LCD TopGun Hands On Review
Xbox Evolution writes "Lik Sang has done a hands on review of a lightgun that is compatible with Plasma, LCD, TFT & DLP. The review of the LCD TopGun which works with the PS2, Xbox and PC gives a good overview of the features and functionality."
Yes! Those old shooting games were the *best*! We need some new modern ones spiffed up with high-rez 3D laughing dogs and surround-sound quacks! I can't wait...
Hexy - a strategy game for iPhone/iPod Touch
Still no support for CRT. Less space than a Nomad. Lame.
Mother, do you think they'll like this sig?
Don't click. I've seen this URL before.
Probably not safe for work.
Wikipedia has the answer.
Old light guns made the targets white and the gun would sense that reflectivity, you'd hold the gun right next to the screen and never miss.
It was even more effective if you were using a black & white tv that had manual brightness and contrast controls. If you adjusted things just right, you could aim at one target and due to a bug, you would hit all of the targets with one shot. I loved playing Gumshoe doing this as normally the game was near impossible. If you shot Stevenson to make him jump, all of the baddies on the screen would explode and it wouldn't use up any bullets either. It really helped fighting Zulie (the final boss).
DEAD DEAD DEAD DELETE ME
They detected the bright pulse of light caused by the electron beam hitting a parituclar phosphor. This swept across a CRT pixel by pixel, line by line. This only works with a CRT and needs specific support from the graphics hardware (to find out the X/Y position of the electron beam at the time of the light pulse)
This doesn't work with LCDs, Plasma TVs, DLP/LCD projectors / OLED displays etc. as all pixels are illuminated simultaneously, not sequentially.
Don't light guns use intensity and not position to determine if you've hit the target or not? Why would they need to be "compatible" with a display device if all they depend on is intensity?
Traditional light guns for CRTs since the Super Scope use submicrosecond timing of blue and green phosphor flicker, which when correlated with the timing of the horizontal and vertical blanking of the composite or luminance video signal gives position. Even older light guns that rely on intensity, such as the Zapper, might get confused by LCD's slower response and lack of flicker. This Wikipedia article should help you understand.
Actually, it looks nothing at all like a Glock. It seems to me to be modeled after the Beretta 92F/FS.
That's obviously not a Glock, it's a Beretta, but what about the orange cap I thought all toy guns were supposed to have?
I'd just built a projector out of a LCD monitor. It was rigged up out of lego's, cardboard boxes, duct tape and hot glue, in the nice dark basement. We had a seven foot tall screen of playstation 2 going and had been playing GTA3, GT3 and Armored Core all week.
My friend went out and bought a light gun thinking how awsome it would be. "Does not work with monitors, lcd's or projectors."
Of course, it was actually all three.
None if the parents teach the kid not to be a dumbass.
T Money
World Domination with a plastic spoon since 1984
I'm not sure if anyone else is doing it, but an Australian uni group is working on an augmented gaming thing that looks significantly cooler.
Why settle for a gun in your lounge when you can have a game incorporated into your surroundings?
http://www.erealgames.com/ I find this gun heaps more promising although there isn't any PC support yet. Works with PS2 and X-Box's though.