Videogames Affect Your Brain
ozmm writes "A story on GameSpot explains the concept of 'mirror neurons.' When we shoot a gun, certain neurons fire in our brain. When we see someone else shoot a gun, even a video game character, the exact same neurons fire. How do virtual reactions affect our lives and thoughts? This short but sweet article touches on all of this and more." From the article: "We can tell if someone is watching a television by the way that person is facing it--even if we can't see or hear if the television is even on. It also means that we can experience the mental states associated with actions without ever having to perform those actions. In video games, in particular, it's like we're automatically empathizing with what is happening on the screen as if we were the video game characters ourselves. If you've ever had a particularly heart-palpitating race in Burnout, surely you can relate."
When we see someone else shoot a gun, even a video game character, the exact same neurons fire.
So that makes watching a movie different from playing a game... how?
Information wants to be anthropomorphized.
Rampant speculation? Check.
Pseudoscientific Terms? Check.
Pictures of Latest Games? Check.
Complete Lack Of Hard Data Whatsoever? Check.
Congradulations audience. YHJBT.
May the Maths Be with you!
I do research on mirror neurons... I work with Marco Iacoboni who is quoted in the article. I also play WoW.
One question that is not yet answered is just how realistic a computer generated movement has to be to engage the mirror neuron system, and what properties of the movement our motor neurons really pay attention to. Much of the research on mirror neurons focuses on reaching and grasping movements (since these are important to monkeys where the data were first recorded). Those kinds of things tend to be pretty poorly implemented in computer games in my experience, while gross movements like walking and running seem pretty convincing.
It would be an interesting study to compare mirror neuron activity while watching live actors to watching computer generated avatars. You would probably get more activity in gamers who are familiar with the virtual movements.
I served in the Marine Corps reserve as a squad leader in a LAR company (Charlie Co., 4th LAR, 4th MARDIV, 1994-2002). I have trained in every skill the LAR scouts are tested on. I have worked with miles gear, planned and led training in combat, security and recon patrols in the mountains, in urban and desert environments; I have called for fire for mortar, artillery and air strikes. All in training. I have also played FPS games and let me tell you, nothing about it is the same. Throw on a flak vest, kevlar and 30-60 lbs. of gear, ammo and food, then lead your fellow Marines into 90+ degree weather on a 2000 meter patrol route through mountainous terrain, culminating in a full-on assault on a motorized pop-up target range. In gas masks. And that's just training. Never been to combat, myself. Tell me, which part of that is similar to sitting on your lazy butt in your living room, waggling your fingers and thumbs? None of it? Good Answer!! There are so many elements to armed combat that lead up to the possibility of pulling the trigger that comparing the two seems ludricrous to me. If videogames were anything like the real thing then in an FPS you would only be shooting a minute or two out of every hour. When your FPS game comes with 120 lbs of gear, a couple of cases of ammo, a rifle, some uniforms and five months of military, physical and combat training, then you can start making comparisons. Or you could simply join the Marines. If you could hack it. Maybe, on 2nd thought, you are better off in your living room.