Xbox Arcade Crystal Quest Maker Interviewed
Xbox Live Arcade is, so far, the easiest thing to point to as a complete success for the Xbox 360. The number of excellent games (some of them quite original) released for the service since the system's launch is very impressive. Gamecloud has an interview with Patrick Buckland, founder of Stainless Games. Stainless created Crystal Quest, the most recent addition to the Xbox Live Arcade. From the article: "Gamecloud - How did using the Xbox 360 Live Arcade to distribute the game come about? Patrick Buckland - It's a marriage made in heaven. We are going to do a downloadable PC version as well, but you get into the whole piracy issue again. Xbox 360 Live Arcade is just SO perfect for classic games - and for new games as well, as you'll see in the future from Stainless."
It's mostly an easy game... or at least the achievements are easy. I got the game the night it was released, and by the next morning, had all 12 achievments. Only a few were even any real effort. All I had to do was camp the levels on standard difficulty, and got most achievements that way.
Going for high scores isn't that much fun either, since you camp again, just on the hardest difficulty.
"You know your god is man-made when he hates all the same people you do."
I thought we were moving away from this sort of interview.
Slashdot Burying Stories About Slashdot Media Owned
I don't have an Xbox and never will. I never even laid hands on any Xbox controller and never will. So yes, I am very anti-MS. What makes me sick to my stomach is that I was playing Crystal Quest on my Macintosh Classic last week. And now to see it exist on this platform makes me want to hurl!
Q: I am short, useless and provide no value. What am I? A: a sig
Is this XBox offering just a downloadable version of the older game for Game Boy?
What's that smell? (Sniff, sniff.) Um, check the tip of your nose...
I had that game on my IIGS (Identical grpahics to the retro-style screenshot on the XBox site about Crystal Quest). That game was great. So simple, but so addicting.
In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
I played this game on many Macs over the years, Casady & Greene did a great job on it. Mind you, I never played it in colour, but it was still a ton of fun.
Read more about the history of Crystal Quest here. Makes me wonder if we'll ever see a new version of Dark Castle. (The best black & white game ever)
The best Crystal Quest clone i've played was XQuest on my old DOS box. I see the source is out now; perhaps it's time to port it to SDL if the licence permits.
It would be nice to just apt-get install xquest one day.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
I guess this is what you get excited about when the games for your system look no better than average current gen pc games - and quite a few significantly worse.
Wake me up Microsoft when your 'next gen system' has next gen games to play...
There have been clones like burble, and X-Quest. How do the gameplay stack up again Crystal Quest?
Okay Mr. Drinkypoo,
You asserted in your reply that I was a Machead/Zealot/blah blah blah... Truth be told I run primarly on SuSE Linux. I have a couple of older macs around (68K units) for nostalgia and I have a PM8150 for graphic works for my website. I use that not because I'm a Machead, I use that because the machine cost me $35.00 used and I'm using older titles like Photoshop 6.0 and so on.
You spend all that money on a game system not to play games? Ok. I'm off to the car dealer to by a new car because it's great to store my clothes in it. Whatever floats you boat, I'm glad you found a great way to justify your ridiculous purchase.
Q: I am short, useless and provide no value. What am I? A: a sig
Geometry Wars is one of the simplest and most fun games I've played. I played it for the first time tonight and played it for hours fighting off my friends from using the 360 cause I got hooked on it so fast. I'd have to say the 360 Arcade is an EXTREMELY good setup, and a very good reason to get a 360 on top of the games you can purchase at the store.
I released XQuest back in 1994-ish. The gameplay was vaguely similar to Crystal Quest, but the graphics, sound etc were all original. Buckland claimed I'd violated his copyright and asked me to pull the game. I played nice and changed aspects of the game that he'd claimed were too similar to Crystal Quest but he still waved copyright-infringement threats at me and demanded I stop distributing XQuest.
Eventually I called his bluff and he gave up, but the whole experience left a bit of a bitter taste. Interesting to see that he's now made some more money from the franchise...