Videogames Affect Your Brain
ozmm writes "A story on GameSpot explains the concept of 'mirror neurons.' When we shoot a gun, certain neurons fire in our brain. When we see someone else shoot a gun, even a video game character, the exact same neurons fire. How do virtual reactions affect our lives and thoughts? This short but sweet article touches on all of this and more." From the article: "We can tell if someone is watching a television by the way that person is facing it--even if we can't see or hear if the television is even on. It also means that we can experience the mental states associated with actions without ever having to perform those actions. In video games, in particular, it's like we're automatically empathizing with what is happening on the screen as if we were the video game characters ourselves. If you've ever had a particularly heart-palpitating race in Burnout, surely you can relate."
When we see someone else shoot a gun, even a video game character, the exact same neurons fire.
So that makes watching a movie different from playing a game... how?
Information wants to be anthropomorphized.
I have had some particularly exciting races in Burnout to Burnout:Revenge. I can conclusively say that I'm *not* experiencing what the videogame character would feel (pure terror followed by death and dismemberment) but rather excitment.
Also I've fired a gun, and I've played Quake. I get two very different feelings from both. Perhaps their test subjects weren't "used" to gaming and thus less able to separate the fantasy from the reality?
Rampant speculation? Check.
Pseudoscientific Terms? Check.
Pictures of Latest Games? Check.
Complete Lack Of Hard Data Whatsoever? Check.
Congradulations audience. YHJBT.
May the Maths Be with you!
I myself have a really bad case of ADHD. before i was diagnosed to have ADHD I used to play videogames for about 3 to 5 hours a day. This actually helped me build up concentration and teach me to focuss due to the postive (1 up) and negative (game over) feedback that the games gave me.
This is the same concept that modern neurofeedback treatment uses.
perpetually dwelling in the -1 pits
Of COURSE videogames affect your brain. During the Tetris craze of the late 80's I would not only DREAM Tetris, I would DAY dream Tetris. I distinctly recall sitting in various highschool classes, staring up at the ceiling, and "playing" Tetris with the drop-ceiling tiles!
And, yes, before anyone asks, I DID have the high-score.
Igi
Won't anybody think of the children?
Do you mean the children Tipper Gore was seeking to protect with the PMRC? The children that Bill Clinton was protecting backing the V-chip? The children that Democrat senators are protecting by introducing anti-video game legislation?
Don't think that conservatives have a strangle hold on snooping on Americans and restricting rights.
"It is a miracle that curiosity survives formal education." -Albert Einstein
When will you numbskulls wake up. Those who are actualyl controlling things behind the scenes are playing conservatives and liberals like decks of cards.
Odd how both groups can feel justified accusing each other of the same thing, no?
I do research on mirror neurons... I work with Marco Iacoboni who is quoted in the article. I also play WoW.
One question that is not yet answered is just how realistic a computer generated movement has to be to engage the mirror neuron system, and what properties of the movement our motor neurons really pay attention to. Much of the research on mirror neurons focuses on reaching and grasping movements (since these are important to monkeys where the data were first recorded). Those kinds of things tend to be pretty poorly implemented in computer games in my experience, while gross movements like walking and running seem pretty convincing.
It would be an interesting study to compare mirror neuron activity while watching live actors to watching computer generated avatars. You would probably get more activity in gamers who are familiar with the virtual movements.
I served in the Marine Corps reserve as a squad leader in a LAR company (Charlie Co., 4th LAR, 4th MARDIV, 1994-2002). I have trained in every skill the LAR scouts are tested on. I have worked with miles gear, planned and led training in combat, security and recon patrols in the mountains, in urban and desert environments; I have called for fire for mortar, artillery and air strikes. All in training. I have also played FPS games and let me tell you, nothing about it is the same. Throw on a flak vest, kevlar and 30-60 lbs. of gear, ammo and food, then lead your fellow Marines into 90+ degree weather on a 2000 meter patrol route through mountainous terrain, culminating in a full-on assault on a motorized pop-up target range. In gas masks. And that's just training. Never been to combat, myself. Tell me, which part of that is similar to sitting on your lazy butt in your living room, waggling your fingers and thumbs? None of it? Good Answer!! There are so many elements to armed combat that lead up to the possibility of pulling the trigger that comparing the two seems ludricrous to me. If videogames were anything like the real thing then in an FPS you would only be shooting a minute or two out of every hour. When your FPS game comes with 120 lbs of gear, a couple of cases of ammo, a rifle, some uniforms and five months of military, physical and combat training, then you can start making comparisons. Or you could simply join the Marines. If you could hack it. Maybe, on 2nd thought, you are better off in your living room.
Where are you getting these definitions?
Scientists have also linked mirror neurons to autism. It has been suggested that in the autistic brain, mirror neurons are either absent or in short supply. Mirror neurons fire off a signal whenever we see another person exhibiting any signs of emotion or stress, so it makes sense that they would fire off whenever we see a character doing something we would consider stressful. It's part of what helps us be part of a larger community of empathic beings. This explains why mirror neurons are linked to autism: Autistic people often have great difficulty understanding the emotions and motives of others, and thus seem entirely alien and separate to most non-autistic people. It also explains why some people cried when Aeris died :)
I am scientifically inaccurate.