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CBS News Fields SWG Hatemail

Back in December of last year, the CBS News site did a feature printing some of the frustrated and confused emails sent by Star Wars Galaxies players. These individuals were all upset by the 'NGE', or New Game Enhancements, patched into the game by publisher Sony Online Entertainment. Evidently the feature was so popular they've gone back into the well, printing up a whole new batch of SWG-related frustrations. When CBS and the Washington Post are covering something like this, it tells me two things. First, MMOGs are definitely mainstream now. Second, Sony made a mistake. Warcry has some information that may reveal how big a mistake. They claim that a packet sniffer built into the SWG client made population numbers for the servers available to players. On a Friday night, at peak time, post-NGE Galaxies is apparently only drawing 10,400 players across all galaxy servers. This is basically 'some guy on a website' talk, so take this with a big grain of salt. It's sobering news, though, if true.

11 of 100 comments (clear)

  1. CBS gets SWG hatemail? by BadAnalogyGuy · · Score: 5, Funny

    FYI, IANAG but FWIW I think that CBS, in addition to NBC, WB, ABC, CNN, and TBS and the CBC ought to provide TMI rather than too little regarding MMOG, especially SWG and (OMG) NGE! I take issue, though, with TFA in that I don't think that it's such a BD when CBS and the WP are covering this. MMOGs are still for DSHs living ITPBs.

    10,400 is a lot of players. And I certainly wouldn't want my packets sniffed. But, WTF? It's not like it's BB watching you, just a bunch of other DSHs ITPBs.

    OMGWTFBBQLOL!

  2. Why didn't sony create two seperate worlds? by Vellmont · · Score: 4, Interesting

    I just don't understand why Sony didn't create a seperate world for people who wanted this "simplified SWG" or whatever you want to call it. Just have a frontend that connects you to a different server that has the patched version if that's the world you want to play in. Is it simply that Sony didn't want to maintain two branches?

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    1. Re:Why didn't sony create two seperate worlds? by masklinn · · Score: 4, Insightful

      Because they don't actually give a flying fuck about the customer. They decided that the customer was going to play simplified SWG period.

      Notice that they managed to:

      • Release a paid-for extension a week before releasing the NGE that basically made the whole extension worthless, pissing off 90% of their user base
      • Release the NGE without any talk with the community and without so much as announcing it beforehand, pissing off 99% of their user base
      • Make Jedis available as a base class (instead of the player having to work to become a jedi), pissing off every SW fan, and every player who'd spent the best of his 2 previous years trying to get his jedi lightsaber
      • Ignore bug reports, pre and post NGE
      • Ignore any and all requests to fix the shortcommings of the game and the instability (and basically impossibility to use) the last two extensions of the game.

      Why would they maintain 2 code branches when they don't even maintain one in the first place?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  3. Let me ask you something by aztektum · · Score: 3, Insightful

    "... Lucasarts will ...pull the plug entirely rather than let the brand get diluted by a bad player experience."

    Have you seen Episode I? Yeah, he made TWO more! There is no concept of "pull the plug" to avoid a bad user experience.

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    :: aztek ::
    No sig for you!!
  4. Of course... by Drakin · · Score: 3, Funny

    SOE is working on getting things right again. I've got a feeling that it was LucasArts that pushed for the NGE to be released well ahead of schedual.

    Take for instance the huge list of fixes/changes that are currently on SWG's test center. Most of those are getting positive feedback.

    The only real issue I personally have with SWG currently is that the NGE was pushed out too soon, and that they really should have given a greater deal of warning.

  5. deary me sony by know1 · · Score: 3, Funny

    i would bet a quid to a penny that those packets sniffers are able to send info to sony somehow.
    rootkits, packet sniffers...dear me.
    in related news sony announces the decision to change their name to
    73|-| 50|\|Y 0|2P3|24710|\|

  6. Biggest problem... by TheNoxx · · Score: 3, Insightful

    is that Sony forgot to treat its game revamping as an optional expansion, but instead forced players to switch to new rules. Bad, bad, bad idea.

    --
    Ex nihilo nihil fit.
  7. "Sony made a mistake." by Errandboy+of+Doom · · Score: 3, Interesting

    The mistakes happened long before the NGE. They were numerous. In fact, every design decision I can recall was tardy and poorly executed. That's why I left with most of the other players long ago.

    Sounds like the NGE was a desparate gasp from a company that realized it was trying to support an unsustainable (read: crappy) product. Sounds like the NGE itself is evidence something has been systemically wrong for a long time.

    Since the game has been so bad for so long, I'm not sure I can trust any reactions from those still playing. For all I know, maybe the NGE was a step in the right direction.

    Unfortunately, we'll never know, because it's too little too late for all of us who care about either a rewarding game experience or a minimally competent dev team.

    1. Re:"Sony made a mistake." by SB5 · · Score: 3, Informative

      I agree, I saw the many problems back Fall 2004 when development was essentially centered around 2-3 things.

      Number 1 was that they wanted to fix the Jedi profession, which was a profession you unlocked by mastering 5 random and unknown professions of the 30+ professions. Jedi at this time were extremely powerful. The plans were to change the way to become a Jedi, they turned it into a quest that would take many weeks to complete. The other thing is they restructured the way the Jedi learn their skills. Now the problem here is they concentrated on fixing the Jedi for a very long time, and neglected the other professions in the game who still had many problems and issues that were not getting addressed. Smugglers not being able to smuggle anything was probably the funniest.

      Number 2 was rushing Jump to Lightspeed, about half of the team working on Star Wars Galaxies was put on to rushing this game out, this was supposed to appeal to those that liked the old Star Wars flight sims and the new Star Wars games like Rogue Squadron. From what I can tell this seems to have lacked the dynamic content that was wanted, space was and still is pretty static.

      Number 3 was the feature creep, new features would be added, and major bugs and issues would go unfixed for many months, if not a year or more.

      When a profession got something that was two powerful or whatever, all that would happen is it would face a major nerf that made pretty much unusable. As one player described it in a longer post, they launched as an 747 and tried to change it into a F-16 midflight. It was a hobbled together mishmash of ideas and fixes. Things would break off, things would be patched on haphazardly with what could be little to no thought.

      Even when they had plans for the Combat Upgrade, they decided to change that from what the players wanted to this new system that they were developing which was going to be completely different.

      --
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  8. No, 10,000 players is just PEANUTS by Moraelin · · Score: 5, Insightful

    To put things into perspective, EA considered TSO a _flop_ when it stabilized at 100,000 subscribers. So 10,000 active subscribers is just dead. There were a couple of MUDs in the 90s which could boast more players than that.

    Even if it were 150,000 USD at month, that just doesn't pay for the server costs, admin salaries, GM salaries (someone still has to make sure those 10,000 don't rampantly cheat), patching (if they do cheat, someone has to fix the bugs), QA (ideally a patch would be tested before release), and further development. We're talking a major commercial game, not someone's web-based exercise where making any money in a month is still great.

    But I'm guessing they don't even make 150,000 USD a month. Two words: "station pass". If you're already paying for a Sony game, you can get access to all others for half the price of a game. If you already play two EQ games (e.g., Planetside and EQ/EQ2), you get SWG for free. Heck, Sony even offers in-game advantages for for getting a station pass even for a single game, such as getting extra moves (directly or via bundled mini-expansions), or extra character slots or whatever. So you could really play just one Sony game and incidentally get the others for free.

    I know that first hand. The periods when I went back to SWG, only to find it a bigger mess and buggier to boot, were just that: I already had a station pass, SWG didn't cost anything extra (other than the download times for the patches) to try, so wth... sure, I'll give it another try.

    So the question is how many of those 10,000 are just dropping by between rounds of their main SOE game (e.g., when their guildies aren't online in EQ), but don't actually pay a single buck to Sony for the privilege. It could be none, or it could be that SWG isn't actually making Sony _any_ income, or more probably somewhere in between.

    Either way you want to slice it and look at it, it's a major fuck-up. Only 10k subscribers is MMO death anyway, but for a game based on the biggest franchise in history... there are no words to properly describe how big a fuck-up that is.

    There were _millions_ of SW nerds who waited for SWG like it was the second coming of Obi Wa... err... the messiah. There were people who grew up with SW. People who put "Jedi" as their religion on census forms and _meant_ it. As Scott Kurtz aptly put it in a comic strip, there were people who said goodbye to their friends and family and never expected to leave the SW universe again. It was a franchise that made Warcraft or The Sims look like peanuts. (When was the last time you've heard someone debate Warcraft as passionately as "Han shot first"?)

    And yet they fucked up. They were handed over the franchise and the fans on a silver platter, and they fucked up. There's no other way to put it.

    Of course, I suspect that won't stop Raph Koster from giving even more interviews about how great a game designer he is, and spout various stuff like "a MMO doesn't have to be a good game, it's just a social framework" (then how come SWG never was much of either?) or "the biggest MMO success ever isn't WoW, it's Habbo Hotel." (Never mind that Habbo Hotel is a free game _and_ it still doesn't have the number of active subscribers that WoW has. We'll just redefine that as the new metric of success.) But I digress.

    --
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  9. Re:Times. . . by n0nsensical · · Score: 3, Insightful

    This isn't 1400 when everyone has to slave away in the fields all day to survive, you know.