Slashdot Mirror


'Used' A Dirty Word in Gaming

Gamers with Jobs has a piece looking at the increasingly negative reaction the game industry has towards used games. From the article: "The problem is that the used game market has not only redefined the direction of the specialty retailer, but it has attracted the attention of the big box stores, and the success of limited test markets might eventually reshape the landscape of the gaming retail industry as a whole, edging publishers and developers out of a significant cut of the action. This as next-generation systems send development costs skyrocketing put developers in the position spending more than ever just as the biggest retailers are considering keeping more of the profits for themselves."

44 of 339 comments (clear)

  1. The alternative? by Stachybotris · · Score: 5, Insightful

    Buying a used game for $20 is better than buying it new for $50 only to discover that it sucks.

    Besides, some of those used games are really worth picking up but they're out of print. So should we just never get the rare gems? Obviously the answer is to buy them new, but sometimes you don't realize how good a game is until its too hard to find - reference Disgaea.

    1. Re:The alternative? by ObsessiveMathsFreak · · Score: 3, Insightful

      Buying a used game for $20 is better than buying it new for $50 only to discover that it sucks.

      Amen.

      The best purchases are always those classic gems you pick up for cheap in the used section. I mean, it's a perfectly good game, in some cases a gaem, and all for a third the price.

      Personally I'm sick of having to pay over $80 per game. This alone has largely stopped me buying. And in europe, we are paying $80 per game.

      --
      May the Maths Be with you!
    2. Re:The alternative? by Professor_UNIX · · Score: 4, Funny
      Personally I'm sick of having to pay over $80 per game. This alone has largely stopped me buying.

      The problem with buying used games is it is akin to stealing from the game publisher. They don't get a dime of that revenue from the second or third sale of a game, only the first, so by you buying a $20 copy of a game, you're essentially stealing an $80 sale from them. Hopefully Congress will shore up this loophole and outlaw the resale of intellectual property by anyone other than the copyright owner.

      /joking of course, but I'm sure they're trying!

    3. Re:The alternative? by squoozer · · Score: 4, Insightful

      Glad I read to the end I was about to give you a right proper flaming. The problem is tha tview you expressed is actually held by some people.

      --
      I used to have a better sig but it broke.
    4. Re:The alternative? by dbhankins · · Score: 2, Insightful

      First thing I do when I have verified that the game installs and works, is to take a CD-safe marker and write the key on the disk where it belongs.

      If the label is too dark to write on, I write it in the area around the hub hole.

  2. Used games are all I can afford by CastrTroy · · Score: 4, Insightful

    I picked up Metroid Prime "Used" for $12.50 canadian. When used games are half the price or less than the new one, and offer nothing different, then I'm going to buy the used one. It's simple economics. I usually don't buy games at full prices either. I wait until they've sold a million copies, and only cost $30. I applaud the gaming industry for actually lowering prices once the initial investment has been made back, whereas with music CDs, the prices only seem to go up after the initial release.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Used games are all I can afford by abradsn · · Score: 5, Interesting

      Did you know that most retailers don't make hardly a dollar on the new video games, because of the cost of them shipped? (My wife and I are opening a store to sell games, and toys and such) This is a good compelling argument for stores to take back some profit by selling used games. Most of that money for new games goes directly back to the publisher. There is really not much incentive for a store to sell new games.

      WallMart gets one of the best deals on video games, and they make under 2 dollars on a game after thier costs. This is because the margin starts out so low ...like 7 or 8 dollars on a $50 title. Anyway, just an FYI for all the high and mighty consumers out there.

    2. Re:Used games are all I can afford by abradsn · · Score: 2, Informative

      I've actually had experience working as a programmer on a video game too. We didn't get paid more depending on the retail success of the game.

      So, I'm not coming from a place of misunderstanding. Besideds that, the person owning/working the store has overhead to take care of, and their time is worth something too.

      We also want to make money, just like the development houses. It's a mutual agreement. Besides, the do get the biggest chunk of the money.

      There is more to a product than just the creativity that goes into it. It's too much to go into...but suffice it to mention the business orientated aspects such as accounting, and marketing. These cost money. Game production houses sometimes hand off these massive responsibilities to other businesses. They do this because it is cost effective to do so.

    3. Re:Used games are all I can afford by abradsn · · Score: 2, Funny

      I for one welcome myself and my new overlord. :)

  3. Dev cost skyrocketing? by dc29A · · Score: 5, Insightful

    How?

    Take Madden 2004, slap on it new textures, make some minor gameplay changes, call it Madden 2005 and release it.

    How the hell does that skyroket costs when they are using the same goddamn engine with prettier graphics and a few minor asthetic changes?

    1. Re:Dev cost skyrocketing? by Anonymous Coward · · Score: 2, Funny

      Because the developers' income have risen substantially over the past 5 years.

      We used to pay $8/hr for an expert programmer with two PhDs. Now it's $10/hr for a guy with only one PhD! When will it end??? Bangalore is getting pricey!

    2. Re:Dev cost skyrocketing? by __aaitqo8496 · · Score: 2, Informative
      Take Madden 2004, slap on it new textures, make some minor gameplay changes, call it Madden 2005 and release it.

      I may be speaking slightly out of place here, but I have a good friend that not only worked foe EA Tiburon, but actually worked on the UI for both madden 2005 and madden 2006.

      let me assure you several things:
      1. it's not just as easy as "slapping on prettier textures". yes the code is very old (and crappy), but there's tons of work that has to be done (largely fixing bugs)
      2. they work the ever-loving **** out of thier employees, and thier employees are appropriately compensated. multiply this for the number of people workong on a team, multiple teams, the testers, managers, supervisors, etc.
      3. new (albeit small) features are added every year, which require lots of testing, fixing, adjusting, etc. i remember that the kick menu on madden 2005 wars replaced VERY late in development and shipped buggy
      4. part of the problem is the management mentality at EA. desite a "mature" codebase, the number of bugs that has to be found and fixed each year is increased. how the hell does this make any sense? in effect, testers has to "find" bugs that may not really exist and developers have to "fix" those bugs. basically, bureaucracy is dragging the team down, causing extra work


      i'm sure the above is overly simplified, but it gives you a little bit of information on how things REALLY work
  4. Just like CD sales... by drinkypoo · · Score: 4, Interesting

    ...the rising used market is just another signifier of a dying business model: the distribution of content on physical media. The game industry is crying because the majority of them have not yet embraced download installations. Suckers. "In the future", every game will have an online component and an unlocking system ala steam.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Just like CD sales... by Mursk · · Score: 4, Funny

      He also forgot that by the time Duke Nukem Forever 3 is released, currency will be obsolete and humanity will have evolved to playing games using only the power of their huge brains rather than primitive external hardware.

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
    2. Re:Just like CD sales... by Syncdata · · Score: 4, Insightful

      I cannot disagree more with your point. I demand a physical copy of my media, be they CDs, DVDs, or Games. I want to be able to uninstall it, put it away, and still be able to re-install it 2 years after the company that made it has gone bankrupt.

      Ask yourself, if Valve/vivendi were to go out of business tomorrow, would you be able to play half life 2?

      --
      "Inattention makes clowns of us all" -Bean
    3. Re:Just like CD sales... by drinkypoo · · Score: 2, Informative

      There's nothing about this idea that inherently prevents you from burning a backup. Granted, specific implementations may do that - and you may choose to avoid purchasing software from people who use implementations like that.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Just brainstorming here by HarvardFrankenstein · · Score: 5, Insightful
    Here's an idea for the development houses: don't spend so much money.

    The publishers will insist that graphics sell, that you need such high-res textures that you can see the models' individual pores, that you need to get Hollywood actors to do the voices. I don't buy that. If Geometry Wars and the success of the DS have taught us anything, it's that gameplay sells.

    I don't think I'm in the minority when I say that I don't play graphics.

    1. Re:Just brainstorming here by caerwyn · · Score: 3, Insightful

      The problem with this is that while you can throw money at pretty graphics, you can't throw money at creative, engaging gameplay. Reusing an existing idea and "upgrading" it with new graphics and models may take a lot of development time and money, but it's just a matter of throwing resources at the problem. It doesn't matter how much money you throw at bad game designers, though- they're not going to create something amazing.

      Therefore, the development houses go for what they can be certain of- throw money at a game, sell it based on graphics, make money. It might not make the best games, but there's no denying that they *do* sell.

      --
      The ringing of the division bell has begun... -PF
    2. Re:Just brainstorming here by badasscat · · Score: 2, Interesting

      The publishers will insist that graphics sell, that you need such high-res textures that you can see the models' individual pores, that you need to get Hollywood actors to do the voices. I don't buy that. If Geometry Wars and the success of the DS have taught us anything, it's that gameplay sells.

      Agree 100%. I've been trying to save my money lately but just this past week I finally broke down and bought a DS (yeah, I know about the DS Lite...) along with Mario Kart, Sonic Rush and Nintendogs, all new, and I don't regret my purchase a bit. I think the system's awesome as are every one of the three games I got with it. And I say that knowing that the PSP is more powerful. I couldn't care less, because I can't play Mario Kart online on the PSP.

      I'm obviously not the only person that feels that way, judging by the sales of the DS vs. the PSP. And I'm also someone who has rarely bought games new lately - but I make exceptions in the case of games that provide me with an experience I can't easily obtain on the used market, or on another system. That's the key. Who are the ones complaining about used game sales? It's invariably the developers and publishers who can't figure out why people aren't buying the fifth sequel to a tired franchise on the same console anymore; i.e. Madden 2006 on PS2. Why would I need Madden 2006 if I have Madden 2005? News flash: nobody wants to buy the same damn game every year for full price. Give people something new and they will buy the game new, and they won't be as likely to sell it later either. Mario Kart DS may be a sequel, but it's the first Mario Kart with online play and the first 3D version on a portable. (It also has more "stuff" - tracks, carts, characters - than any other version.) And it's only $35 new. That's the way you sell games based on established "franchises", not by doing a roster update and charging $50 for it every year.

  6. Sounds good to me! by 77Punker · · Score: 5, Insightful

    It forces game makers to make games that have large lasting appeal. I've sold loads of games that are "beat once, throw away". There's other games with loads of features and content that I'll never get rid of because some day I know I'm gonna go back and play it some more. This can only be a good thing.

    1. Re:Sounds good to me! by n2art2 · · Score: 2, Insightful

      Actually I think this forces the game developers to make play it and beat it once, then throw it away games, and not the other way around.

      The reason I say this is because they want that person who bought the game new to have to turn around and buy another game new sooner. If they can make games that have little lasting appeal but great marketing upon launch then they have a cash cow system. It's all about the repeat sales. turn out more titles, faster, and make the games have a shorter lifespan is good for the "industry" because they need you to come and buy the next latest and greatest, because the game you bought last month has been beaten, and is no fun to replay over and over.

      There is people who will buy new all the time, people who will by new, unless what they want can only be found used, there is people who will only buy used unless the game they want can only be purchased new, and there is people who will only buy games used. This isn't going to change. The "industry" will get the same slice of the pie as they usually get. The ploy for them is to make those who will buy new, have to buy new more often.

      It sucks, but hey that is the free market. No one makes products solely because they enjoy making them, they make them to sell them. And if they don't then they aren't in the market of making products and instead are in the hobby of making art. There is two types of art. Commercial art and personal art. Commercial art is about what the end user will pay for and personal art is solely for the pleasure of the one creating it.

      Disclaimer: I attended a private Art College, and have a BFA in Multimedia-Animation with an emphasis in 3d interactive multimedia platforms. Started my own business doing interactive multimedia design, and let me tell you, you make personal art because you are passionate about the creation process, but commercial art is all about the bengies.

      --
      Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
  7. replay value by szembek · · Score: 3, Interesting

    Maybe if they make more games that have a higher replay value they will find less copies of them showing up used. If you take a game that is only fun the first time you play through it, then why would somebody keep it on their shelf?
    Personally I always buy used games. EB and gamestop have 90 day warranties on their pre played games and even for 5 buck's less it's good to me.

    --
    nothing
  8. Here's something smart to do : by Hitto · · Score: 3, Interesting

    How about these greedy slobs try and produce games with lower development costs?
    It's always the same story : when an industry starts gaining mainstream approval, it just becomes a penis contest to see who will do it more, harder, better, with more explosions, big boobs, and bigger budget!

    Look at hollywood actually BRAG about production costs, the same is happening to videogames, only this time, video games are supposed to be more fulfilling than two hours of non-interactive eye candy!

  9. Hmmm.... by inphinity · · Score: 2, Interesting

    It would seem to me, however, that there's so easy solution to the problem. (Having not RTFA...) If you force (through legislation or otherwise) every retailer to pay a kickback to the publisher for every used game sold, that will immediately piss off the thousands of smaller retailers who simply can't afford that type of extra expense. Although, those smaller retailers are increasingly rare these days, thanks to the 'community store' model that EB has been adopting.

  10. Everyone's just like me. by Anonymous Coward · · Score: 2, Insightful

    "...the rising used market is just another signifier of a dying business model: the distribution of content on physical media. The game industry is crying because the majority of them have not yet embraced download installations."

    Hi! I'm in the middle of nowhere, on 33.6 dialup. How will your "miracle method" help me? How about this; what's the difference between the "old, and busted" were I buy a CD with manuals, and "the new hotness", were I bulk buy CD blanks, and cases, and print out the documentation? Oh right. I get to do the publishers job for them. How alturistic of me.

  11. Re:$70 for a game by szembek · · Score: 2, Insightful

    It's because it's a new console, I remember paying 70 for some crappy wayne gretzy hockey game for my n64 when it first came out. It's stupid to pay that much, but people do it...

    --
    nothing
  12. My analysis by Julian+Morrison · · Score: 4, Insightful

    1. Stupid people spend to their most optimistic projection and then complain that money's tight.

    2. Stupid people assume that because they've always made money up to now, they can rest on their laurels.

    3. Stupid people think that when their income dries up, whining will make it return.

    BTW, have any of these numbskulls considered and compared the effect of the used car market? If a thing retains value for resale, people will be happy paying extra for it first-hand.

  13. Gimme a break by Austerity+Empowers · · Score: 2, Insightful

    Used games require a previous owner who played, got bored, and sold the game. That says the game sucked. Make better games. If a game is good, people are going to fall all over themselves to get a copy, new, used or otherwise.

    Duh.

  14. An entire website devoted to... by aapold · · Score: 3, Funny

    Gamers who hang with Steve Jobs?

    --
    "Waste not one watt!" - CZ
  15. Alternative is worse by TheSkepticalOptimist · · Score: 4, Insightful

    If game developers and publishers start balking at used games, the worse is outright rampant piracy.

    The problem here is the quality of the games in general (like with everything in the entertainment industry these days) is horrid. Quick rehashed sequels of popular games are being released more often then original game content. Gamers are becoming increasingly wary of dropping full price for a game they may find out they don't like 2 hours after playing it. Buying used games gives them an opportunity to play that game at a reduced price, and then trade back the game in exchange for another new/used game. Also, most gamers are finding more value in trading games for new games, as their is generally no need to hold on to a game that has been played to death and will never be touched again.

    In the PC gaming market, you don't even have to buy used games. If you wait 6 - 8 months after a game is released, it is usually marked down 40 - 60% or comes bundled with value added features like add-ons or other games for a cheaper price.

    I don't see how game developers can do anything to stop this. They sell a product and have little ( or should have little ) impact on after-market sales. I am sure Ford and GM would love to control how their used cars get sold, get some profit from the trading and selling of used cars, but the idea that any profit should return to Ford after they initially sell a car is ridiculous. Same goes for the video game industry.

    I think the video game industry is realizing that they are not making an easy profit anymore, that gamers are becoming more selective about the games they play. I think there has been a stagnation in the originality and quality of gaming titles, and gamers are no longer quick to buy a game that is an obvious rushed out sequel. But they have to realize that buy flooding the market with poor quality games isn't going to drive up sales. Instead of penalizing used game buyers, how about making better quality games that people want to pay full price for and keep indefinitely!

    If the game industry starts to mess up used game sales, forcing higher prices and demanding recuperation of profit from the sale of used games, the alternative is rampant piracy where those that would have spent $20 on a used game now will download it for free in spite of the gaming industry.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  16. I find it hard to believe. by rwven · · Score: 2, Funny

    It seems to me that this whining is probably just gaming companies whose products didn't make the sales they wanted. Used games are an obvious scapegoat.

    Instead of "our game sucked so no one bought it," they can now say "our game didn't sell well because most people waited and bought used copies."

    If they really have a problem with used games, they need to come up with a "better" content distribution method. Something "Steam-ish."

  17. Boo fscking hoo by ChaosDiscord · · Score: 4, Insightful
    On the flip side, the arguments against used games are equally sound, particularly from a developer standpoint.

    No, no they're not. "Capitalism is hard" is not a sound argument.

    Somehow the print publishing industry has managed to survive libraries and used book stores. The music industry managed to survive used record and CD stores. The movie industry has managed to survive video rental stores selling their old stock. The automotive industry has managed to survive used car sales.

    Stop whining and start figuring out how you're going to compete.

  18. Used games by Syrra · · Score: 2, Insightful

    Huh, I haven't bought a new game in months, and its not just because there haven't been any that caught my eye. I've just started college, and paying for the books ate up all my money. And then there's also the fact that I've not been paying attention to games like I used to, I can live without them. If there's something amazing that comes out, either one of my friends will have it or I'll wait until it hits however many titles sold so that the price is reduced. I remember when I was young and all the best Nintendo games got the neat "Player's Choice" sticker and a price reduction down to $20, which was very reasonable for a game I knew was going to be good. :) Maybe they should start doing that again, to sell more 'new' copies?

  19. The usual rubbish... by Pig+Hogger · · Score: 2, Insightful

    This is the usual bourgeois rubbish where they're all for the "frea mahkit" until they go down the drain because they sux0r. That's the moment where they whine to the governor to outlaw their competition instead of adapting themselves.

  20. Publishers got themselves into this... by ivan256 · · Score: 4, Insightful

    ...and now they're getting what they deserve.

    For the longest time, publishers were the dispicable middlemen who took the bulk of the profits. Now, due to advances in technology, the money is going to stay with the retailers, who can efficiently catalog and redistribute used copies, or to the developers who can distribute electronically and cut the publishers out of the loop entirely.

    We're going to see the publishers spew this shit about how much more it costs to develop on next-gen systems and how used games make that harder, all while they're reeling from losing their cash; Cash which they keep as profits, and use for kickbacks, mis-management and marketing, which are the real bulk of game costs, dwarfing development costs by so much that it almost doesn't even matter if development costs double on net-gen systems. The same crap is happening to publishing/distributing companies in every industry. They're crying as their business models become obsolete. It's too bad that there's no good will towards them since they've been screwing people form both ends for centuries.

    Let the publishers rot. Few will mourn the loss of 'Big Name' games and musicians, and their demise will make more room in the industry for artists and engineers as the money they keep from their big name titles gets spread out amongst an industry full of a larger number of lesser known titles. You won't have to be a rockstar anymore to be able to make a living as a musician, script writer, or game artist. The change is already started, and short of purchased legislation there's no way to stop it.

  21. I've got a better idea by Locke2005 · · Score: 4, Interesting

    Game companies upset about selling used games? I've got a better idea: let's donate all our used games to the PUBLIC LIBRARY, then anybody who wants to play the game can check it out and play it for FREE. Game developers might get some sympathy for trying to put used game sellers out of business, but let's see how much support they get when they attack libraries... I can't see any reason why my "fair use" rights to a game should be any different from my fair use rights to a bock... can you?

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:I've got a better idea by drinkypoo · · Score: 4, Funny

      my fair use rights to a bock

      I believe you are confusing "free as in speech" with "free as in beer".

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  22. No more 0wn3D? by Vo0k · · Score: 3, Funny

    I thought Owned, PWND, 0WN0R3D etc was the dirty word of the day in gaming.
    Now I can imagine a kid yelling I T0TALLY UZ3D U N00B!!!!!11 but why?

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  23. Used games as used cars? by Anonymous Coward · · Score: 2, Interesting

    An interesting thought there. If publishers can create a market value index for used games, give them a "blue book" equivalent or some such, then they can control/influence the retained value of a used game. If a game is popular, and it's "blue book" value is high, it will be harder for retailers to pay customers dirt prices for the games, squeezing their profit margin on used games. If the

    In any case, it could drive up the cost of used recent titles, lowering the incentive to buy used over new, and increase the risk for retailers, in all making it a less attractive business.

  24. different development costs by commodoresloat · · Score: 4, Funny

    The skyrocketing costs are not due to making changes in game play but in the successful game developers' increasing appetite for booze, coke, and whores.

  25. Used games prop up the cost of new games. by thisissilly · · Score: 4, Insightful

    Some people are willing to pay $50+ for a new game, only because they know when they finish they can turn around and sell it for $30+.

    If they could not "get back" that money, they would buy fewer new games. More casual gamers like myself wait, find out what is good and what sucks, and buy the good used games six months or a year or so after release.

    Think of what the car market would be like if you could not sell your used (excuse me, "pre-owned") car.

    Movie studios used to charge $100 dollars for a movie (on video tape!). Only rental stores bought them, for the most part. Then they learned that the magic point was $15-20. Sure, they make less profit per sale, but they make so many more sales, it is well worth it. Perhaps video game producers should learn the same lesson?

  26. Re:No one is stealing from anyone. by Total_Wimp · · Score: 2, Interesting

    I do not steal from Steven King when I buy a used copy of one of his books.
    I do not steal from James Brown when I buy a used CD.
    No publisher or author has the right to tell me what I can or cannot do with a product I have paid them for.


    First and second line: Absolutely correct.

    Last line: Incorrect.

    If you purchase a CD, you do not have the right to play that music at your restaurant where dozens of patrons can listen to it while they eat. This is considered a public performance and you must pay a seperate fee to do it.

    Of course we all know that you can't legaly make a copy of it and then sell that copy without approval of the author.

    I realize your point that there should be no restrictions on resale and almost certainly there is currently no legal restriction. But it's important that we understand how our rights are already limited so we can make informed arguments for preserving the few rights we currenlty have. If we know exactly what the current restrictions are, then we have a better shot at making sure that list doesn't grow.

    The fact that they can tell you not to make copies does not mean that they can tell you not to sell the copy you have. Us showing them that we understand this short circuits one of their biggest arguments, that we're a bunch of pirates who want no restrictions at all.

    TW

  27. It's "pre-0wn3d" now by tepples · · Score: 2, Funny

    I thought Owned, PWND, 0WN0R3D etc was the dirty word of the day in gaming.

    Just as used cars are now "pre-owned vehicles", used video games are now pre-0wned.

  28. This loophole... by Cryptnotic · · Score: 2, Interesting

    This loophole will be closed with the transition to online distribution.

    --
    My other first post is car post.