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A Day In The Life At The GuildHall

Gamasutra has a great feature up, looking at a day in the life of Tony Basch. Tony is one of the folks currently attending The GuildHall, a directed course in game development at Southern Methodist University. Several big-name talents are associated with the place, and his writeup is an interesting look into one of these very new programs. From the article: "Kyle and I remain in the classroom to work on our individual class assignments. While programmers have their Minesweeper clone, the level designers (or LDs as everyone calls them) have 90 textures to do in seven days on top of their normal reading assignments, daily quizzes, and work from other classes. Personally, I wouldn't be able to survive such an assignment, so I give my respect."

21 of 37 comments (clear)

  1. Did anyone else read this as... by Anonymous Coward · · Score: 1, Funny
    A Day In The Life At The Guild HELL?!

    Sorry, it's early and I haven't had my caffeine yet.

    1. Re:Did anyone else read this as... by Golias · · Score: 2, Funny

      seriously, who thinks this is funny? how is this funny in any way?

      Did anybody else read that comment as "seriously, who thinks this is funky? how is this funky in any way?

      LOLOMFGBBQ!!!11!1!!eleventy-one!!

      (Make my funny tha P-Funny, kthxbye)

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    2. Re:Did anyone else read this as... by HardCase · · Score: 1

      Wow, did anybody else read this as ""did you guys read the headline as Y?" Now THAT's hilarious! I guess I'd better lay off the caffeine!

      -h-

  2. EA Sponsored? by mwvdlee · · Score: 3, Insightful

    Given the hours this guy has to put into school, is it per chance sponsored by EA?

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    1. Re:EA Sponsored? by ninji · · Score: 1

      I thought EA underpaid people fresh out of college, if they will overwork and underpay the people making their games, somehow I can't seem them paying for people who arn't even employee's yet to be educated and learn the skills they need (and proably don't already have) to make their products....

    2. Re:EA Sponsored? by bigred9678 · · Score: 2, Informative

      No its not afilliated with EA. I believe the one in Southern California is however. The Guildhall is owned and run by SMU and has a panel of "Guildmasters" made up local industry developers in the Dallas area that serve as consultants for curriculum and advisors to the faculty and staff. Also, every faculty member has some sort of industry experience.

    3. Re:EA Sponsored? by eudas · · Score: 1

      it's funny because it's sad, and it's sad because it's true.

      EA probably does sponsor alot of these programs, so as to ensure a nice "puppy mill" of programmers ready to be taken advantage of to replace the ones that are being burnt out and discarded.

      eudas

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  3. Re:Wusses... by antifoidulus · · Score: 1

    While I wouldn't be as, shall we say, "harsh" as you, I do agree with your overall sentiment. This doesn't sound like anything that much more difficult/time consuming than anything I faced as a computer engineering undergrad at Penn State. It's college, it's not supposed to be a cakewalk(unless your major is business of course :P)

  4. Game Development is hard by XxtraLarGe · · Score: 1

    I had three different classes in game development at MSU through their Digital Media Art & Technology program, and they were definitely the most difficult classes I had in school. Many a late night was spent creating models in 3DS Max and programming Director 8. I still dabble in game development, but those guys are definitely a different breed. I'd be interested in seeing the drop-out rate of these schools.

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    1. Re:Game Development is hard by bigred9678 · · Score: 1

      The droprate is actually pretty low. I know of only 1-5 dropouts per class and many of those left early to get jobs in the industry. They didn't just fail out.

    2. Re:Game Development is hard by Jondo · · Score: 2, Insightful

      Obviously you must aim really low.

      Think about the teams of engineers and computer scientists who design and write for example 3DSMax and Director. I hardly think the effort required to write specialized commercial software even compares with the effort required to create something with it. Irregardless of how intuitive it is.

  5. I know someone in this program by Lemental · · Score: 1

    We used to hang out all the time before he went in. Now I never even see him or hardly hear from him. It is as rough as it sounds.

    1. Re:I know someone in this program by __aaclcg7560 · · Score: 1

      That's how the video game industry is. Sometimes it's endless days of darkness when you go in before the sun rises and leave after the sun sets. The only opportunity you have to see that mysterious light against the blue screen is during lunch -- if you leave the building to eat. Before I left Atari, I worked 12-hour days for 28 days straight. Had I stayed another day, I would've turned into a fast-moving, brain-eating zombie.

  6. The Final Exam is to... by gedavis · · Score: 1

    ...port the thing over to the PS3 platform in time for the system launch.

  7. And I'd do that in the evening after school by hattig · · Score: 2, Interesting

    as a teenager.

    And my tool was DPaint IV, not some fancy Photoshop.

    Per-pixel 'texture' editing, bitch. Dozens an hour. Sure, they were smaller (16x16 pixels) but I imagine they take the same amount of time in the end given the tool superiority and colour range available today. Why? because I wanted to, and then I'd stick them in the game I'd be writing at the same time. I'd only have a few hours to do it in. Level design would be done in a primitive editor, or by hand entering data.

    In the end it seems like a pretty standard course in terms of work that has to be done. THey're paying $24k a year to learn 'creativity' though, and that's something that best comes naturally from someone who wants to do it. Artistic skill, likewise, can only be further developed if there's some to start off with.

  8. Textures? Easy! by The-Bus · · Score: 2, Funny

    I just use all the bitmap files that came with Windows 95. Ahh, yes, nothing like a level made up of blue marble and fall leaves.

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  9. Re:I wonder... by StandardDeviant · · Score: 2, Informative

    Well, to be fair SMU is a respectable institution academically, and 24k/yr is their normal tuition rate (give or take; I'm not a student there but my significant other is). I imagine these folks are getting a good education for their money.

    (SMU has a bit of a reputation as being a warehouse for the rich-and-dumb set of Dallas/TX society, and there are a high number of Greek-letter wearing, BMW-or-spanking-new-Mustang driving, 19 year old idiots on campus, but there are a lot of very serious scholars as well.)

    Of course, the idea of paying 24k/yr tuition is ridiculous to me, as I racked up almost two hundred hours of credit across two major disciplines and a minor (chemistry, cs, and business) over the course of about six years' worth of (non-contiguous) time at UT Austin (which provides at least a comparable level of education) for less than 30k, and thought the ~2k I was paying for six hour semesters at the end was ungodly expensive. But then again UTCS wouldn't be caught dead offering anything as applied-science as programming or game design. ;)

  10. Re:Wusses...Look Down. by HardCase · · Score: 1

    bet all you "hacks" in comp. sci. or engineeering wouldn't be able to "hack" medicine, or vetinary science.

    Or spelling. Hooked on foniks phuked u up.

  11. It's not all fun and play in video game industry by __aaclcg7560 · · Score: 1

    While programmers have their Minesweeper clone, the level designers (or LDs as everyone calls them) have 90 textures to do in seven days on top of their normal reading assignments, daily quizzes, and work from other classes. Personally, I wouldn't be able to survive such an assignment, so I give my respect.

    It's nice to see a school program that gives a taste of what it's really like to work in the video game industry. I had the opposite problem when I working at Atari as a lead QA tester: working 80 hours a week and taking two or three programming classes to get out of the industry. Needless to say, my boss didn't think I was a "team player" since I had an exit strategy for regaining my personal life and make more money.

  12. PR by Lord_Dweomer · · Score: 1
    This is quite obviously a press release to coincide with the recent magazine based ad campaign Guildhall has going on right now. Nothing more, move along.

    Besides...do game companies actually hire from these places? Anybody can make a game...but it takes a good programmer to develop one.

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    1. Re:PR by arjantis · · Score: 2, Interesting

      "Besides...do game companies actually hire from these places?"

      Who knows about the press release, but they have hard stats on their placement that kill all the other schools. It's over 90% placement at the hardcore game companies. Check out where all their grads have gone to: http://www.guildhall.smu.edu/placement/index.htm

      Blizzard, NCsoft, EA, Bethesda, Raven, Factor 5, Ensemble, Gearbox... It's safe to say that the school is legit.