PopCap Goes International
Gamasutra reports on PopCap Games' expansion to international markets. From the article: "Based in Dublin, Ireland, the new operations center will serve as a local hub for PopCap's European and Asian business activities, as well as studio facilities for international games and new title development. According the company, the studio has initially launched with around 12 employees. Newly-localized PopCap games for some European markets will be launched this quarter, and international versions of www.popcap.com are expected in the first half the year. "
Apart from getting some cheap Irish labour, what's the big deal with having a Dublin office?
There are two reasons for that text.
:-)
Firstly, The gameplay is still rather different to Pnikies. The blobs and stars are the common elements. The controls are totally different.
Secondly, I paid someone to write the text on my site and she hsa never seen Pnickies. As for myself, I got the idea for Drippy from Pnickies, but I couldn't for the life of me remember the name of the game.
The main difference between the two are the way things fall. In Drippy mutliple things fall simultaneoulsy and you can only manipulate them at the top, It's also better to play using a mouse. In Pnickies I believe you control set pieces one at a time as they fall. Chances are if you like one you'll probably like the other though.
It's an interesting way to develop a game, working from the faded memory of another title. You take new directions in the areas where your memory fails you. I did this once before with a game that I based on the Apple II game serpentine. I only saw the apple game once and I wrote my thing in 1993 or 4 so While I achieved a degree of visual similarity the gameplay was quite different. In more recent years I downloaded a version of serpentine for and emulator and found that I didn't much like the original anyway, go figure
-- That which does not kill us has made its last mistake.