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God of War Creator Hates Cutscenes

1up has a short piece talking about God of War creator David Jaffe's commentary on game cinematics. From the article: "Jaffe isn't saying players don't welcome this style, but claims it's not the best approach. 'It's almost like you appreciate the creativity but as a game it doesn't work,' he says in his latest video blog, citing Super Mario 64 as a good example of a game that works without cinematics. 'Obviously Mario 64 doesn't evoke a lot of emotion and political ideas, but it keeps you in the game.'" One of the reasons RE4 has been so well received, I think, is that it give you some interactivity during what would otherwise be a passive experience.

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  1. Re:Again I say, FINALLY! by Delphiki · · Score: 3, Informative

    Hahaha, have you ever played GTA? Remember all the cut scenes where your character interacts with someone to find out what your mission is? You can skip them but then half the time you don't know what you're doing. Good way to make a point.

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