Slashdot Mirror


Real Warriors Trained In Virtual Worlds

The Washington Post has a piece looking at the U.S. military's increased reliance on gaming for training the next generation of soldiers. From the article: "'The technology in games has facilitated a revolution in the art of warfare,' says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office, a high-level office within the Defense Department and the focal point for computer-generated training at the Pentagon. 'When the time came for [a solider in training] to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute. His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point.'"

6 of 312 comments (clear)

  1. wait by 42Penguins · · Score: 5, Insightful

    Wait... do video games train killers, or don't they? I'm so confused.
    What does Jack Thompson have to say about this?

  2. Re:Why just the soldiers? by Rude+Turnip · · Score: 5, Insightful

    "Why not just take the entire war to the virtual world then? That would be awesome!"

    Duh, because my SUV doesn't use virtual oil!

  3. Not true. this is what actually happens. by AzraelKans · · Score: 5, Insightful

    I have no idea why the government keeps trying to pull this completely false fact as some mantra, FPS games are not "soldier trainers", I have played hundreds of FPS yes, they make you FEEL like you are ready for a dangerous situation should it happen, but as soon as you face something similar in real life, your brain starts to recognize patterns the smell of blood and gun powder, the noise, the simple realization you are in mortal danger, it all triggers the alarms. If you have no real training you are still are as defenseless as any other civilian.

    I have to confess this actually happened to ME, I witnessed a real robbery, one of the robbers was shot (in the leg) a few feet from me, I couldnt even MOVE. Let me get this straight: contrary to Jack Thompson's and Government theories I did not grabbed a gun from the robbers and blew them away while dropping catchy lines or checking some imaginary score, I was PARALYSED, convinced I was going to get killed any minute, and tried to stay as low as possible (just like any guy would) then as soon as things were calmed I almost puked in the bathroom.

    Soldiers have to go trough basic training as always, games such as AA have been used for years only to teach soldiers to strategize during combat, and specifically AA teaches soldiers to play by the book other than going out solo, they have to comply every task they are commanded or lose.

    Dont even try to get the "Murder simulator" on me you cant even save your OWN life with that "training".

    --
    Go ahead MOD my day!
    More opinions here
  4. Re:Finishing the Quote by thermopylae300 · · Score: 5, Insightful
    Simulations aren't remotely close to the real thing, but you can't accurately simulate war (since death = bad) so you have to break it down into what you can simulate. Sometimes this requires different training exercises in different combinations.

    A few examples:

    Fatigue: Physical stress is the one people always think of, but food/water/sleep deprivation are multiplying factors. The difference between a hero and a coward can be full belly and a good night's sleep. This element is often mixed heavily with the others.

    Battle noise/Fog of war: Live ammo fire and manuever assaults with mortars/artillery (or artillery simulators), machineguns firing over your heads (usually from a hill that allows you to hear the crack of bullets), etc. This is often against plastic pop-up targets (a.k.a Crazy Ivan).

    Enemy fire/cover: This is probably the hardest to simulate. Paintballs and Simunitions http://en.wikipedia.org/wiki/Wax_bullets/ are one strategy. Paintballs are undesirable because you want to use your actual weapons. Simunitions are undesirable because it requires expensive weapon parts and simunitions aren't even as accurate as paintballs. Of course, neither of them simulates a near death experience.

    Rifle range - marksmanship: accuracy, speed, distance shooting (500 yards with no scope and a man-sized target)

    Simulations - Inexpensive way to play out complex scenarios. This is newer, but it can be surprisingly creative. The digital portion is only one piece, many Slashdot readers are familiar with what you can do with that end. I've seen some complex scenarios that involved a four man simulation in one room playing military scenarios on a big screen, communicating via radio to a mortar team practicing in a field. This scenario also had a corpsman (medic), referees (point out casualties), and it involved physical training before and after you were in the simulation.

    By the time you get behind your rifle to execute the scenario you are dripping sweat and breathing heavily. In the middle of the game you might have to fireman carry your buddy to the corpsman (medic) or call in fictitious artillery/air strikes.

    It isn't combat, but it is good training.

    --
    Before the invention of eruptions, lava had to be carried down the mountain by hand and thrown on sleeping villagers.
  5. Maybe it's bullshit for you by Infonaut · · Score: 5, Insightful

    I never had to shot someone, but I know that in a combat situation I would have done it without hesitation.

    For most armies, the most important and difficult task they face is in training their young soldiers to accurately and deliberately fire their weapons at enemy soldiers. S.L.A. Marshall's classic work "Men Against Fire" first addressed this issue over 50 years ago, and although the statistics he cites in the book have been vigorously disputed, the gist of his argument is still true. So modern armies spend an awful lot of time and energy doing the sort of training you mentioned - running around in the rain and dirt and snow and mud, creating situations that are as close as possible to real combat. If you want to talk about successful training, don't look to video games. Look instead at the NTC and JRTC.

    One of the things that no video game (in particular) or sterile target range training environment will ever reproduce is the uncertainty of combat. You are not operating in a pre-defined, bounded killing zone. Your squad leader is shouting something and you're trying to hear what he's saying. You hear the crack of an AK nearby, but your hearing is so screwed up that you can't tell where it came from. You're hot. You're tired. Sweat is running down into your eyes, forcing you to swipe at your face every few minutes with the back of your free hand. Your flak vest is trying to strangle you. There is dust all over the place, making it that much harder to see. There are friendlies nearby. They're supposed to be on your flank, but are they? There are enemy combatants to your front, but they've hidden in a crowd and they don't wear uniforms. Is than an AKS or just a big stick in that kid's hands? Your ears are ringing from the M60 being fired right next to you, and when you can't hear things, it takes one more of your sensory inputs away from you. Now you're relying purely on your vision. What if that guy waving at you at the intersection 100 meters away is a friendly, who lost his helmet somehow? Is he shouting? What is he shouting at you?

    All of this business about virtual combat training is crap. There's a reason small unit combat courses aren't virtual. There's a reason Ranger School, BUD/S, and the Q Course aren't virutal. You train to fight. The closer you can replicate the real experience in training, the more likely you'll do the right thing reflexively in real combat.

    Still, even with all that training, I find it difficult to believe that anyone truly "knows" what they will or will not do when forced to fire a weapon in combat. The military training makes it more likely that you will react as you have been trained, but there is only one way to find out for sure.

    --
    Read the EFF's Fair Use FAQ
  6. Re:At what point do you draw the line? by LionKimbro · · Score: 4, Insightful

    Well, freedom hater, here is how you draw the line.

    If you kill someone with a gun in real life and they die, that's bad. But if you kill someone with a gun in a game, and they don't die in real life, that's okay.

    If we need to draw a physical line, we can draw a nice outline around the chips in your computer. Until knives and bullets come flying out of your computer chips, the line has not been crossed.

    Now as for the next question: "Is there ever a point where we have to say NO?" ...the answer is, "no."

    You are free to limit your own mind, for the sake of protecting yourself from whatever horrible creatures of the imagination you want to avoid choosing for yourself. But that does not give you blanket authority to determine the operation of other people's imaginations, no matter how much you fear the creatures of their imagining.

    Punish them for their actions, but not their drawings. I mean words.

    Glad to be of service.