Teachers Using Computer Games in Class
conq writes "BusinessWeek has a piece on the ways in which games are gaining acceptance in the classroom. From the article: 'Teachers across the country are bringing certain games into their schools as a way to pique students' interest in everything from history and politics to physical fitness and music theory. Among the most popular are Firaxis Games Inc.'s Civilization games, Take2's Railroad Tycoon, and Dance Dance Revolution.'"
One of our lecturers asked us to participate in a stock exchange game, and had the nerve to bet that we wouldn't do well.
Sure enough we did well, mainly because we students as one big syndicate is simply too powerful in term of market manipulation, and the fact that one is more risk-taking with fake money. So I guess we did learn something out of it.
Please stop entering code 2,2,7,6,6,4
How is the news? I recall playing Oregon Trail, Number Munchers, and Odell Lake around 15 years ago!
Sounds like lazy teaching to me. I don't know about everybody else, but the one day a week I got to spend half an hour playing Oregon Trail never piqued my interest in anything except slacking off.
One of my housemates is doing graduate work in education. We've spent a while theorizing how to use a MMORPG with a working player driven economy (like Puzzle Pirates / http://www.puzzlepirates.com/ ) as a teaching aid. We are pretty certain that with the right sort of guidance, a MMORPG could be the ultimate teaching tool for group interactions (like economics). We came to this conclusion after he saw me giving officer training to a new officer in which I was sitting and explaining economic theory so that the new officer could be more successful in trading.
Having taken a couple college classes dealing with marketing and economics, I can tell you the simulations don't compare to actually playing against real people. The simulations are good, but people are better. And the MMORPG give a large base of willing people to learn from.
You laugh, but this is actually a serious problem. This study estimates that 25% of American gifted and talented students drop out of high school. Our lowest-common-denominator school system ensures that people with much more potential become demotivated and waste their chances.