MMORPG King of the Hill
eToyChest has a look at some current MMOG market leaders, and specifically takes a look at what they're 'good' at. If you've been thinking about playing an online game, this might be a useful tool to help pick the one game you'll enjoy most. From the article: "MMORPGs have evolved rapidly in terms of technology and gameplay, and with the continually growing number of gamers being pulled into these games, more and more titles have been shoveled onto retail shelves in order to keep up with the demand. Despite the fact that there isn't any one clear front-runner in the genre currently, the diversity and variety in MMORPGs today (both in the games available now and in the months to come) give many more options to most any gamer. However, here we will discuss those games that serve as the premier offerings for gamers today, as well as those set to be released in the near future, and we'll identify why these games are the Kings of the Hill."
Dangit, I thought I'd be playing as Hank Hill. Another dream shattered by reading the details
1. World of Warcraft.
<end of list>
Everquest II wins two of the catagories, but I NEVER hear about this game anymore (I hear about City of Villians/Heroes and WoW all the time), but Eve Online won NOTHING? It didn't even get mentioned...
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With all the MMORPGs that are out, we definately do need a nice article that sums up the pro's and con's to all the games out there. This article is a nice start, but it's much too short, and misses several games (EVE Online and Guild Wars, to name a few).
It'd also be nice to have an MMO history article of sorts. Quite often I see people (mainly WoW players) complaining why feature X isn't in the game. For example, a few hardcore PvP gamers wonder why we don't have a real PvP world where you can kill someone and loot their actual belongings. I'd love to point them to an article that shows that Ultima Online tried this years ago and it didn't turn out well for the casual player ("Corp Por" anyone?). Or that anybody who complains about long flight times between Auberdine and Theramore (currently clocking at 11 mins) needs to go back to the original Everquest and try doing some travelling in that game.
-- jchenx
Looks like somebody finally liked the NGE!
don't forget to bring your GPS device and cellphone.
It can get kind of busy with 50,000 players all trying to run up a hill randomly selected around the world.
Plus, make sure your credit cards have enough left on them to buy a round trip ticket.
-- Tigger warning: This post may contain tiggers! --
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There's not one clear front-runner in the genre?!?
I'd say the fact that 5 MILLION WoW accounts exist would say otherwise. 1 in 100 Americans have a WoW account. That's statistically significant.
~W
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What I want is a MMORPG that lets me solo and play for short periods of time. I normally drop out of an MMORPG about the time I *have* to start teaming to gain any experience. Don't get me wrong, I love to interact with others and enjoy team gameplay. But in all honesty I have a very busy life and more often than not I don't have several hours at a time to sit down, try and find a good group, wait while everyone stocks up on regeants or whatever, debates where to hunt, and then goes there to do their thing. It just takes too long. Its fun on the weekend when I've got more time, but I want something I can just log into for 30-45 minutes and actually make some progress/have some fun every night before bed.
It's pvp is fucking SHITTY. It's class/level/gearbased, and like .3% of it is based on skill.
The #1 pvp game is/was Asheron's Call, the one skill (player and character skill) based game out there pvp wise. Since Throne of Destiny and the year or 2 leading up to it the game has become shittier and shittier, but it will always be the #1 pvp game to have come out so far. AC:Darktide was the pinnacle of MMORPG Persistant PVP Worlds, and the most dramatic and amazing fights/politics in the genre occurred on that server.
That you care more about the MM than you do about the G.