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Bungie Hiring PC Developers

Gamespot reports that Halo-maker Bungie Studios is seeking PC developers for an unnamed project. From the article: "Taken in and of themselves, the listings are merely interesting. However, the wording of the graphics programmer job description has many positively convinced that Bungie is porting Halo 2 to the PC, in-house. 'This is an opportunity to influence the direction of Windows gaming technology in MGS [Microsoft Game Studios],' reads the post after first teasing, 'Want to work on the biggest franchises for Microsoft Game Studios?' Since becoming part of Microsoft Game Studios, Bungie has worked on only one franchise for the division--Halo."

14 of 73 comments (clear)

  1. oh good by uzusan · · Score: 2, Funny

    maybe they'll actually finish it this time.

    --
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  2. Unfounded Speculation by TychoCelchuuu · · Score: 5, Insightful

    This is silly. My bet is that they're hiring PC developers to not only port Halo 2 but also because PC developers are better suited for next gen consoles. Current gen console developers have dealt their whole lives with limits waaaaay under next gen, while PC games are already there. Just like PC companies like Valve hired movie people when they first started working on their high end next gen content (HL2), a developer like Bungie would have an interest in people who are experienced with advanced technology just around the corner.

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    1. Re:Unfounded Speculation by Valdrax · · Score: 4, Interesting

      No, actually old school programmers are going to be able to squeeze a lot more power out of the Cell and Xenon architectures and are far better suited to understand the limits of in-order execution and the memory timings involved. They know what coding for the specific hardware means, and they're used to limitations not typically present in a PC.

      Programming for a single-processor, general purpose machine with gobs of slow RAM gives you very little applicable expertise for these multiprocessor or massively parallel SIMD monsters with limited high-speed RAM. Honestly, Cell is NOTHING like a regular PC architecture. You'd be better off with a background in programming Crays than PCs.

      The best thing that PC programming will prepare you for is working with the graphics hardware on both platforms, and even there most people are used to generalizing their code.

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    2. Re:Unfounded Speculation by TheNetAvenger · · Score: 4, Insightful

      No, actually old school programmers are going to be able to squeeze a lot more power out of the Cell and Xenon architectures and are far better suited to understand the limits of in-order execution and the memory timings involved. They know what coding for the specific hardware means, and they're used to limitations not typically present in a PC.

      Although I completely agree with you, it should be noted that XBox 360 is basically DirectX/XNA development, and a good PC developer that is familiar with DirectX technologies would do well in both environments.

      MS was fairly smart to continue to use the PC metaphor for the consoles, as developers have that level of hardware abstraction that they are getting use to with DirectX and OpenGL for Video.

      Sony has tried to bridge this gap with their technologies as well, but all they are providing is development technologies and not the level of hardware abstract that an underlying OS and DirectX provide.

      It would be easier to take advantage of scaling out the Cells for example, if the basic technology set Sony provides supported traversing more of this than relying on the developer to do it. Bascially letting an OS technology that already knows how to split threads off would be a bonus to the Sony tools to compensate for developers that even don't consider things from a single process perspective.

      But I agree with your argument.

      Even though the XBox 360 is able to recompile PC games to it fairly easily that were developed in DirectX technologies, there will still be all the console issues to deal with, from basic things like a limited memory set, storage constraints, to controls via controllers and load performance with DVD driven loading times - all the little fun stuff that is the gap between consoles and PCs, even if the Console is running a PC OS like the 360.

  3. Why wouldn't they port Halo 2 to Windows? by drinkypoo · · Score: 3, Insightful

    But more importantly, why would they need to hire someone new to do this? Windows DirectX and Xbox DirectX have been converging all along, and they already ported Halo - but if anything, porting Halo 2 should be easier.

    --
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    1. Re:Why wouldn't they port Halo 2 to Windows? by inio · · Score: 4, Funny

      Programming for Windows DirectX and Xbox DirectX have about as much in common as plunging a toilet and performing liposuction. Same general motions but the details are completely different.

  4. Re:No, they're not hiring "PC" developers... by SpecialAgentXXX · · Score: 2, Informative

    The first part of your comment was correct. However, the last part is incorrect. You already said they are hiring Windows developers, not "PC" developers, then say you need to write a Linux version to be a "PC" developer. If you want a true "PC" developer, then write in Java. Otherwise you are a Windows developer or a Linux developer, or BSD, Solaris, etc.

    And, FWIW, I really hope Halo 2 comes to the PC. They bumped up the graphics for Halo 1 and playing online with a full screen was lots of fun.

  5. Re:No, they're not hiring "PC" developers... by MikeFM · · Score: 2

    Unfortunately commercial games written for Linux are still a pain as they don't usually get written in such a way as to keep working across major kernel versions. Probably just as well to just write an XBox emulator for Linux.

    --
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  6. Re:cue by XenoRyet · · Score: 3, Insightful
    It would be safe to assume that it's a headline in the games section because, despite your disparaging assertions about the Halo 2 audience, it's quite large. A lot of people are indeed curious about things related to Bungie, particularly an in-house port, as the article describes. I imagine not a few people perusing the games section might even like to work at Bungie.

    This is also news to the fairly large group of people that unfortunatly purchased Gearbox's incredibly horrible port of Halo 1. Most of those people would likely breath a large sigh of relife to know that Bungie will do Halo 2 PC in house.

    So, given your inability to parse the relevant information out of that headline and assosiated blurb, I have to wonder why you even care. If gaming news does not interest you, simply block it, don't come in here and troll around as AC.

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  7. Re:What's Teh Point? by hunterx11 · · Score: 2, Informative

    Never mind that Halo PC started outselling Doom III at a time when Halo PC had been out for months, and Doom III for weeks. Halo PC was one of the crappiest ports ever, and it still did quite well.

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  8. Nothing coming to the PC by RoadDoggFL · · Score: 2, Interesting

    A little while ago, MS made this huge deal about a thing called XNA. I don't know exactly what it does or how easy it makes game development, but I do know that it was supposed to further bridge the PC-Xbox platform development gap. With Carmack doing most of his development on the 360, a Windows developer would be right at home making a game on the 360, right?

    They're probably hiring people to work on their next game for the 360, I doubt MS would be too thrilled that resources are being spent on a PC title. But then again, I didn't check the link so I could be way off.

    --
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  9. Actually this is because by snuf23 · · Score: 4, Funny

    Bungie is planning an MMO based in the Halo universe. In order to make the game successful, they will need both PC and Xbox 360 clients. The game will be more action based than most MMOs and will take advantage of integrated voice.

    P.S. I'm full of crap

    --
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  10. Selling Xbox360 by BrainRam · · Score: 2, Insightful

    The reason for a Halo2 port seems obvous: The goal is to sell more Xbox 360's. So far, there is no killer app for the console. Halo 3 is the obvious current front-runner. But only gamers who own an Xbox or with friends who own an Xbox have been able to play Halo 2. So the excitement is curently limited to customers who are already fans of the Xbox. If Halo 2 is available for the PC, however, then the audience for the game opens up. If the PC version is done well, it can drive more people to the franchise. Which means that the number of people who anticipate Halo 3 increeases, the buzz increases, and hopefully more hype means both more console and title sales and the stealing of PS3's thunder. The timing of hiring developers now, however, makes me question when they would expect to ship Halo 2 PC. If Halo 3 is coming out 'the day PS3 ships', then I doubt the port will be ready to ship before Halo 3. So I'm suprised they are hiring people this late. I think a Halo 2 port to the PC is a no brainer. So is selling it at a loss-leader price, like $30, to increase sales and therefore the potential Xbox purchaser market. But the timing, that's throwing me a bit. i'd expect this to be almost ready to ship by now. That would the product to hit the shelves a month or two before Halo 3, and work the buzz. Unless MS knows something about PS3 that we don't.

  11. Re:ABOUT DAMN TIME! by Mark+Programmer · · Score: 2, Insightful

    Always remember, Bungie has never been in the business of "making Mac games." Their business has always been "Total world Domination." If 'shackling' themselves to the biggest software company on Earth furthers the goal, then so be it.

    For Bungie, "selling out" would be throwing off a Mac port on which they lose money.

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