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Computer Addiction or Just Modern Life?

Ant writes to tell us that ABC News has an interesting look at computer addiction and what it might take to be considered addicted in today's society. From the article: "Video games and the Internet have been subject to suspicion since the computer became a household fixture. One complaint: People get sucked into spending enormous amounts of time on the computer, to the detriment of other parts of their life. But are they addicted? The answer depends on what you mean by 'addicted.' Most experts say computers are not addictive in the same sense that drugs are, but they could be on the same level as gambling."

5 of 261 comments (clear)

  1. back in the day by carlocius · · Score: 5, Interesting

    Back at MSU I did research on IAD. Being a computer geek and psych geek I thought it was the perfect independant study. The problem I found, which turned into my thesis, was that the entire psychological community saw IAD as a chance to "exploit" clients. So they wrote the DSM-IV diagnostic criteria to mimic that of other addictions (gambling, sex, drugs, alcohol, etc). I thought that was a horrid idea since the internet - and computer - are merely tools to an end so my thesis went something like, "Internet addiction should not be deemed a disorder in itself but another disorder through a new medium."

    You've got all the traditional fixes online - gambling, power, people, and so on. You can use the internet to get to your fix, it is not a fix on its own.

  2. Some good points by Kelbear · · Score: 5, Interesting

    The woman's commentary is interesting. she doesn't consider her gaming an addiction because it's not destructive. While she spends less time going out, she feels that she has merely supplanted going out with going online. A transplanted social life.

    The truth probably lies somewhere in the middle ground between the two extremes.

    As a college student, instant messaging has become a vital form of communication amongst myself and my peers. To lose access to instant messaging would severely restrict my social access. It's a less attention consuming form of contact than a phone conversation and it allows me to converse with multiple friends at the same time rather than being tied down to one at a time. Often my buddies plan to head out somewhere over the ventrilo chat channel. If I'm not at a computer I'd miss out.

    We play games together as a group, it's a social activity that has introduced me to the bulk of my hometown friends. It supplants gathering 'round for a football game since only a few of us are even interested in spots.

    I didn't grow up immersed in sports, undiagnosed athsma kept me from excelling in sports for a long time and instead video games took its place as a recreational activity.

    There was a time when video games seemed to be the sole niche of an underground geek culture. However, as time progressed, the video game industry has blossomed and television advertisements for games have become commonplace. Many geeks would come to wonder when jocks started playing games too. They had probably been playing all along, but since video games have become more prevalent, society has become more accepting of this hobby and more are admitting to the activity.

    Humanity has experienced a diverse set of lifestyles. We've tilled fields to scratch out subsistence lives in the countryside and washed ourselves with buckets of water, we've moved into cities and have become accustomed to commuting to work over distances that would have taken a full day of travel, and we are now touching upon an age where computers will become a natural extension of our lives.

    How much is too much? This is clearly a question of values. Notably physical health is questioned. Also, mental health may come into question when some choose to completely divorce themselves from reality in order to live out another life they find more comforting. Society will also come to consider how much "real" social contact can be replaced with virtual contact.

    (Btw, at some point, we're going to have to figure out a system to properly convey a range of emotions through text if we are going to make virtual contact more like real contact. We might need to upgrade keyboards with emotion keys akin to Caps Lock and make the necessary software changes. The earlier slashdot article on misconstrued posts raises this question already)

  3. Addiction is Measureable by MrFlibbs · · Score: 5, Interesting

    Addiction implies the brain has been altered to reinforce the desire to continue use of the addictive stimulant. Powerful addictive substances alter the functioning of the brain and can (at least in some cases) be measured either via chemical imbalance or altered brain scans.

    Addictive substances are addictive because they've evolved that way -- they exert some type of control over other creatures (like humans) by stimulating the pleasure centers of the host's brain. It's really a symbiotic (or in some cases, parasitic) relationship between two species. Computers don't fit into this picture.

    Are people who read a lot of books addicted to books? What about people who play sports? Or pursue any other hobby for that matter? Just because some people choose to spend a lot of time at the keyboard doesn't mean their brains have been altered to *need* the experience.

  4. Re:Cute. by DZign · · Score: 3, Interesting

    > Most experts say computers are not addictive in the same sense that drugs are, but they could be on the same level as gambling...

    Or watching tv.

    Now a lot of people spend a lot of time in front of their computer it sounds like a bad thing, when they were couch potatoes watching tv, no-one complained about it ???

  5. I've been addicted by Deadlee · · Score: 4, Interesting

    I used to play an Massive Multiplayer Online Role Playing Game (MMORPG) and I was, in hindsight, developing an addiction to it...
    When I started playing, I was working in a Net Café so I played while I worked, interrupted only by customers (who needed only logging on and charging for usage) and customorons (who would swear on anything that a password was not needed to access their AOL Mail...EVER)
    When I finished work, I'd go home and play some more
    Eventually, I'd need sleep so I'd go to bed, thinking of the game while waiting for unconsciousness.
    Once asleep, I would, no kidding, have dreams which took place in or were heavily influenced by the game.
    In one obsessively driven period I stayed awake for 8 days (192 hours), sleeping a grand total of 14 hours (mostly at/on my keyboard)
    I quit the game a couple of years ago (which included a very difficult period of withdrawal) and have avoided such intensive game addiction since....
    Nowadays, I work late at night (start at 1900, finish at 0530) and even though I don't often play RPG's anymore, I still sit up, frittering away many an hour browsing and peregrinating around the Net, long after I should be sleeping (e.g. yesterday (Tuesday), I went to sleep around 1430).

    Computer addiction and Gaming addiction, both grossly underestimated, have been a problem for years. The growth of easily-accesible, high-speed, affordable Net Access amplifies this problem.

    If you don't believe me, just try and imagine how you would feel if Internet access was, involuntarily, unavailable for a week...or a month....
    Or how about this....It's December 23rd and your computer is Fubarred...
    Painful? Agonising? Torturous?

    Internet Addiction is too often ignored or discredited. Surely, by now, it should be included in the DSM???
    If no-one else, I reckon this guy would agree

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