda, since the sugar dissolves in water and has no hydrophobic end for the soap to have an effect on, unlike, say, a measuring cup that was used on oil. And I can laugh when I see oils and butters with "ZERO CARBS!!!" signs on them in the supermarket. Just in general, I think that a better understanding of these things would help a lot of people when it comes to nutrition. Like, why something with no calories will also by default have no fat or sugar, etc. Of course, this gets a little into biology as well.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    2. Re:Chemistry? by Alioth · · Score: 1

      If you know about chemistry, you know how to blow stuff up and how to set fire to things that normally shouldn't catch fire. Blowing stuff up is every male's god given right!

    3. Re:Chemistry? by nasch · · Score: 1

      Isn't it possible there's something else besides sugar in that glass? Like, say... saliva? Or if you have small children, anything from graham crackers to cheddar cheese to boogers.

    4. Re:Chemistry? by porcupine8 · · Score: 1
      There's only the teeniest tiniest amount of lipids in saliva, so soap isn't very necessary with it, either. Now, if the person drinking out of the glass is sick, you probably want an antibacterial soap, but that's a special case - as is the case of small children, which no, I don't have. Under normal circumstances, I'm not too worried about getting a tiny trace of my saliva back in my mouth the next time I drink out of the glass.

      Now, if I've had chapstick on, *then* I often need soap to get that off.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    5. Re:Chemistry? by SetupWeasel · · Score: 1

      Soap is antibacterial. "Antibacterial soap" is foolish redundancy.

    6. Re:Chemistry? by porcupine8 · · Score: 1
      No it isn't. I mean, it might occasionally kill some bacteria just by accident (probably no more than a good scrub with water), but not the 99% or so that antibacterial soap is designed to kill. All soap does is bind to the hydrophobic end of a lipid, making it hydrophillic and thus allowing the lipid to be washed away with water.

      Yes, if you let your hands or dishes sit around with a lot of grease on them all the time, you will probably eventually find that they have more harmful bacteria on them for one reason or another than if you'd washed them regularly with soap - but that doesn't mean that soap is antibacterial.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    7. Re:Chemistry? by cornface · · Score: 1

      What are you talking about? Soap is in no way antibacterial by default.

      I'm assuming he is talking about something like this.

    8. Re:Chemistry? by SetupWeasel · · Score: 1

      Posting on slashdot never fails to show me how little I really know. Well, I was right in the end result at least.

    9. Re:Chemistry? by cornface · · Score: 1

      I wasn't trying to vouch for the correctness of the original assertation, just pointing out the probable source.

  12. The Nerd Boat by mabu · · Score: 1

    Tech, exciting and new
    Come Aboard. We're expecting you.
    Games, life's sweetest reward.
    Bring your PSP, in case you get bored.

    The Nerd boat soon will be making another run
    The Nerd boat. Make sure to stay out of the sun.
    Slather on lots of sunblock, your pasty skin we'll mock like Windows XP

  13. Brings back the memories.... by garrett714 · · Score: 1

    ...of number crunchers and the oregon trail. Schools have been doing this for a long time, this isn't really a *new* concept. However I do think it's a great idea to use games to teach kids things, it keeps them interested in the subject at hand unlike a boring textbook.

  14. Always something for nothing by Anonymous Coward · · Score: 0

    "When will you make a videogame that's going to teach my students chemistry?"

    When you make chemistry fun, smart-ass.

    1. Re:Always something for nothing by Locke03 · · Score: 1

      Come on, chemistry is tons of fun. Maybe not what they teach in high schools or colleges but that can be the entrance into the exciting field of high explosives. Combine explosives with engineering and you have demolitions, add some aeronautics and you have rocketry. Combine all three and build your own ICBM.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
  15. Periodic table breakout by szembek · · Score: 1
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    nothing
  16. Do what the show did by hey! · · Score: 3, Insightful

    They always left or obscured out a crucial piece of the bomb recipe.

    So, the majority of users would be stuck, leaving a few of the more gifted and determined ones to work out the remaining details. Then you pray to Darwin that this minority takes reasonable precautions (your game should teach them that too).

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Do what the show did by Vo0k · · Score: 1

      Yep. Leave the burner fire 10% too strong. Boom. Load. Put the hot cyllinder on cold, wet damp metal table. The glass breaks. Boom. Load. You walk by and knock the table. The cyllinder falls. Boom. Load. You heat it too long, it starts boiling. Boom. Load. You stop it from boiling earlier and go for mission. You leave the cyllinder at the gate and shoot it from a distance. Sizzle, poof. Whoops, load and test if it's really explosive next time. :)

      With high enough critical failure rate kids would be taught experimenting with explosives should be best left to computer screen. Just after each death, display "Remember, there's no 'load' in real life!" :)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:Do what the show did by GigsVT · · Score: 1

      The show mostly just made up random stuff.

      I'd estimate 70% of Macguyverisms are just total BS, with no relation to reality at all. 10% might actually work, and the remaining 20% have some tenuous relation to a real thing.

      Of course I'm referring to the earlier seasons, the show really started to suck once it became about "rehabilitating inner city youth" instead of "fighting commies and cartel leaders".

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Do what the show did by Anonymous Coward · · Score: 2, Interesting
      Leave the burner fire 10% too strong. Boom. Load.

      Except that in real chemistry (which is what you're trying to teach, right?), most things are not so apt to go "boom." It would be more like this: Mix chemicals X and Y. Nothing happens. Try heating them. Nothing happens. Add chemical Z. Nothing happens. Start over with chemicals P and Q. Nothing happens...

      This is starting to sound like a really boring game.

    4. Re:Do what the show did by Vo0k · · Score: 2, Funny

      Well, if you mix random chemicals without the manual (chemistry book), it would be likely like in your scenario. Or more like: Mix chemicals X and Y. Nothing happens. Heat them. Bubbles appear. (so what?) Add chemical Z. Some cheesy stuff lands on the bottom. Add P and Q. It starts stinking. Filter out the cheesy stuff. Boggle.
      Either you understand the parts of chemistry and get desired results, or you don't and you get random results. Usually boring. You need to learn to achieve something.
      My scenario was a likely mission containing a simple task of making nitroglycerine. It would behave like that once you mixed the proper ingredients in proper proportions.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  17. ya right by the+computer+guy+nex · · Score: 1

    "When will you make a videogame that's going to teach my students chemistry?"

    Cause we all know THAT will make money.

    1. Re:ya right by Eightyford · · Score: 1

      Cause we all know THAT will make money.

      It will if you can convince the public school employees that are responsible for spending on school supplies. Never underestimate the stupidity of government employees.

      Am I kidding? I don't know.

  18. Slippery Slope by stevea1210 · · Score: 1

    Even if there was a good educational game available, there are other issues. Games are typically going to be banned across the board in a lot of schools. Getting approval for "this" game because it is educational, will be a tough sell to the school board/principal. They will worry about the slippery slope of approving one game. Next they will try to get halo approved for the Astronmy class, Gun for the history class, and GTA San Andreas 'hot coffe mod' for the sex ed class.

    1. Re:Slippery Slope by Pulse_Instance · · Score: 1
      GTA San Andreas 'hot coffe mod' for the sex ed class.

      I wish sex ed class was actually about sex.

    2. Re:Slippery Slope by Kuang_Eleven · · Score: 1

      Not true, all of the public schools I attended at least allowed games and often encouraged them! In elementary school we had Oregon trail and the original Sim City which we went to the labs to play, in middle we had a teacher who would open his classroom at lunch to play TRS-80 and Apple 2 games, and im high school the math classes had to go play a game called green globs as part of class. (Well, to be fair, green globs was a really horrible game...) None of these schools had any problem with installing games to play on off-hours as long as the techer was OK with it.

  19. Missed a class? by Valiss · · Score: 2, Funny

    Computer games taught me everything I know...

    So you didn't learn anything from Leisure Suit Larry? Come'on, that was chalk full of one-liners that are sure to impress the ladies!

    --

    -Valiss
  20. Humans can't do it either. by hal2814 · · Score: 1

    Humans have a hard time making Chemistry interesting. How is a computer programmed by a human going to make it any better/more interesting?

    1. Re:Humans can't do it either. by Freexe · · Score: 1

      Imagine a "Zork" type game where you have to find out the fomular for dynamite to blow a whole through a wall, put two chemicals in a ballon and wait for them to expand to push apart 2 walls, or create fireworks to lanch wires over a wall.

      Unfortuntaly I image that teaching kids how to make explosives would get shot down (even though shoting and raping people is ok).

      Still games like Rome Total war are educational in my opion, history games are fairly easy to make fun, I would like to see more of those

      --
      "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
    2. Re:Humans can't do it either. by Synic · · Score: 1

      I don't know what country or games you've been playing but I'm pretty sure that raping people is still frowned apon universally.

    3. Re:Humans can't do it either. by hal2814 · · Score: 1

      "Unfortuntaly I image that teaching kids how to make explosives would get shot down"

      Which is part of why humans can't make it interesting either.

    4. Re:Humans can't do it either. by Freexe · · Score: 1

      Last time I looked GTA was one of the best selling games of all time

      --
      "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
    5. Re:Humans can't do it either. by joystickgenie · · Score: 1

      Last time I looked there wasn't an option to rape people in GTA as well

      Killing: yes.
      Prostitution: yes.
      Simulated sex scenes where the parties are still clothed: After using a hack to access, yes.
      Rape: no.

  21. I hate to say this, but... by Anonymous Coward · · Score: 0

    ...I agree completely. For the average person, chemistry is virtually useless. There are maybe 10 useful things at best in chemistry that the average person could use on a semi-regular basis. Literacy and language are the most important things; you've got to be able to read, write, and speak effectively. Math is probably the next most important, but the average person most likely won't need anything more advanced than basic algebra, and possibly geometry in special circumstances. There are situations where some trigonometry or even calculus can come in handy, but this would be very rare for the average person. Physics is also mostly useless for the average person, though obviously there are some useful things. It's sad, but true; the average person, for the most part, has virtually no use for any of the advanced sciences. I guess if as a whole we were more educated we wouldn't fall as much as we do for these stupid diet scams, e-mail spam, and cons in general. But then who would we pay minimum wage to wash our dishes, sweep our floors, and fight our wars? Society will always have its classes, for good or bad.

  22. I dunno about Chemistry... by Dmala · · Score: 1

    But with a few engine tweaks, I could definitely see Garry's Mod for Half Life 2 being adapted to teach lessons about physics.

  23. Square-Enix's answer by Guppy06 · · Score: 2, Funny

    "When will you make a videogame that's going to teach my students chemistry?"

    Full-Metal Alchemist!

    1. Re:Square-Enix's answer by lostboy2 · · Score: 1

      LOL -- it's a First-Person Titrator!

    2. Re:Square-Enix's answer by mink · · Score: 1

      Have you tried Gunman Chronicles? One of the later weapons has effects that depend on how you set the levels of base, acid and neutrality. I don't know how scientifically accurate it was, but I seem to remember some of the effects were predictable based on what I remember from chemistry class.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  24. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  25. Everything I know, I learned from video games by Pointy111 · · Score: 1

    Most of my knowledge of history has roots in my countless hours spent playing Civilization or, later on, Age of Empires and Medieval: Total War. Games that teach you things hardly have to be boring.

  26. right tools, wrong applications by Jtheletter · · Score: 1
    Damned games LIE!

    Only because you were using those tools on the wrong objects. The crowbar in HL is not for breaking up palettes but is for brutally bludgeoning scientists! Beating scientists dead was one of my favorite self-invented mini-games for the original HL.

    As for the chainsaw, you won't find a single palette for cutting in Doom. Why? Because cutting wood is boring, but violently splattering bits of demon flesh is a most spectactular use of a chainsaw. Now, I lack demons to try this on, but given the simple ease with which my scoutmaster's chainsaw sliced his thigh right open (not even running BTW) I'd wager that a chainsaw will give you the desired results when applied to a rack of beef ribs for your next BBQ. Just don't expect there to be much left to grill.

    Note: I'm an engineer, the tinkering cousin of the delicate scientist, I would hate to see them come to crowbar harm. I only endorse the violent beatings of digital scientists as they don't so much postulate and experiment as wander about, too stupid to evacuate a facility that is overrun with zombie alien things. ;)

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  27. Anyone considered... by RobinH · · Score: 1

    Anyone considered making a sex ed game? Tons of sub-games available:

    - the whole thing, of course, is an RPG.
    - singles bar = RTS
    - you're a sperm travelling up the falopian (sp?) tube = racing game
    - money shot = FPS

    Features:
    Support for force feedback joysticks.
    Special item: +5 shield of latex.
    Alcohols gives charisma bonus of 27% (not to the person drinking it though).

    --
    "I have never let my schooling interfere with my education." - Mark Twain
  28. What ever happened to education? by Anonymous Coward · · Score: 2, Insightful

    "Games are traditionally something that people do in order to relax and have fun."

    No! That's ONE accepted definition of a game. A game can educate (it's called a simulation). The military uses games to educate. Same with business (what do you think simcity and the tycoon series taught?). Even healthcare uses games.

    The nice thing with most modern games is that the tools are within everyone's reach. From FUN to making a movie, everyone (with talent) can create.

    1. Re:What ever happened to education? by Anonymous Coward · · Score: 0

      Your definition of a game sucks. I think I'd rather play something fun then educational. After all, I'm sure reading a book would be a more efficient use of time from an educational standpoint.

    2. Re:What ever happened to education? by rtb61 · · Score: 2, Insightful
      Finally the correct reply. To teach using a simulation. Make it a reflection of a child's growth and a reflection of how their interaction with society expands as they get older. Simcity is a good basis i.e. sim-home, sim-village, sim-town and then sim-city.

      So you have the simulation as a common thread, for all the other educational concepts to form around, with this concept taken through from kidergarten through to university, with the students interaction and the degree of complexity varying as the students education advances (all done open source so that students can directly interact with the progamming.

      Other interesting subjects can be introduced at an earlier age and reflected in the simulation. Including a greater understanding of the society around them and how decisions in that society will affect their lives. School is all about teaching children to be a part of society, so it is only appropriate to provide a simulation of society that they can interact with, so as to be able to understand it as well as all those components of it, of which they will hopefully become a successful part.

      --
      Chaos - everything, everywhere, everywhen
  29. Getting Computer games to work, taught me... by Blackforge · · Score: 1

    Just getting computer games to work correctly caused me to learn a lot about computers. I blame them for bringing out the geek in me.

    It taught me about DOS. The difference between Extended and Expanded memory (Thus getting the graphics enhancements in Wing Commander to work. Damn you EMM386!). Taught me about Interrupts and their conflicts (sound cards and video cards). Taught me networking (latency, TCP/IP, WINSOCK, routing, backbones, Modems, etc). Later in life it taught me about DirectX, OpenGL, some Linux (compiling the kernel for sound, etc).

    So maybe the content hasn't teached me too much, but getting them all to work has. All that whining by my mother, about me spending so much time on the computer. Though, its partially responsible for why I have an IT job.

  30. Old School by Coltman · · Score: 1

    There was a game that I played on my Amiga 500 with dragons. I forget the name, but you had to hatch dragons and raise them to be able fight other dragons and conquer towns and stuff. Anyone know the game I am talking about? Anyhoo there was a part of that game that you had to brew up potions using different heat levels and adding chemicals at different parts of the process, and not heating too much etc. Then using that potion on the dragon eggs or adult dragons with different effects. I remember one potion I made would, when used on an egg, would make the dragon diseased and very weak, but when used on an adult it would prolong the life of the dragon. I spent weeks playing with potions.

    Currently I am working on a game (Educational software) for math that uses the traditional abacus to teach children from the ages 5 to 10. These games are entering the system, just very slowly as the traditional teachings are not being adapted properly. I find that the most lacking in the software is the children interacting with the teacher as a group, and a belonging to a class. But that is just my observation, most of the kids like the software and enjoy learning at their own pace.

    --
    - my $.02? - you can't have it...it's all I have!!
  31. Games don't teach. by AugstWest · · Score: 1

    Not as much as they're supposed to, or could. Beyond that being the mantra of those trying to keep games like GTA on the market, the fact is that most educational software is teaching kids to "click here, then here," and kids aren't really understanding why.

    That is a gross generalization, but in many cases it's true, and if you spend an afternoon with a child playing educational games, you'll start to see it. My nieces can blow through a Carmen Sandiego game in no time, but they couldn't tell you a single thing it was supposed to teach them.

    We've got a long, long way to go.

  32. A lot of ignorant comments!!! by abramovs · · Score: 1

    I don't want to troll but I am shocked at whst seems to be the general assumption that games shouldn't be educational or couldn't be educational. Some books (or television shows or movies or websites) are entertaining, some are educational, and some are both. Why can't games be the same?

    Remember that all games are educational in a sense. They give you a goal that you cannot accomplish immediately but through repeated attempts and failures you build the skills required to acomplish the goal. And then they repeat that process over and over! I am currently working at a major university working on a federal grant to see how games can be effectively used in the classroom (the key word being "effective").

    There really is a lot of work being done on this front. Check out this video of a lecture by three Wisconsin professors who have spent time researching games in the classroom. I think many slashdotters will find it fascinating:
    http://wistechnology.com/media/accel_games/viewer. html

  33. Author is teh hotness by KriKit · · Score: 1

    I'd like a one on one interview with her, if ya know what I mean.

  34. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  35. Fun games by phorm · · Score: 2, Interesting

    First, I'll add that to achieve a desired level of stimulation often (but not always) requires more complexity as time goes on, partly to continue being a challenge. However, I work in schools where many of the children are learning typing skills through games like "Tuxtype" and others.

    Educational games can be one of the best ways to engage young people. Taking a child that is otherwise reticent to learn and making it 'fun' will have him or her suddenly wanting to do the activity, not realizing that her or she is actually learning in the process.

    As for chemistry... I've seen some screensavers that show the arrangement of various molecules in common substances. Perhaps a play on this could be made into a game using a tetris-like meme or something similar? How about pokemon meets scrabble, where you can choose the molecule to combine, but a more complex arrangement may beat your opponent's 'hand' (similar to having longer words with less common letters).

    1. Re:Fun games by Anonymous Coward · · Score: 0

      Allowing users to run as root is like sticking drivers with a class 5 license in the pilot seat of a 747 - phorm

      So... most of the time they'll be fine, but every once in a while a disaster is caused by ignorance?

  36. Aspergia by xluap · · Score: 1

    The nerd boat.....

    Will it visit the isle Aspergia?

    http://www.aspergia.com/

  37. Chemistry? I DON'T THINK SO. by TechieHermit · · Score: 1

    Let's do a reality check.

    People who want to use videogames to teach children chemistry are lazy. They don't want to TEACH, to actually make an effort and engage the kids in the topic. Instead, they want to pander to a certain demographic's desire to skate out on their studies, to make everything easy so they don't have to do any actual WORK.

    The TRUTH is, this demographic isn't going to have the chops to learn chemistry ANYWAY. And you don't want to let them anywhere NEAR a freakin' lab. Matter of fact, you don't even want to give these people a TOY chemistry set! You'd be taking your life in your hands.

    Some subjects are difficult. Chemistry, mathematics, physics, computer science... They are not meant for people too lazy to crack open a book and READ. Instead of trying to dumb these subjects down to meet the depressed interest level of the idiot masses, we should be identifying people who are interested in them and supporting them -- treating them as well as we treat athletes, for instance.

    Of course, we won't do THAT. Heaven forbid. It's much easier to let Little Johnny pick his nose and noodle around with a toy molecule than it would be to inspire him and TEACH him.

    Sheesh...

  38. For physics, why not The Incredible Machine by jonwil · · Score: 1

    It (or a modified version of it) would be great for teaching physics principles like gravity, balistics and stuff.

  39. Human value by LordMyren · · Score: 1

    Look, even if we're not teaching our kids chemistry, games could do a lot more to broaden our perspectives. Sometimes a good RPG plot will do that, but I really think the future is in simulation.

    SimCity is wonderful, a great example, but its constrained by basically modelling existing systems; city dynamics. There was a middle school project we entered where we built scale model city in conjunction with a simcity city, some competition (our team never really got in gear, I dont think we even submitted), which kind of played off this effect; its a tool for bringing kids closer to reality while also creating a sense of play in the world. Although the SimXYZ genre really emphasized its groundings in the real world, some sort of psuedo-applicable nature, I think the real value is in the sense of play.

    I think an Imaginary Foundation class open world system would really be one of the best gifts we could grant. Create some kind of open world filled with dynamic potentials. Games are all so finite, scoped to such limited domains for silly reasons like "play balance". I think if the goal were more to create a world than to make a viable game, given a little nudge, the players could do an amazing job of crafting their own games. Rather than playing a game, the player is in a slightly more exestential state of play, interacting with and shaping a reality around them.

    The thing I still picture the most is what Halo was originally going to be. You've crashlanded on an alien planet. Now go, bring the war to these vicious alien skum, go kick ass lone deranger.

    It might not people think about brainy things like chemistry, but creating a more authentic virtual world where players can really enguage... that's exciting. Players will do a far better job of creating purpose than some storyline, if you give them the world to do so.

    Myren

  40. Serious Games by Anonymous Coward · · Score: 0
    Serious Games: Games That Educate, Train, and Inform (Paperback)


    "Book Description
    Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. ?Serious Games: Games That Educate, Train, and Inform? teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious games represent such as the ability to teach military training in a non-lethal environment and the ability to convey a particular political viewpoint through a game?s storyline. You?ll get a detailed overview of all of the major markets for serious games, including the military, educators, government agencies, corporations, hospitals, non-profit organizations, religious groups, and activist groups. Discover the goals of each market, the types of games on which they focus, and market-specific issues you need to consider. Case studies of how professionals in these various markets utilize games provide ideas and inspiration as well as credibility for serious games. ?Serious Games? shows you how to apply your game development skills to a new and growing area and also teaches you techniques to make even entertainment-based games richer and more meaningful."


    3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM) (Paperback)


    Book Description
    The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.
  41. The day they do that in games... by Anonymous Coward · · Score: 0

    NEWS FLASH

    Videogame website GameFAQS shutdown for listing recipes for explosives. Full story at 11.