Developing Games with Perl and SDL
segphault writes "Andy Bakun has written an excellent 20 page guide to game development with SDL_Perl for Ars Technica. The tutorial, which includes extensive code examples and plenty of screenshots, walks readers through the process of building a clone of the original Atari Kaboom! game." From the article: "One of the biggest benefits of using SDL is that it allows portable media applications to be written without having to be concerned with specific implementations of media libraries for each target platform. Bringing Perl into the picture takes the portability one step further, allowing media-rich applications to be written in a high-level language that can be targeted to a number of platforms. While programming using SDL requires knowledge of C and access to a C compiler, using SDL_perl does not. This greatly decreases the amount of time it takes to get something up on the screen and working."
Ideal. I always wanted my 4ghz pc to simulate the clock speed of a 286!
I thought perl was already a game.
Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
Korean women?
Do I win a prize?
Monstar L
What's up next?
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Yes, but in the two hours I spent learning Python, I would have already finished writing the game in Perl (and would have been playing it for an hour and a half).
Impossible Robot
"keep in mind the 80/20 rule of thumb. 80% of the time is spent in 20% of the code."
But you also need to remember that the remaining 80% of the code takes the other 80% of the time.